I don't know what you guys are talking about, Unity getting 10/10!
I was permabanned from that site. I still don't know why, but now I don't mind so much.
I don't know what you guys are talking about, Unity getting 10/10!
esco pls
esco pls
Looks like he hung himself with an invisible rope lol
Damn Pinky is looking bad....
JFC. It really is literally every other game with this franchise. OG sucked, 2 is fantastic, 3 disappoints, 4 is a universal fave, Unity is apparently tanking.
esco pls
We got a link or something? You cats got me legit curious.
That miyamoto interview is sublime. Really good read.
Honestly, Unity isn't that bad. I'd say the problem was in restarting from scratch. They had to do it eventually, so Unity takes the hit because Black Flag was a goddamn polished diamond after seven years of development iteration.
I still enjoy it. Probably more than III.
Our long-ass review. And our video review, with my voice and gameplay.
Hey Fyre, missed you around these parts. You might have been unbanned for a while, I just now noticed. Glad you are back.
Thought you forgot about us.
I remember that, your third eye saw it coming.Just enjoying that I dropped ~halo engine knowledge~ in that one gaming side thread, people told me I didn't know what i was talking about
And then everything I told them would happen for the MCC did.
(let me enjoy this one)
Also it's clear MS is not coordination their 6 developers well for Halo releases. You would think Microsoft's love for 8 layers of middle management would prevent that, but nope. MCC Halo 3 matchmaking is post-patch balance but the launch map variants. Left hand doesn't talk to the right hand. Seriously nobody could just go pull the latest map variants out of the Halo 3 360 files?
Game so bad he tried to kill himself
Ugh.EDIT: NM, found it.
Pinky was ever looking good?
Pinky was ever looking good?
There was a time. But that was long ago.
Game so bad he tried to kill himself
Folks need to stop living and dying by reviews.
Ugh.
This is making me realize what I already knew and didn't want to accept. UGH.
This makes me hella uncomfortable. 😧
That's part of my goal. I want to aggressively innovative with the very nature of game storytelling. Imagine a game where the narrative you experience is custom crafted for you as an individual. Where the choices are not binary but rather decided based on how you play the game itself.I absolutely believe games are one of the worst mediums for telling a story based on what already exists. That isn't to say they can't have great storytelling or that storytelling can't be done in new and exciting ways using video games, because I have experienced both. But as a medium I honestly believe it will always be a very challenging decision if a creator's primary concern is to tell a story. The best game stories that stand the test of time will always be complimented by and supportive to the gameplay itself.
I am a crazy person.That being?
What was i supposed to be worried about last night?
Rumor is Sony wants to adapt Trouble.
Yep
Now she out here looking like Fat Bastard.
Players have been burned on this sell before by Peter Molyneux's infamous Fable hyping, Bioware decision tree and dialogue wheel choices that are canonized between games despite previous promises, Bethesda's games etc. The problem is that living up to such an ambitious goal presents significant programming and design challenges beyond just adapting narrative to gameplay. Which is why so many developers end up succumbing to binary decision paths rather than something more free-form that has yet to be achieved from a technical standpoint. That being said if you feel strongly about it still you should pursue, I don't think Miyamoto is discouraging it as much as explaining his game creation philosophy has never been very much story-focused. If you are able to create such an experience I would certainly play it.That's part of my goal. I want to aggressively innovative with the very nature of game storytelling. Imagine a game where the narrative you experience is custom crafted for you as an individual. Where the choices are not binary but rather decided based on how you play the game itself.]
Getting hot on Gaming side, Besada and Bish going to have to roll out the clappers.
"I tried to open a treasure chest, but was told I needed the Assassins Creed companion app to open it, with no additional information or context."
"When I paused the game, the second option in the pause menu is an eStore that lets you spend real money on time-saving boosts, bonus in-game currency, and so-on."
lmao
The negative side is all the damn online account connections needed to fully enjoy the game. Here's an example: around the city there's different colored treasure chests appearing on your map. White chests are simple; find them and open them. Red chests require lockpicking. Blue chests require you to use the Assassin's Creed Unity Companion app - which is rather impressive and robust for an add-on experience - to access them. Finally, yellow chests need a valid AC Initiates account to open.
Most of my playthrough, the Initiates site was simply down. Even when it was up, I needed to download the Uplay app, log into Uplay, go back into the game, try to open the chest, load up Initiates in my web browser, create an Initiates account, and then hope the whole thing would sync up in-game. It was annoying juggling accounts and apps just to open a chest. Now that it's all hooked-up, it's not as trying, but starting the whole machine up seemed needlessly complex.
Players have been burned on this sell before by Peter Molyneux's infamous Fable hyping, Bioware decision tree and dialogue wheel choices that are canonized between games despite previous promises, Bethesda's games etc. The problem is that living up to such an ambitious goal presents significant programming and design challenges beyond just adapting narrative to gameplay. Which is why so many developers end up succumbing to binary decision paths rather than something more free-form that has yet to be achieved from a technical standpoint. That being said if you feel strongly about it still you should pursue, I don't think Miyamoto is discouraging it as much as explaining his game creation philosophy has never been very much story-focused. If you are able to create such an experience I would certainly play it.
Which thread? Unity reviews?
If one thing had to work in MCC at launch, it's matchmaking. 343 gonna be up all night and day fixing that.
I didn't even know you were in the SmokyDave fan club.getting tales of hearts r today
my vita getting action finally
People complaining about these issues and stuff.....and I'm like...
Haven't games always been like this? Like early in a consoles or generation's life you get some buggy shit but typically later on stuff is more polished but shit creeps through. People claiming "Oh its because they can just patch it." well yeah...that wasn't a thing back then either and you had to live with bugs pretty much....idk