Thank you for your message, GrayFoxPL.
I tried a little with Hwoarang + Steve. When I do Hwoarang's cd df+4, 3+4 (switch stance), RFS b2, Steve's filler and follow up with Hwo ff+3, it deals 85 dmg.
When I launch my opponent with b3, I don't have enough time to switch stances and attack, so I have to go in with F2, RFS b2. The problem is that Steve's filler won't connect because two hits after launch seems to be too much, so I have to the other filler. I have to get the timing right for his flicker stance so I can do his f3,2. I fuck this up every time^^
I think I'll try this with Kaz + Steve, maybe the combo suits better with those two.
Or I'll wait for you to show me next time
Try with stuns and maybe different finisher - maybe his air throw. I only get to finish with ff+2 with Kazuya and get 90+ (105 on counter hit). On two hits for bound (like kazuyas ewgf, df+1,2 B!) End Steve's peakaboo string with flicker f+3,1 if I wrote f+3,2 it's wrong. You don't have to do it super fast. As long as you hold back during b+1,1,2,1 Steve won't tag out then f+3,1 is easy. The thing with this combo it's easiest after 2 hits but also possible after three, but finisher not guaranteed as opponent flips. But other teams can have different possibilities.
Other easy fillers is b+1 B(flicker)1, B 3+4, 2 it actually does nice damage in juggles and connects after multiple hits prior Tag Assault.
Other similar easy filler is 2,1B(flicker) 1, B 3+4, 2 this also surprised me that it connects after multiple hits like Kaz's ch df+2, b+2,4, df+1,2.
These are good for online if you drop the df+1,2~1 B, 1, B 3+4, 2. I drop this way too often in some fights so the above are decent alternatives. Sometimes final damage is lower only for 2-4 points.
I also found these fillers same as above start but instead of 1, B 3+4, 2 it's: 1,d+1 the standard flicker hook combo. It's not as useful because the hook will whiff if the combo has many hits, but it juggles pretty high and can wall splat high for good follow ups. So if you're not too far not too close from wall this can be interesting as it recovers very fast, gets decent wall carry and time for second character to deal out something big.
From different stuff:
Somehow I stopped dragunov's qcf+2 with
standing 1. Not even a trade. I was like: O_O "Didn't crush? I still live?"
Also the same Drag reversed my attack but the animation was nothing like stuff I seen before. I must test it out. Maybe it was crouching 2 reversal. It included spinning the opponent around Drag. First time I've seen it and this dude is since T5, lol.