Too much of this game is based on chance...completely stomped the boss rush mode my first time (didnt even realize it was a boss rush until I beat it) because of an insanely overpowered blood geyser weapon, then went on to destroy mom's heart with no issue
unlocked the D6. Left the boss rush room with 12 soul hearts, lost 6 almost straight away on the next floor because of those cunting hearts + masks.
Only UK or all of Europe? I'm in switzerland and the sync worked since day one
Not sure. I assumed all of Europe, but definitely not synching between my ps4 and vita saves. Not had any updates for the vita version either which I know went out elsewhere.
Yep, still waiting for it myself and it's really frustrating knowing that the update is already out and for whatever reason Sony has not deployed it where I live.
do you have an error message or something? Cause for me, when i sync them, the one who received the save still load, but the one who sending it stop at some point! When it does, just quit the loading and you will see that the save has in fact synchronised!
Maybe that's what happening to you? I thought that it wasn't working too because of that, but it works
Apparently I unlocked Satan but missed the chance for it.
I beat Mom's Heart and a devil room spawned, but so did a large chest. I figured I'd get the chest then go in the room. I'd never finished Mom's Heart before so I didn't know this chest would end the game. I got a video and everything: https://www.youtube.com/watch?v=L4__ekXlzB8&feature=youtu.be
Yeah i'm not understanding the significance either. In think it vanilla it gave you a higher chance of better pillsAlso, luck seems like a worthless stat.
Honestly,is pretty easy now. If you have an unfavourable build, you should probably go for him instead.Isaac
I had a bog standard run with no damage, just tons of hp + soy milk and Guppy (not as powerful as it sounds, since blue flies scale to your damage), and when I got to him I used a hematemesis (sp?) pill to get some health on the floor.. turns out it took out 6 red hearts out of my 7 and gave only one to the floor
Still won though!
Also, luck seems like a worthless stat.
The main thing that makes him easier is that he no longer shoots retaliation tears. It makes fast firing setups a lot better against him.
It's an especially poor design decision that it doesn't tell you the seed after you die.Darn, I just got killed by Satan in Sheol. Good thing I made a note of the seed. Would be nice if you could store seeds in-game, by the way. Quite annoying you can't.
Too much of this game is based on chance...completely stomped the boss rush mode my first time (didnt even realize it was a boss rush until I beat it) because of an insanely overpowered blood geyser weapon, then went on to destroy mom's heart with no issue
Yeah i'm not understanding the significance either. In think it vanilla it gave you a higher chance of better pills
Every single one of the pills I got was either bas gas or explosive diarrhoea. It didnt feel very lucky to me.
Also, luck seems like a worthless stat.
Wiki said:Luck affects the following:
- Random tear chance: The chance of shooting special tears (caused by some items) becomes more likely as luck goes up. This scales up to 100% proc chance. Examples of items affected by this are Tough Love, Mom's Perfume and Mom's Eyeshadow.
- Beggar/Key Master: Beggars pay out more often. (this does not affect what is paid out. It makes a payout more likely, but doesn't affect the payout itself)
- Slot Machines: Slot machines pay out more often with higher luck, scaling to a 100% payout chance at max luck.
- Shell Game: Shell games pay out more often with higher luck, scaling to a 100% payout chance at max luck.
- Room drops: Higher luck gives a higher chance on drops after clearing rooms, up to guaranteed drops at max luck.
I thought I would hate it but anti gravity tears and brimstone is amazing
What happens when you get both?
Does anyone ever use the sacrifice rooms to get items? I tried it once and got no items and haven't bothered since. It doesn't seem worth it to me, or are the only certain items you can get from this room?
When I was trying to get "The Lost" there was a beam of light that popped up in the womb after I beat the fetus, what the hell was that. I wanted to go in it, but I was so focused on getting the lost.
What happens when you get both?
I only do it if I have beaten the floor, have no soul/black hearts and there are plenty of health pickups left. Curse Room is a much safer bet, especially if you can bomb your way in.
Do take a peek inside the sacrifice room though. There's often a free heart or even a Soul Heart you can get without taking damage.
Never thought about using it once cleared a room and heart are available, good tip. Out of interest how do you "bomb your way in" to a curse room?
If a secret room is adjacent to the curse room, you can bomb the wall and not take damage to enter it from the secret room. In the original game, that wall would just be another spiked entrance so you would take damage anyway but you would also have the benefit of seeing where the secret room was from inside the curse room without using a bomb. Now you have to bomb your way through but when it lines up can also save the health.
Another question if you don't mind - Id there any difference in using the other characters once they are unlocked? I have unlocked a few, but other than their stats, does it change the game in anyway?
I've played a lot but there's so much depth for such a simple game!
There's the stats, and every character also has different starting equipment which makes a big difference in the early game. Maggie's starter Yum Heart lets her check out cursed rooms and donate blood more than anyone else, Cain's Luck Foot means he'll benefit much more from hitting up an arcade ASAP, Samson can choose to take damage to gain power, Eve wants to keep her red health low to benefit from her passive effect, etc.
And a few of them are unique in... other ways.
It's worth using everyone anyway, since every character unlocks a different set of stuff for clearing certain bosses.
Has there always been a 'safety' that opens rooms after a period of time? I was in a room where it was almost impossible to kill the last two enemies, and after a while the doors just opened. Don't remember this happening in old isaac.
Has there always been a 'safety' that opens rooms after a period of time? I was in a room where it was almost impossible to kill the last two enemies, and after a while the doors just opened. Don't remember this happening in old isaac.
was playing Azazel and got something (not sure) that slowed my blood-vomit down so much it made the game pretty much impossible, lol.
It honestly took me a whole 5 seconds to charge/shoot. Just not sustainable in any way.
I just got absolutely obliterated.