Lobby is up if anyone wants to join.
Good characters to start with: Lili/Sebastian, Feng, Paul, Alisa. Ultimately, it depends on your playstyle preference. There's a lot that can be linked as far beginner videos/guides/etc. Check the OP.
Invite!
Lobby is up if anyone wants to join.
Good characters to start with: Lili/Sebastian, Feng, Paul, Alisa. Ultimately, it depends on your playstyle preference. There's a lot that can be linked as far beginner videos/guides/etc. Check the OP.
Invite!
Looking to get back into this game. Im thinking of doing a Feng/Bruce team or Jin/Feng, would either of those work?
Also since Im still a newbie to Tekken, I just want to practice the basics before touching things like combos and stuff. I've been reading up AAK's guide and was just wondering about backdash canceling and how to do it properly because I have no clue. I know the notation, but when I try it out in practice mode my character either ends up not backdashing at all when I input the d/b and instead walks back, or dashes and goes into the foreground/background.(I play on stick btw)
I sort of understand what you mean. However, simply memorizing the notation and executing it isn't IMO the best way of learning how to backdash cancel. Here let me think of another way:
Step 1: Hold B
Notice what the walking animation for moving back is
Step 2: Simply do b,b again and again
Forget about cancelling or anything like that. Just familiarize yourself with what a backdash looks like. And i'm sure you'll notice it doesn't move back a whole deal of magnitude. But you should easily be able to discern the difference between holding back and doing repeated backdahses. You'll also notice that period of imobility between succesive backdashes. Concentrate on that little period.
Step 3: Now try to practice pressing the d/b in those periods of downtime. and then quickly go into another backdash. The key here is that you still have to visually confirm that you displaced backwards a certain distance. Hence that's why if you just mash the b,b,d/b,b,b,d/b notations you'll most likely just twitch in one place insanely.
Therefore it's best if you just practice doing it visually first, then once it the timing lapses into your muscle memory then just dial and execute the motion. Hope that helps
Remember, there really isn't much of a guide that is the tried and true method of learning Tekken. And there isn't a starter character since everyone has the same tools. Only thing is that you should avoid characters who's tools are harder to execute. For example, all of Hwoarang's Bound moves require that you go in stance to do them or the fact that you have to do a crouch cancel to get a launcher off a blocked low. So pretty much don't choose Lei, Hwoarang, and those type complex characters. But again, feel free to ask away on anything that confuses you.
Damn it! Stupid internet....I was on a roll taking out Sayah for that one round
And I guess that means Yoshimitsu is off limits as well?
Damn @ onemic's playstyle. Feng is a really really good choice for you. It really really complements your solid wall of defense playstyle. Once you begin to understand his frame traps you can definitely make waves with him.
Lol, that's one of the most heavy gimmick characters in the game, but yeah I wouldn't recommend starting out the game with hiim.
Sayah pls :'(
and AAK, I know you said there isn't a general "guide" to learning Tekken, but after I get back dash canceling down what would you recommend to be the next step?
Dammit WHY was it lagging so MUCH!??
Streaming Arturos channel. Sorry bout that, it's closed now.
Arcade mode
Might have been someone complaining about not being able to play against a CPU that you select, on a stage that you select.I thought someone was complaining that didn't exist, didn't check.
Sayah pls :'(
All I can do is try to space myself at this point lol. I literally no none of Fengs moves so I'm just pressing random buttons really cautiously hoping they connect haha. Sayahs destruction made me nervous and I pressed buttons when I knew I shouldn't have
and AAK, I know you said there isn't a general "guide" to learning Tekken, but after I get back dash canceling down what would you recommend to be the next step? Also how do you know when a low is coming, because I know crouch blocking will just get you blown the fuck up in this game. Sayah blew me out of the water with those lows.
I main Feng and Slayer too! You must enjoy using a character's whole moveset like me. Anyone else common? I got Aigis, Noel, Valkenhayn, Akuma, Akira...
Nevermind, I'm the opposite of a Mits.
Thanks for the info. I was definitely doing it way too fast then as I was just trying to input it as fast as humanly possible.
Akihiko is my alt too, but you may not like his combos if Dante gives you trouble, with the mini dashed and delay links, tho Dante has more delays to time or jump for if you're doing the better ones.
Such a hype Grand Finals at NEC, Jun!
I sort of understand what you mean. However, simply memorizing the notation and executing it isn't IMO the best way of learning how to backdash cancel. Here let me think of another way:
Step 1: Hold B
Notice what the walking animation for moving back is
Step 2: Simply do b,b again and again
Forget about cancelling or anything like that. Just familiarize yourself with what a backdash looks like. And i'm sure you'll notice it doesn't move back a whole deal of magnitude. But you should easily be able to discern the difference between holding back and doing repeated backdahses. You'll also notice that period of imobility between succesive backdashes. Concentrate on that little period.
Step 3: Now try to practice pressing the d/b in those periods of downtime. and then quickly go into another backdash. The key here is that you still have to visually confirm that you displaced backwards a certain distance. Hence that's why if you just mash the b,b,d/b,b,b,d/b notations you'll most likely just twitch in one place insanely.
Therefore it's best if you just practice doing it visually first, then once it the timing lapses into your muscle memory then just dial and execute the motion. Hope that helps
Such a hype Grand Finals at NEC, Jun!
I played this on Wii U today and the first stage I was on had a Christmas theme. Is this some kind of timed release stage?
Nope. It'll be in the game forever and ever.
Cool
cause the stage music is great!
lol, I just defeated RIP.
Video or it didn't happen.
Good shit!!
I was just watching that, really good stuff there. Rip is free to lows ahahahha.
In case anyone's curious, I'll link the video anyway. From 25:00.
In case anyone's curious, I'll link the video anyway. From 25:00.
thanks.
After watching that, I'm definitely using uf/+4 waaaaaaaaay too much. And I need to diversify my combos some more.
Also, Anna's d/b+1 is so amazing. Leave's the opponent guessing. I can duck and follow up with either crouching d/f+2 or WS+2. Or if the opponent catches up to the strategy and tries to punish my duck, I can just do d/b+1,4. Three different ways for me to confuse opponents and get launchers out from Anna. So amazing.
I've read that you can play this with Wiimotes - how does that work?
Damn... you're still rising ranks! Also that's the exact same expression I get everytime I get hit by that damn u/f+1,4,3+4 string from Anna! LOL
(Got demoted from Avenger all the way to Fighter the last time I played.
Rip: "Why does anyone play this game?"
That had me in tears.
Sayah, can you write an Anna/Nina beginner's guide? You're too good!
DEATH™;45059610 said:You need to body everyone at Big Two at least...
Seriously...