cireza
Member
So you cut the MD library entirely, looks like a genius move really.wouldn't have the Mega Drive hardware that's the part you aren't getting.
And you would still need a VDP, AV out, controller ports etc...
So you cut the MD library entirely, looks like a genius move really.wouldn't have the Mega Drive hardware that's the part you aren't getting.
True, i was going with the compressed rom numberMK1 is 2 MB, not one
Skyhammer shows what a Jag can do. Too bad it was past its commercial prime at that point.
Have you played the system? It actually has a few good games. Btw, silent Doom was the best console version of Doom for quite a long time.The Jaguar is one of the worst consoles of all time, and if I’m not mistaken, the hardware had a fault that developers had to work around, which potentially led to some of the shittiness exhibited.
AVP was alright, though.
Even though Tempest 2k is super good with the d-pad, it is a whole new level with the rotary control. Rebooteroids is also very good with it. Gravity Mines (a 2022 release for the system) also supports it even though it plays better with a pro controller and its shoulder buttons.Rest assured that once my Jaguar arrives, the first thing I will do is pack up one of the controllers and send it to an Ebay seller who can install the rotary dial. It's worth it just for Tempest 2000 (one of my all-time favorites), and it also works with the indie/homebrew title Rebooteroids. I'd love to see that rotary dial used for racing games, especially now that Atari ST games are being ported over (also, please port over Amiga games).
The 3DO port of Samurai Shodown is missing a lot of animation frames, not enough RAM for all the animation data and the sound is noticeably muffled. Even the PS1 ports of the first 2 Samurai games suffer from muffled audio. At the time Neo Geo was doing things that no other console could because they didn't have the hardware resources to run NG games properly. Even the NG CD by 1997 couldn't have 1:1 ports because 7 MB of RAM were not enough anymore.
And the whole "it's just a lot of MB in roms" wasn't trivial at all, in 2D games nobody was putting as much resources in development as SNK. By 1995 SNK was releasing games that wouldnt fit the CPS2 rom size limit and by the time they released Garou that game had more data than 32 bit Street Fighter 3 Third Strike despite having less characters.
Could Jaguar have an arcade accurate port of Samurai Shodown 1? Maybe. Could Atari release a 17 MB cartridge in 1994? Zero chances.
According to this thread and the Jaguar support force (who knew) the NEO GEO is now crap 2D because it uses big ROM sizes and added nothing new in the 2D space?
According to this thread and the Jaguar support force (who knew) the NEO GEO is now crap 2D because it uses big ROM sizes and added nothing new in the 2D space?. But the Jaguar is supposedly this holy grail of 2D abilities in 1993 and brought something new to the table? Are we really comparing the Jaguar hardware to 2D arcade boards like NEO GEO, CPS2, Midway Units and whatever Taito system was in play?
If you compare 1993 home consoles maybe?, but even modern games made on Genesis with huge carts seem pretty impressive today and just show how far those systems can be pushed. But wait, adding bigger ROMS is not good and brings nothing new to the table. The 3D0 certainly gave 2D a fair crack but was held back by CD media and RAM limitations. Hey guess what, so was and would the Jaguar be held back too. I don't recall the Jaguar doing much in the vein of Samurai Showdown or Street Fighter 2, both very nice looking ports for CD media games.
Ray Man is nice and might be the best 2D the Jaguar system can do, or did.
I agree that the Jaguar is a more powerful 2D hardware. It does scaling, has higher resolution and all that fluff. But that means nothing if you don't have enough space to store 2D assets. 2D graphics need space.
The 3D0 certainly gave 2D a fair crack but was held back by CD media and RAM limitations. Hey guess what, so was and would the Jaguar be held back too. I don't recall the Jaguar doing much in the vein of Samurai Showdown or Street Fighter 2, both very nice looking ports for CD media games.
Now Rayman is an interesting case. I think it looks better than any Neo Geo game, despite being on a tiny cart. But if you look at it more carefully, you will see how the game is optimized in such way. The biggest factor is the animations. In any other 2D game you need many different sprites to depict different animations. In most cases, the whole sprite needs to be redrawn in a different position for every frame, just like any cartoon. But Rayman skips that with it's "limbless" system. To animate a punch, Rayman only needs to throw his floating fist really fast. That's it. No extra animations are needed. Just the move the floating hand sprite really fast and maybe change it to depict a fist. All sprites in this game work like that and have very few actual frames of animation. That saves a lot of space to draw the impressive and detailed environments and everything else.
This one is a pretty good game. The 3D graphics are actually pretty clean in motion and the framerate is not that bad. I’d say this game has graphics on pair of other early 3D games in the 3DO and PS1.
Kasumi Ninja is another good example, which has already been discussed in this thread. Some portions of the graphics do look very nice, matching or exceeding the best 2D fighting games of the time with its high color palette and good use of parallax scrolling. But the art direction just wasn't there, and the fighting engine was crude and simplistic. The 3D character selection sequence seemed to be tossed in randomly just to give it some element of "3D-ness" to differentiate it from other fighting games, but it looks tacky now.
The CD32 could have been profitable (if marginally so) had it not been for Commodore getting struck down by that patent troll. (And also for their execs not being greedy meatheads.)
Well it did get a CD addon and it made things worse.
So you cut the MD library entirely, looks like a genius move really.
And you would still need a VDP, AV out, controller ports etc...
Rayman looks great but i don't think the Neo-Geo wouldn't handle it. If it could handle Metal Slug 3, it could handle Rayman.Rayman would still have problems running on the Neo Geo despite the animations, the sprites are large, detailed, and colorful and can move on screen smoothly, it can handle many moving objects on screen just as large, especially in chaotic moments which also contain enemies and swinging things and a moving rock platform.
This never happened though. Both MD and SEGA CD were well supported up to 1996, no reason to skip MD games because you had a SEGA CD. I know no one who has a SEGA CD and did this. They kept buying games of both formats, as this was precisely how it was planned by SEGA to begin with.when the people using the Sega CD seemed to use it as a standalone anyway,
Rayman looks great but i don't think the Neo-Geo wouldn't handle it. If it could handle Metal Slug 3, it could handle Rayman.
There is absolute wishful revisionist recollection of Jaguars 2d capabilities going on here. Also Rayman in no way was superior to the PS1 version. The Jaguar version most of the time is missing up to 3 layers of parallax scrolling elements with some stages on ps5 having 5 layers compared to 2 on Jaguars with much less frequency of foreground layer passes.
ps1 version has even improved litter assets and flourishes missing on jaguar like fern and giant fungi stacks.
This never happened though. Both MD and SEGA CD were well supported up to 1996, no reason to skip MD games because you had a SEGA CD. I know no one who has a SEGA CD and did this. They kept buying games of both formats, as this was precisely how it was planned by SEGA to begin with.
The SEGA CD was never meant to be a budget offering. It was a premium console for people wanting something different and premium ports.
Which it would have never reached.once it got close to $99
i'd love to see that Flying Dragon demo, but Skyhammer does show the Jaguar is more than capable of 3D. Towers II also comes to mind.And the poor Jaguar is screaming in agony running that game, but yes that is the peak complete 3D game for the Jaguar and the only thing I've seen better is that Flying Dragon demo for an unreleased game that ran at 4fps.
Pretty much. It highlights that Jaguar was a capable 3D system, but in the right hands. It definitely takes some high level coding to get this stuff running.This one is a pretty good game. The 3D graphics are actually pretty clean in motion and the framerate is not that bad. I’d say this game has graphics on pair of other early 3D games in the 3DO and PS1.
And its a far cry from System 22 based Ridge Racer at 640x480 60 fps filtered in 1993. Jaguar is more looking at the past with 3D features bolted on top, whereas PS1 is more looking into the future and has a graphics processor to show for it.I think people who say this forgot what early 3DO and PS1 games looked like. Not knocking on the game it's impressive but this isn't Ridge Racer.
In the aftermarket it is a fantastic system. You can burn all your games to it, some games can be made CD32 compatible with some clever hacking, in that sense it feels like an OG Xbox, its just versatile. No match for a PSX, but i'd love to see Trapped 2 run on it. It looks like a PlayStation game, but can run on CD32 hardware with a RAM expansion.Could it? The CD32 had to cancel releases because they couldn't afford to make enough consoles to send to other countries advertised including the US, and from what I've seen it seems they knew that was going to happen, so what was the point of even releasing the CD32
Super Burnout looks worse than Outrun on Saturn. And it's not just the art direction, the number of sprites that get scaled are many more in Outrun, for instance, there are many areas covered with countless grass sprites, along with all the other environment sprites. Super Burnout has a very flat looking ground with no grass or other details. Outrun also has traffic while Burnout is completely barren.Super Burnout on the Jaguar, 60fps with numerous sprites on the screen and an illusion of depth on the hills. Runs very smooth, no hiccups in the frame rate, the sprites are large colorful and vibrant in multiple sizes and scale quickly. There are also other racers that move just as smoothly.
Yes it would have, a standalone Sega CD isn't going to outprice a PC Engine CD standalone.Which it would have never reached.
i'd love to see that Flying Dragon demo,
It does play the part that at best, we are talking early PS1/3DO levels of visuals here.
Super Burnout looks worse than Outrun on Saturn. And it's not just the art direction, the number of sprites that get scaled are many more in Outrun,
I think you are overestimating the Jaguar's capabilities too much. It's very capable but i think it's somewhere between the 32X and Saturn when it comes to 2D.
They had to cancel the US release only after Commodore was struck down by the $10 million patent lawsuit, withholding all NA bound consoles. I don't know how it would have done there, but it was doing very well in Europe.I think people who say this forgot what early 3DO and PS1 games looked like. Not knocking on the game it's impressive but this isn't Ridge Racer.
You have to remember this is the 90's too so many games artsyles even on PS1 and 3DO have aged badly or looked cheesy even back then because they went with some very peculiar artstyles in games. That's why the Jaguars 2D games in most cases look better outside Kasumi Ninja because they use more common, simple artsyles.
Could it? The CD32 had to cancel releases because they couldn't afford to make enough consoles to send to other countries advertised including the US, and from what I've seen it seems they knew that was going to happen, so what was the point of even releasing the CD32?
PS1 cannot run a ton of Neo Geo games. This console streams from ROMs as if it was RAM. This is impossible on any disc based consoles.Saturn>Jag>PS1>Neo-Geo>3DO
Maybe i should have said you underestimate the Neo-Geo then. And the PS1 as well.but I also don't get what your point is here, the PS1 is between those two consoles, and that's the only console I put the Jag ahead of before the Saturn, I never said anything about the Jag being a match or better than the Saturn so I do not understand how I am "overestimating" the jaguars 2D capabilities, you're basically putting it in the same spot I am except for some reason you think the 32X can handle 2D more than it can forgetting it's chained to the MD.
Saturn>Jag>PS1>Neo-Geo>3DO 240p>SNES>32X/MD>3DO 480i is the order for 2D capability. Not artstyle.
They had to cancel the US release only after Commodore was struck down by the $10 million patent lawsuit, withholding all NA bound consoles. I don't know how it would have done there, but it was doing very well in Europe.
Also, your Rayman PS1 vs Jaguar comparison is off.
Parralax and some extra effects like transparencies/haze/fog.
BTW, here's Lomax on the PS1. Looks even better than Rayman with a lot more visual stuff going on.
PS1 cannot run a ton of Neo Geo games. This console streams from ROMs as if it was RAM. This is impossible on any disc based consoles.
Even the Neo Geo CD had issues with its 7 MB of RAM.
This cannot be summarized as one console being better than the other, but various strengths and weaknesses, as usual.
Only the Atari Jaguar version of Rayman has the Rayman Breakout mini-game.
Lomax is more impressive than anything the Jaguar has done IMO. More detail, more effects, more layers of parallax, more animation frames, etc. You probably didn't even bother to watch the video.
It doesn't demonstrate anything as Neo Geo does things PS1 cannot and vice versa. You want to make a stupid classification so hard that you lose common sense.Because of the ROM size, which works well with the Neo Geo memory set up, however, something like Mark of Wolves not running on a PS1 doesn't mean the PS1 couldn't handle the game. Large sprites and backgrounds among many other things can be stored and quickly loaded in. but that has nothing to do with the Neo Geo limitations in sprite capability. As bad as the PS1 runs the example above, Night Striker on PS1 uses techniques the Neo Geo can't do that requires hardware the Neo Geo both doesn't have, and doesn't address Neo Geo's built in limitations that would prevent it from being able to do so even if it had the hardware (like not being able to actually scale sprites, but can only shrink sprites and restore to normal size.) which demonstrates the PS1 has hardware that allows for more advance
For your information Neo Geo is hardware capable of dezooming.It's not scaling
Yes. Something a disc based console cannot do.What's pushing the Neo Geo hardware with Blazing Star is overstuffing the ROM and memory with all the cool visuals, effects, and FMV
Of course it was.The Neo Geo was specifically designed for the few styles of games it was built for within its limitations
Of course it wasn't.Sega wasn't predicting that there would be Neo Geo games looking like Blazing Star or KOF 98 in 5 years when they were developing the Saturn, they were at most thinking 2 years ahead especially once they took a turn toward focusing on 3D more and seeing 3D as the future, 2D games in 5 years wasn't even a topic of interest at Sega
The disc drive speed is not the problem of the console but you demonstrated several times that you do not have good experience with hardware.The Neo Geo CD was poorly built with it's own issues and has a 1X single speed disc drive
And that's fine since it was never designed to do this anyway. The Neo Geo remains capable of many 2D feats the PS1 and Saturn can only dream off, especially in terms of the quantity of 2D stuff it can refresh at once. The console was designed with this mind, and even a console like the Saturn with great 2D hardware capabilities struggles to update huge sprites and animated background without slowdowns.matter how much pork you stuff in ROM you aren't having a game like Night Striker on the Neo Geo and that's a basic scaler.
Yeah, that's kind of how reality works. Video quality compressed pictures in Lomax take up space, just like the ones in Blazing star, how much of that can you put in a 2MB cart? Another bad faith argument. Rayman is 3MB, how much more do you think can be stuffed in the game? Rayman also isn't the best 2D game on a console, so another game may have some of things it doesn't have and takes a sacrifice in another area. The are games on the Jaguar with more than single layer parralalx than Rayman, so the jaguar could clearly do it, so what reason do you think the jaguar doesn't have 2-3 like the PS1 has in several levels? There's only one actual answer, and that's storage size.Whenever something looks better on any other console its "storage" related, but when something looks better on the Jaguar its "capabilities".
You also forget that Rayman was made with the Jaguar in mind, all the other versions are ports.
Lomax was made with the PS1 in mind and looks better than Rayman. That's how to me it looks like the PS1 might be better at 2D in general but not so much at sprite scalling.
sprite scalling games are not the same as platforms, etc. The Neo-Geo is pretty bad at sprite scalling too. The Jaguar is probably the best at this after the Saturn ofc.
No you aren't using common sense. You are comparing one consoles that is more capable of 2D sprites and comparing it to a console that has an advantage that has NOTHING to do with 2D capability. Otherwise the Neo Geo would be handle game like Night Striker (it can't) if it was a trade off, it's not. What prevents the PS1 from dealing with some Neo Geo games easily has nothing to do with 2D capability and how the hardware handles sprites, and what hardware, tools, and features they have in relation to sprite. This is something that shouldn't be hard to understand.It doesn't demonstrate anything as Neo Geo does things PS1 cannot and vice versa. You want to make a stupid classification so hard that you lose common sense.
For your information Neo Geo is hardware capable of dezooming.
Yes. Something a disc based console cannot do.
The disc drive speed is not the problem of the console but you demonstrated several times that you do not have good experience with hardware.
And that's fine since it was never designed to do this anyway.
even a console like the Saturn with great 2D hardware capabilities struggles to update huge sprites and animated background without slowdowns.
Not sure where 16 came from.Can you post an example? I don't think any 16/32 bit console is capable of having more detailed sprites than the Neo Geo.
Can you post an example? I don't think any 16/32 bit console is capable of having more detailed sprites than the Neo Geo.Neo Geo could have 80MBs of Ram and a 1GB cartridge and it's still not going to be able to handle not just a scaler like Night Striker, but many of the more clean large detailed sprites in in other game styles the consoles had, the Neo Geo does actually have a limit.
Have you played the system? It actually has a few good games. Btw, silent Doom was the best console version of Doom for quite a long time.
makes me instantly think of MK1 on the sega CD.The SEGA CD was never meant to be a budget offering. It was a premium console for people wanting something different and premium ports.
Ps1 also trounces Jaguar visually in NBA Jam with much larger character sprites, more frames of animation per character, better crowd animation, and a bigger color palette. The Jaguar is competing (favorably) with the the 32x version while the PS1 version trades blows with the Saturn one.
Their slogan was do the math. People did the math
You should read some David McCullough.This is the best thing I've read today
Defender is basic as shit, it is a endlessly scrolling 1 screen long tiled background per stage with little to no amimation frames on enemies, they are for the most part static sprites with less complex animated frames than og Galaga. The particles on display are simple as crap, the ps1 audio visualizer's particle animations are more complex and density is significantly higher. In the Hunt has better sprite work , animation, and density than any schmup on the jaguar, the closest thing is shitty ass Trevor McFur, why don't you compare those 2?You mean the Jaguar version that's not rea;;y the same game and was aiming to be different? Which also, wasn't using realistic human proportions and had giant big heads? Really? Also not among the most impressive 2D games for the jaguar so it's odd you even brought it up, it's like if you wanted to prove the Saturns 2D capabilities compared tot he PS1, and bring up Canon Fodder.
Meanwhile, there is no PS1 sprite shmup that is as colorful, and moves objects anywhere near as fast as Defender 2000, the ship is also fast, particle effects everywhere, scaling and rotating sprites and color pulsing galore, then you have the bullets and lasers and explosions, which also serve as particle effects often.
Now Saturn on the other hand shouldn't have a problem outside the color stuff.
Maybe you could put the N64 in front of the 3DO, but I'd have to look into it's 2D more, it may be worse if you focus on 2D only.
Yes but it had major fps drops when I played it.Didn't Jaguar have a good port of Raiden?
Does any game Jaguar game have something like this?Ok, what game do you consider to have the most "clean" large colorful detailed sprites on the Neo Geo to compare with?
Those are clearly the power of the CD ROM working there, or the art direction, or the talented teams behind the games, or they were ports of a Jaguar game after the fact. Whatever non sensible excuse you can read in this thread. I've done the math and still believe the Saturn and PS1 are above the Jaguar, CD or Not. So I'm in full agreement with youDoes any game Jaguar game have something like this?
or this?
This is wrong and despite the time I spent giving you concrete examples on how even a console like the Saturn is bandwidth constrained, you are refuting the argument on the basis of your complete ignorance of all technical aspects.What prevents the PS1 from dealing with some Neo Geo games easily has nothing to do with 2D capability and how the hardware handles sprites, and what hardware, tools, and features they have in relation to sprite. This is something that shouldn't be hard to understand.
You actually have no clue. Who tells you that the PS1 can replicate full screen animations like the Neo Geo did, which means streaming entirely different 2D pictures each frame ? I have my doubts about the Saturn, so the PS1, a console that doesn't even have anything 2D related in hardware, would most certainly be unable to do this. When doing this kind of stuff, we quickly reach hardware bottlenecks.but there's nothing BlazingStar itself is doing in the 2D realm the PS1 can't do, and better
lol. Dezooming is a scaling effect.If by dezoom you mean shrink out, yes, I've said that multiple times already, and it's not really scaling
Of course not lol. Unless you invented some kind of miraculous technique that allows instant streaming from discs.Yes it can.
Check your facts. Neo Geo CD and CDZ always had single speed drives. If you are going to blatantly lie or spread misinformation, you might as well stop discussing right now.
As explained before, you can add all the RAM you want to Saturn, the console still won't be able to update huge ass sprites + entire 2D backgrounds at 60fps. Other hardware bottlenecks come into place. And PS1 would struggle even more.One of which being more ram
Imagine if the Playstation had a cartridge, what it could do.
I can’t believe people are doubting the 2d power of the Neo Geo in this thread.
I shake my head at N64 blunders like the tiny texture cache but that seems petty compared to this catastrophic hardware design. Even the people who like it just think of it as a shittier Saturn.
Well, "bits" was just the buzzword at the time. Kinda like "GHz" during the Pentium 4 days. Or the resolution wars of today.How the Atari dev's ever thought their console (the Jag) would ever be a success in the state it was in, we will never know....but in absolutely no way was it showing the power of 64-bit...despite what it says on the tin...(so to speak...)
It was understood that Neo Geo was like the Rolls Royce of gaming....you had that then you had THE 2d powerhouse directly in your home on a level the SNES or Genesis couldn't compete on....I think the NEC could have made a dent in Europe if they had tried...or more globally so to speak instead of just patchy coverage in the U.S.of A...etc...Well, "bits" was just the buzzword at the time. Kinda like "GHz" during the Pentium 4 days. Or the resolution wars of today.
In reality. Bits was only a small part of the equation. Here, both games run on systems with an 8bit CPU:
Obviously NEC never marketed the PC engine based on "bits" because that would make it look really bad, wouldn't it?
There are many more examples. Like how the Neo-Geo is a 16bit system, yet it took up to the Dreamcast to be able to have perfect ports of it's later games.