You're missing the point. They took a metric ton of abuse. From the moment they engaged that particular base with their hand out for help, they got it good from those that had an axe to grind for the depiction of their characters, and those that felt entitled to content for a game that they had already bought. Both groups had open dialogue and avenues to express needs beyond reason. A certain sense of leverage (if not ownership) of their product became the common narrative, and you can see it in every single place that they engage the userbase. Often down to design decisions and needing fan approval (see the current protag debacle for a glimpse at that shit show). It really doesn't matter if you don't like the way I say it, or if you even agree. The reality is that they are in the same jam that they were in two years ago because they didn't take care of business. And as a result two year old beef is a factor in their desperation game not getting funded.
A) What is this group that had either bought Skullgirls or donated to the IGG but had such issues with the characters as to be trouble makers?
B) How have people expressed undue ownage of that IP?
C) What design decisions were made to the detriment of the game due to fan pressure?
D) What protagonist debacle? The biggest issue has been some publishers showing how little shit they are by getting cold feet over dark skinned protags.
E) What business did they not take care of? How is this affecting this campaign in a noticeable way?
A big part of crowdfunding is community interaction. Part of what that entails is the development of a community and frequent interaction with the developers. Hell I post over at the official Bloodstained forums and frequently talk with the Fangamer staff who are holding down the fort until the true community manger comes on board. I'm certainly not everywhere on the internet but I have been following Lab Zero since Skullgirls, I've talked with some of their members several times, I watched their streams, etc. I've been "in the trenches" so to speak and I have no idea what you're talking about - I could count the number of people I've encountered that might fit one of your boxes on probably one hand over the years and any community salt that may have existed dissipated years ago. Furthermore, the only thing I can figure out you think they should have done differently is not interact with people? Because that's contrary to how crowdfunding projects work in general. As such, I'm just left really confused by all your posts. I hope I'm not coming off as rude, again I'm just really confused.