as far as I know, it's only the one thing each character getsCan you pick your own victory animations? I thought you could in T6 by holding a specific button after winning.
The WTF site is on maintenance. Is it for imminent activation?
Almost a solid week of playing and i can say that Steve got significantly nerfed.
Almost a solid week of playing and i can say that Steve got significantly nerfed.
Yeah, he's stronger.Is it just me or is Lei a lot stronger now? I don't remember him hitting so hard in T6.
Holy shit, Bruce's damage and wall carry is amazing in this.
So hey guys, how does "Item Customization" work? So far I've unlocked this feature about 8 times in Ghost Mode but I do not know for who, for what items, or how it is accessed or used. Thanks for the help!
Yeah let me echo this. I have no idea what I'm unlocking because I go to a handful of my faves and don't see anything new. Not wild about that system, but whatever.
Also, I prefer the Tekken 6 model where you get like 3 costumes right off the bat and some of them were simply awe-inspiring. Lili's bridal lingerie, Zafina's black rose butterfly, etc. Where are those outfits now? They were awesome!
I didn't do much T6 with him, but what do you feel is nerfed? Is it the stance changes? Damage? Frame recovery?
Lots of stuff. I thought i was going crazy cause i was messing up some combs that i never dropped in 6. I wasn't really keeping up with the changes during the arcade cycle, but last night i checked out a bunch of nin videos and checked the zaibatsu forums. They got a pretty good list of whats different. He's still definitely a good character but i really don't see why they took so much from him. Here's the list btw. http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=122004&perpage=20&pagenumber=1
Which modes do the AI difficulty settings affect? Is it just arcade mode, or everything? Is let's say a 2dan AI an easier ghost when it's on easy than it would have been on hard, or does it just throw lower rank CPU's at you?
lol, when I saw that the damage on King's ss+3+4 got buffed...Single hits in general are stronger in this
Which modes do the AI difficulty settings affect? Is it just arcade mode, or everything? Is let's say a 2dan AI an easier ghost when it's on easy than it would have been on hard, or does it just throw lower rank CPU's at you?
lol, when I saw that the damage on King's ss+3+4 got buffed...
NEED.
lol i want the Asuka one. . . Which I do have pending XD
All first hits have a 135% damage boost. Justin Wong was actually mildly complaining about this, it's why he was saying pokes are way too good in this game.
Honestly it's not that bad unless it's one of those 2v1 situations and when you eat a few random hits from the 1 player character and are almost dead with no combo's involved it feels a little derpy
so ghost battles actually goes past 30?
uhhh . . . yea, hold dat
What do you mean? They are endless.
Yeah let me echo this. I have no idea what I'm unlocking because I go to a handful of my faves and don't see anything new. Not wild about that system, but whatever.
Anyone an avid avatar creationist? I see all those awesome ones in the OT first page, but there is a severe lack of Paul P choices.
I LOVE that image of Paul in the game you can use with the slab on his back as its tied to his chest with rope.
42 total (10 kyu + 32 dan).i meant the rankings
I could work on one later.
42 total (10 kyu + 32 dan).
Is there a ruling on if Solo is going to be banned in tournament play? I might run solo Paul at Season's Beatings. Lili exists on my team right now to get bodied so Paul can come in with netsu.
Why is it game breaking? Isn't it legal in Japan and it isn't dominating? There better be a good reason besides "it just feels broke". That's Soulcalibur community nonsense.
Once more people discover tag assault setups like this, solo play will become obsolete.
Can anyone tell me what typr of character jin, jinpachi and raven are? Is jin an easier mishima to play? I hear he also has wavedashes, but they're not as central to his game as kazuma.
I can't give exact health numbers and output on damage but the solo player has more health and damage output. So say for example when that character can do a combo that can take more than half of the life of another that's paired, that just tells me that the option is too powerful. Sure they can switch but you still face that same problem. And when that solo player gets their rage? Game over man. Game over.