Something I really liked that you said outside of your review:
I know you're talking about story here, but I think it also applies to settings in games in general. It's something I've had a problem with alot of action games and shooters for a while. Too quick to jump from place to place, from set piece to set piece instead of developing a single setting and getting the most out of it.
That's why RE4 I feel is a much stronger game than 5 and 6 despite all the mechanical improvements.
I think setting is an important part of many games that's often overlooked, but in Horror games in particular it is as important to the game as the characters and needs to be developed as such. I don't think horror games work at all when you're hopping to different places around the planet during the game
If you do jump around there at least needs to be some sort of logical and discernible sense of progression(MGS3, Bayonetta etc), but man it feels like video games have been regressing back to levels and zones or some shit when it comes to some major releases.