DEATH™;42866467 said:
No sir. T4 Hurt Tekken alot. It came to this point just to "regain" the popularity it once had.
Developing a game costs alot. Would you think doing drastic changes that can alienate your fans trying to please people who don't even care about the game much, expecting them to just play the older versions a good idea to say to your marketing people? It's easy for you guys to say REBOOT! but when the game comes out you don't even support it, especially when the game took away things that you love. I could understand if you're making a new IP, but KEEP TEKKEN TEKKEN... If I want a simplified fighting game, I'll play SFxT, but keep tekken tekken. We people enjoy learning, we enjoy creativity and control, and we are willing to do work to be good. That's why we play Tekken.
@DR2K lol truth
Points heard, but I disagree with some.
Let me preface, I don't think there will be another numbered Tekken for like 5 years maybe. Unless they drop the TKxSF project.
- First off, whats up with the "we" and "you guys" stuff? You sound like a political convention, heh. The us versus them stuff is not healthy I think.
- You have clumped me in with "you guys", with whatever that means. I have been giving namco money since tekken 1 in the arcade in cathedral city mall in the 90's.
- You are erroneously grouping the stances/opinions of "reboot" and these other arguments about tekken being accessible to new people or not.
- If "reboot" the word rubs you wrong, then think of my opinion as wanted it to go a new direction, or trajectory. Experiment with different mechanics. Take some chances. Try something new.
Something being new and different doesn't automatically make it dumbed down or simplified. It's ignorant and short sighted to automatically think that just because they would be trying something new, and also a slight to Harada and his dev team that you couldn't trust them to create new takes and ideas with the tekken franchise and characters. Saying the tekken team taking a new direction with series is direct opposition to your love of learning, creativity and control doesn't make sense to me. Wouldn't you have to learn even more and be more creative, and open your mind more with some new fresh mechanics and different takes on oki, the wall game, go back to messing with terrain stuff?
Your point that a new take on mechanics is against the core of tekken is not automatically proven just by the fact that is a new take on it. That would be judged on the final product. Besides, your cores of creativity, movement, willing to put in work to learn can still live in a new, fresh take on tekken.
Because Tekken 4 failed, they should never try something new ever again? I think that is a sad thought, and I feel bad for their designers in that case if their creative freedom is stifled by a game 11 years ago.
My argument is if the team had the time to iterate on the concepts they had started there, it could had been something really cool (TTT2 is cool as well, maybe some of the best ever of course as well). There was no Tekken 4 DR, or BR. They went back to the formula quickly in TK5. I am glad the wall mechanics stuck though after TK4 and they tweaked and tinkered with that 5 and on.
Game publishers are more risk averse than ever, especially with new IP. What new fighting game IP has gained traction recently? Skullgirls? Does that count as successful? All the current big fighting game stuff IP wise was born in the 90's mostly or come from different media.
Let me in this current development and consumer environment propose this. If Harada and his design team wanted to stretch their arms creatively with new mechanics and gameplay ideas, what would be the more financially viable vessel to transport these ideas to the masses?
A new set of characters and universe or within the set of lived in/loved/developed lore and characters that are already in place? Marketing is going to tell them new IP doesn't sell. People love these characters. They get mad when you take them out and won't buy the games. Bulk of sales come from casuals, people like the graphics and characters.
What are they to do? Games take alot of money to make. Would the suits want a new tekken game or new IP? Would they even let the designers have freedom? Would they give them freedom, but they tell them keep it a "tekken" game, so it will be marketable and we can sell units.
In a perfect world, yes, Tekken team, make a new IP for your new gameplay ideas. I don't think that will be the case. Either, or. I just want to experience new gameplay mechanics in 5 years or something. I love the tekken universe as well. Why not have them there.
And at the heart of it, if the game has the soul of tekken, it would still work I think. The fear of what happened with TK4 should not hold them back imo.
Do you fear a SF3 from ST situation? 3 iterations of that got us the awesome 3S. I would love if they took another step out like Tekken 4 for Tekken 7, with the added experience of failures and successes through all these years to craft something awesome and newish, and put that fresh coat of paint on the tekken universe.
In argument about accessibility and tekken and dumbing it down. I personally think TTT2 is very accessible. That combot training thing is the not the greatest though, and not optimized for it's purpose.
Good list zlatko:
I have many ideas on how to improve it as well. Gonna email namco sometime, haha. Need to get them altogether.