GotchaForce
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Think it's been my favorite Tekken since 3.
Same here. TTT2, 3 and 5 are my favorites.
Think it's been my favorite Tekken since 3.
Try seeing if it's a corrupted save file. Make a new profile and start the game.
Incredibly annoying, but this worked. I will probably wait for the patch before starting over. *sighs*
DEATH™;42473619 said:The same way some people wanted everything to go back to T3 mechanics again (aka dumb down the game like 3S--->SF4)
Blah, it just froze again while I was in practice mode. Can't play anymore.
Same here. TTT2, 3 and 5 are my favorites.
I haven't posted in here in awhile, but I thought this was kinda funny while I was looking through my Player Card:
I wasn't aware that Tekken Tag Tournament 2 was out on the PlayStation 3 in 1970. Hah.
Pretty sure it's like this on everyone's page.
I feel like I'm playing an rpg. All this grinding.
240 wins 0 losses, 60 straight. I think 18 or 19th Dan. All for the sake of unlocking stuff. And I think I barely unlocked anything. Would take 5000+ matches at this point to unlock everything.
EWGF is so damn hard to do. At least I got the regular version down.
Wait....then that means when Snoop said he's been playing Tekken since the 80's.....he was actually right?????
How do you keep tag team combos going? I can do them, but I cannot seem to switch in characters consecutively to keep the combo going. I tag and the other characters get a few hits in and jumps away and then my original character finishes up. Any advice lol.
For me it's TTT2 > TTT > T3
Does anybody know where to change the hit effects?
Thought I read here that it was possible, and I would like the ''WHAM'' etc effect all the time.
You change the hit effects under customization. You have to unlock them first, though. I have about 3 different comic hit effects unlocked right now.
How do you keep tag team combos going? I can do them, but I cannot seem to switch in characters consecutively to keep the combo going. I tag and the other characters get a few hits in and jumps away and then my original character finishes up. Any advice lol.
I would probably side with DR2K if I was actually good in DR. There can be ridiculously long juggle sequences thanks to bounds and tag assaults now. I can do iSW now thanks to bound and tag assaults, but I liked the difficulty that was present in DR when it came to juggling. Juggling is just much easier now, and I felt like it actually took skill to do lengthy juggles in DR.
More like T3 is SF2Turbo and this is 3S... take that comment as you want. If they dumb down T7 to try and recapture the T3 fanbase (instead of appealing to hardcore south east asian arcade players) that would be the "SFIV".
How do you keep tag team combos going? I can do them, but I cannot seem to switch in characters consecutively to keep the combo going. I tag and the other characters get a few hits in and jumps away and then my original character finishes up. Any advice lol.
DEATH;42480602 said:What DR2K is saying is because of bound, it makes it harder to do juggles because it "complicates" things, which it isn't. You summed it up why bound is good for beginners, it makes things easier. iSW and df+1 air GS are easier with bound, Marduk VTS cancels are a thing in a past now, Steve's DCK~cancel gets buffed, etc. Bound also makes it easier to do panic combos when you didn't expect to get a launch. It's like having a nail gun over the hammer, it makes everything easier, just gotta know how the nail gun works.
Tekken combos are long, but for most characters they're not actually difficult. For most BnBs, timing isn't even required or particularly strict, I can straight up mash through Alisa's combos.
The hard part is learning extended combos. It's an incredibly frustrating thing for a new players. More button combonations = more work. It's like giving a nail gun to a toddler and seeing what sticks to the wall(hopefully not the toddler). It seems like with every Tekken release it keeps trying to find more ways to alienate new players.
How is the Tekken Tag 2 guide?
I still can't do tag assaults. :/
You can switch back and forth with launchers. For example, basic combo with Nina/Anna with constant switching.
With Nina: d/b+3+4, tag button
With Anna: d+3, 2, tag button
With Nina: 1+4, tag button
With Anna: qcf+2,1.
With Nina: move forward, qcf+2.
Although, you can dish out more damage with:
With Nina: d/b+3+4, tag button
With Anna: d/f+3,2, d/f, 1, f+3, 2, tag button.
With Nina: f+4,3,3
With Anna: f,f+1+2
DEATH™;42480602 said:Uhh... I don't completely get the question, you asking for an infinite?
Also, I think you're talking about tag assaults. Yeah you're right, you can only do one move/string in a tag-assault, though it will help if you have a stance character (like Steve) who can transition to PAB or FLK before their string enders.
DEATH;42481187 said:I tell you what you think is hard right now, it's nothing compared to what people do in DR days.
More combo combinations? It's not a problem bro. A more mainstream game called UMVC3 got longer parts than that, with 3 OTGs (which is basically bound!) assists, hyper combos and such. And you know what? People enjoyed it...
The system isn't the problem, the player's mindsets are. If you think it's hard, it's gonna be hard. Don't get intimidated because other people say it's hard. Enjoy the game, learn things one at a time, and don't be afraid to explore...
Just buffer ~5 at the bound move. Fight Lab Really did help. You buffer ~5 the same way you buffer the tag launcher...
I think it is tag assaults. I wouldn't mind an infinite lol. Basically just asking how I can keep the tag combos going pass 1 tag in assist/attack from my partner. I've seen players switch in approximately 3 to 4 times with tag combinations for significant damage. When they tag in, they can perform multiple hits or a combo with the partner and then switch back over to the original character to finish the combo. If I perform multiple hits with the partner I tagged in, they end up taking the place of the character after about 3 hits. I think Sayah shed some light on my question also, so I will try some combinations out to see if I can get that to work. Thanks for the info.
Tag Assault (when your partner comes in after the bound) can only be done once, but I think there's no limitation if you switch characters after a launcher.
is Zafina hard to learn? I'm a 2D player so stances are odd for me
Can't find a player match on 360. Must be doing something wrong.
Set connectivity to 0, and it takes a lot of time to find an oponnent...
Netcode gonna be like SC5 they said. Its gonne be good they said.
Netcode gonna be like SC5 they said. Its gonne be good they said.
I know, I haven't had problems during the fights themselves, just that its taking long time to find someone to play with.
I just lost to a guy who just kept mashing jabs over and over, it beat out anything I could do
I just lost to a guy who just kept mashing jabs over and over, it beat out anything I could do
It's not?
I've had perfect matches so far. Definately SCV quality.
So wtf happened to the Xbox Live team we have going? I went to see my contribution, and it no longer shows the points I helped accumulate for us. It's at 0. Does it reset every week or something? I had well over 1,000.
Luckily it now shows my true team: Heiachi/Bob. SO glad I tried that old man out, fuck he is a beast!
It's based on the same code.
The only thing they need to fix with the online is the wait time between matches (Ya, i'm pretty sure that's not intended for waits to be that long), and the uploading data speed at the end of the match.