The $299 XBOX Series S is an Emulation Beast | MVG

Post some impression/pic : )
Well they're nes and snes games. They play great. That's expected really. If you want to know what games, they're all Captain Tsubasa :p

I'm just glad I can finally play these on a current gen console without hacking. This is great.
 
How much storage space does dev mode by itself take up?
It will flash a warning at you that dev mode needs x amount of space(5GB?) and when you first set up it will allow you set the dev mode storage size. There's also an option to change it from within dev mode. I believe I'm using 8GB.
 
I might be wrong, but I don't thing OG Xbox is well emulated with PC emulators...

Unless they've made huge leaps and bounds since I last checked, you're right. One of the best reasons to keep an old Xbox around. That, plus most the games are still very cheap
 
Alrighty then, I just booted up and checked and it looks like I'm using 5GB right now, and the 'Manage Dev Storage' option from within Dev Mode has a slider that allows you to go from 1GB up to 71.5GB(my total free space?).

M1chl M1chl
In regards to the trouble I was having with some PSP games and all GameCube, I'm going to redo the deployment after Thanksgiving when I have time, but I wonder if I was supposed to deploy that VC runtime libraries package they had on RetroArch to my Xbox first? I tried it without, then by attaching it as a dependency. I don't know what the fuck I did wrong, but there's dudes running GCN and PSP pretty much flawlessly. I don't get it.

*EDIT* Tried it and I'm still having problems. Gonna have to find an in-depth guide.
 
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Alrighty then, I just booted up and checked and it looks like I'm using 5GB right now, and the 'Manage Dev Storage' option from within Dev Mode has a slider that allows you to go from 1GB up to 71.5GB(my total free space?).

M1chl M1chl
In regards to the trouble I was having with some PSP games and all GameCube, I'm going to redo the deployment after Thanksgiving when I have time, but I wonder if I was supposed to deploy that VC runtime libraries package they had on RetroArch to my Xbox first? I tried it without, then by attaching it as a dependency. I don't know what the fuck I did wrong, but there's dudes running GCN and PSP pretty much flawlessly. I don't get it.

*EDIT* Tried it and I'm still having problems. Gonna have to find an in-depth guide.
Nah, without dependency you would not be able to run it at all. So there is issue, maybe with build or something, I cannot help right now, because I still don't have my 'box....

Anyway, you are like a soldier or something? So you are going to take this with you to play old games?
 
Would love it if Goldeneye ran smoothly. Other than emulating on a computer or playing OG N64 it seems to always run like shit.

I'd be down to buy one of these eventually.
 
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Alrighty then, I just booted up and checked and it looks like I'm using 5GB right now, and the 'Manage Dev Storage' option from within Dev Mode has a slider that allows you to go from 1GB up to 71.5GB(my total free space?).

M1chl M1chl
In regards to the trouble I was having with some PSP games and all GameCube, I'm going to redo the deployment after Thanksgiving when I have time, but I wonder if I was supposed to deploy that VC runtime libraries package they had on RetroArch to my Xbox first? I tried it without, then by attaching it as a dependency. I don't know what the fuck I did wrong, but there's dudes running GCN and PSP pretty much flawlessly. I don't get it.

*EDIT* Tried it and I'm still having problems. Gonna have to find an in-depth guide.
Yo. Retroarch is using dx11 by default. Try dx12 or gl. Maybe that'll help?

I would've tried it myself but I'm only playing nes and snes games.
 
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Quick question, I have sold my XBOX One and so no longer have access to it. Do I need a system to get RA retail on my account?
 
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Quick question, I have sold my XBOX One, do I need a system to get RA retail on my account?
Well no you can buy this Win Dev program, however you need a system to add you to your devices, because that code are given on screen from you Xbox. That code you then plug into your dev profile.
 
Some questions...

Do we think overall performance is better than the shield enough to justiy an upgrade?

Do we know if the Series X performs even better or the same as Series S?

Do all accessories work in dev mode the same as retail mode? I need special adapters to play
 
Some questions...

Do we think overall performance is better than the shield enough to justiy an upgrade?

Do we know if the Series X performs even better or the same as Series S?

Do all accessories work in dev mode the same as retail mode? I need special adapters to play

Not sure, likely though the series X offers very little difference as emulation is often very CPU tied.
 
Some questions...

Do we think overall performance is better than the shield enough to justiy an upgrade?

Do we know if the Series X performs even better or the same as Series S?

Do all accessories work in dev mode the same as retail mode? I need special adapters to play
1) Not sure, but possibly
2) Unless someone is going to make something like a PS3 emulator on UWP, you are bound by CPU, so very little difference there
3) It's the same as in Retail mode
 
1) Not sure, but possibly
2) Unless someone is going to make something like a PS3 emulator on UWP, you are bound by CPU, so very little difference there
3) It's the same as in Retail mode


Last question I just remembered, I had terrible luck with retroarch on my shield, are there individual emulators that have a UWP version? Or are we stuck with retroarch for time being?
 
Last question I just remembered, I had terrible luck with retroarch on my shield, are there individual emulators that have a UWP version? Or are we stuck with retroarch for time being?
PPSSPP it's standalone, I believe...oh I found some list:
 
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