Mejilan said:The music was modified in later versions. I believe there were three versions of the game on the N64.
Original gold cart was 1.0.
Early gray cart was 1.1 and had some minor bug fixes.
Later (PC?) gray cart was 1.2 and fixed more bugs, removed the Arabic chant from the Fire Temple song, and changed the color of the blood that Ganondorf coughs when he's defeated (in the tower) from red to green.
Something like that.
Personally,I am hoping Capcom helps out. OoA has some great dungeons, Minish Cap is also good dungeon wise.AssMan said:I really think Nintendo has lost their creative touch with the Zelda franchise, Wind Waker being the case. Now that I think about it, OOT, and MM had some creative dungeon designs. Oh well. Here's hoping for the new Zelda to have some awesome dungeons.
AssMan said:I really think Nintendo has lost their creative touch with the Zelda franchise, Wind Waker being the case. Now that I think about it, OOT, and MM had some creative dungeon designs. Oh well. Here's hoping for the new Zelda to have some awesome dungeons.
Azih Best scene in a Zelda game has to go to the Shadow Link room in Ocarina though. Damn said:http://guidesmedia.ign.com/guides/495087/watertemple_lake.jpg[/img] man the game played me just the way it wanted to the first time I walked into that room.
Actually when I think about it, I bet this was the first time Aonuma made his mark on a Zelda game. All the games he's headed have been full of cool/wierd things like this... the castle frozen in time in Wind Waker, the moon in Majora's Mask.
shibbs said:I did finish MM but i cant remember much about the stone tower. Whats so awesome about it?
Mejilan said:Good lord, I played through OoT at least a dozen times since it came out. Everytime I pick it back up, I cannot put it down.
Water Temple was tough, yes, the first two or three times, but it never took me more than 2 or 3 hours to beat, initially. The remixed Water Temple in Master Quest through me for a loop a few times, however.
you're the idjitDrinky Crow said:You idjits REALLY liked swapping boots and 10 fps that much, eh? The Water Temple is a blight on what coulda been a near-perfect game (well, that, and Hyrule Field).
Ok, no swapping boots or fps worries, did you like the water temple in Oracle of Ages (think it was called Jabu Jabu)?Drinky Crow said:You idjits REALLY liked swapping boots and 10 fps that much, eh? The Water Temple is a blight on what coulda been a near-perfect game (well, that, and Hyrule Field).
I think so. You had to move the water up and down between 3 floors just like in the Water Temple.Drinky Crow said:That was the 7th dungeon in OoA, right? That was a really good one.
Drinky Crow said:But minus the clumsy boot swapping and the halved frame rate.
OoT's water temple is very un-Nintendo -- the unstreamlined boot swapping mechanic and the massive frame rate drop is something you see in an off-brand action-adventure published by Atlus, not in a marquee Nintendo title. You'd think they'd have scaled the ambition back a bit and A) had an item that replaced the boot (like a weight) that could go in the action item slots, and B) made a few visual compromises to keep the frame rate from chugging. The Shadow Link bit WAS awesome, though. Morpha was a wussy boss, though.
Besides Hyrule Field being nothing more thna a place to squeal "ooh look I'm riding a horse!", the Fire Temple's boss fight (Volvagia, I think), while easy, was a really klunky Devil May Cry esque affair, replete with lousy camera angles. On the other hand, OoT cut new ground in so many ways that I guess it's eminently forgivable.
SantaCruZer said:Stone Tower is the winner
Ristamar said:Bring back Gleeok, motherfuckers!
Society said:He was in OoS.