MrPing1000
Member
How anyone liked OoT - Water Temple is beyond me
Sriram said:Is Minish cap quite easy the whole way through? Also how long is it and how many dungeons are there?
MrPing: The extreme menu usage in the water temple was damn annoying. But the actual dungeon design was still great anyway.
Sriram said:Is Minish cap quite easy the whole way through? Also how long is it and how many dungeons are there?
MrPing: The extreme menu usage in the water temple was damn annoying. But the actual dungeon design was still great anyway.
Sriram said:Is Minish cap quite easy the whole way through? Also how long is it and how many dungeons are there?
Azih said:Actually when I think about it, I bet this was the first time Aonuma made his mark on a Zelda game. All the games he's headed have been full of cool/wierd things like this... the castle frozen in time in Wind Waker, the moon in Majora's Mask.
AniHawk said:Even though he's a producer, I can't wait to see his influences on the next Zelda game. I've loved his contributions to every Zelda thus far.
MetatronM said:I don't know a single person (in the real world) who didn't stop playing OoT for MONTHS at the Water Temple. That's how bad that dungeon was. Amusingly the rest of the game after the Water Temple is WAAAAAAY better than the game was prior to the Water Temple.
My roommate my freshman year of college went a year and a half before he finally picked it up again and beat the game. I personally went 6 months. Another one of my friends never played the game again.
Oh yeah, I'm giving my vote to Turtle Rock from ALttP.
I have no argument there. And in the end, those last areas and segments of OoT were awesome, so I'm not knocking the whole game or anything. Though I do love the aesthetic, feel, and atmosphere of Wind Waker much, much, much more than OoT. If it were even remotely challenging at all, then I would consider Wind Waker to be VASTLY superior. Unfortunately, however, I probably could have beaten the game one-handed, which certainly does drop it down a peg or two.SantaCruZer said:atleast OoT felt complex and somewhat difficult compared to Wind Waker.
MetatronM said:I don't know a single person (in the real world) who didn't stop playing OoT for MONTHS at the Water Temple. That's how bad that dungeon was. Amusingly the rest of the game after the Water Temple is WAAAAAAY better than the game was prior to the Water Temple.
hehe, i have 2 of those, 1 is still sealed ^_^Society said:I missed out on the Bonus disc for GCN.
En-ou said:hehe, i have 2 of those, 1 is still sealed ^_^
Stone Tower - Outside BGM
Stone Tower - Inside BGM
the music was kick ass as well, i wanna go play these games over again hehe
Zelda OSTsBeezy said:BTW, En-ou where are you getting these mp3's from?
Chrono said:uh, muslim chants in OOT?
ah yup yup, you're right. i was a lil confused there. heheMejilan said:I thought the Fire Temple had the Muslim chanting. (In the original OoT 1.0 release.)
En-ou said:Zelda OSTs
there you go ^__^
and yes Koji Kondo is a genious, no doubts there. i'm really excited for the new Zelda, it looks more like OOT and MM and not as lighthearted as WW. i expect some kick ass temples. i hope nintendo doesnt skimp on the number of temples either. i want atleast 6 main temples along with atleast 6 dungeons of deku tree/dodongo's cavern size. and how about a huge temple where you need to take epona inside as well. nyaaaaaaaaa, cant wait!!
btw, a friend of mine who is a scaredy cat; when he played the shadow temple, the muslim chants scared the hell outta him and he had nightmares of it and those shadow hands dropping from the ceiling. he couldnt finish OOT. :lol
SantaCruZer said:I will continue to count votes tomorrow, as i am off to sleep soon.
adelgary said:
Dark Dragon said:Favorite dungeom is Ganon Tower in ATTP. Too long ago, but was this at the top of Death Mountain in the Dark World? Or was it some Pyrimid where you dropped in at the top or something. Sorry, but it's been like 10 years.
Mejilan said:The music was modified in later versions. I believe there were three versions of the game on the N64.
Original gold cart was 1.0.
Early gray cart was 1.1 and had some minor bug fixes.
Later (PC?) gray cart was 1.2 and fixed more bugs, removed the Arabic chant from the Fire Temple song, and changed the color of the blood that Ganondorf coughs when he's defeated (in the tower) from red to green.
Something like that.
hirokazu said:All the GC versions are based on the N64 version 1.2...