When was the last time Mark actually harped on a game? They aren't even reviews; they are game commentaries.Didn't you mention that you liked Mark's reviews from CGR?
When was the last time Mark actually harped on a game? They aren't even reviews; they are game commentaries.Didn't you mention that you liked Mark's reviews from CGR?
Looking for advice comes after tallying and processing opinions. And developers would like to know if majority liked their game, passionate or not.
ME3 shipped 3 million copies. Say all those get sold. What are you saying our sample size needs to be?
Didn't you mention that you liked Mark's reviews from CGR?
Right. I'm not even saying random sampling is the best option. You could employ some stratified-variant to a non-random sample and still have solid results. I think the issue with the ending outcry is an artistic and business question, not necessarily a math one. I've never ever seen such a backlash, and I know anecdotal evidence doesn't matter, but I refuse to believe most people are happy. Most people are apathetic and indifferent; those who care are unhappy -- and that's what matters.Population size changes are statistically insignificant as long as you sample under 5% of the population, you just get a bonus for going over that. The math is too tough for 4ambut any of the online calculators give the same results for total populations 109 and larger.and I haven't spent the past couple days tutoring a friend in it, 'cuz it's not part of stats101
This doesn't mean that the poll in question is as solid as it would be with a true random sample. But I don't think we can really say that there are nearly fifteen times as many people who sign up (and do they still make you register a Bioware game to post too?) just to hate, as there are dedicated sycophants on their own forum who are gonna automatically be happy.
Right. I'm not even saying random sampling is the best option. You could employ some stratified-variant to a non-random sample and still have solid results. I think the issue with the ending outcry is an artistic and business question, not necessarily a math one. I've never ever seen such a backlash, and I know anecdotal evidence doesn't matter, but I refuse to believe most people are happy. Most people are apathetic and indifferent; those who care are unhappy -- and that's what matters.
Its a real problem I think that gaming outlets rely on early information, through previews, screenshots, videos, exclusive reveals etc.
Any other industry makes its money and its reputation after release. If a film's shit, it will review badly and it will bomb in most cases. If a films flawed, those flaws will be mentioned and honestly examined, as the reviewer knows that even if he was blacklisted, he'd be able to watch the film on release. If a game reviewer was to be forced to wait for release to review a game, they'd lose too many hits to risk being put into a position where they're deprived of that oppurtunity.
Why risk giving a AAA game an honest 7 and losing future hits, when you could give it a 9 and guarantee a few trips to the developer in the near future? I don't think its an industry of corruption and back-handers, but it is certainly one of backslapping and a need to toe the line to an extent
Gaming journalist are part of the gaming industry, not the gaming audience.
That is the long and short of the problem.
I agree. Ideally, there should be a separation between gaming news sites and gaming review sites. The later should function solely as reviews and discussion site and not news/previews site. Also the later needs to operate independently, free from the clutch of publishers.Its a real problem I think that gaming outlets rely on early information, through previews, screenshots, videos, exclusive reveals etc.
Any other industry makes its money and its reputation after release. If a film's shit, it will review badly and it will bomb in most cases. If a films flawed, those flaws will be mentioned and honestly examined, as the reviewer knows that even if he was blacklisted, he'd be able to watch the film on release. If a game reviewer was to be forced to wait for release to review a game, they'd lose too many hits to risk being put into a position where they're deprived of that oppurtunity.
Why risk giving a AAA game an honest 7 and losing future hits, when you could give it a 9 and guarantee a few trips to the developer in the near future? I don't think its an industry of corruption and back-handers, but it is certainly one of backslapping and a need to toe the line to an extent
& there's always that batch of (mostly japanese) second-tier titles around to bash mercilessly in order to periodically re-establish your 'credibility'...
ME3 is a tough game to use. Perhaps some embargo was in place that said don't mention the ending? That is the key issue with game reviews that publishers will ask to now disclose certain details post a certain point of the game.
I agree with a lot of the points in this thread. But I'd also like to mention that the solution is not to give overly low and harsh reviews to non hyped games to compensate for high scores given to hyped up games (I'm looking at you IGN and your recent strings of 3's, 4's and 5's. Becoming "EDGE" isn't the solution.
I agree. Ideally, there should be a separation between gaming news sites and gaming review sites. The later should function solely as reviews and discussion site and not news/previews site. Also the later needs to operate independently, free from the clutch of publishers.
I agree with you on every point.
Reviewers should also not be afraid of criticizing a game and losing access to future pre-relase copies - they could always just buy the game on release and review it.
Out of interest, did any of the LA Noire pre-release reviews mention how cripplingly boring it becomes after 15 hours or so?
They probably didn't reach 15 hours...
Game magazine editors frequently receive "review guides" with copies of reviewable software. Some of these guides are innocuous. Others are pages long and attempt to write the review for the critic.
The most famous review guide was for Devil May Cry 3. It was pages long and had a convoluted chart, if I recall correctly. I still may have it somewhere...
With Mass Effect, I'm sure reviewers were told not to spoil the ending of the game. But that doesn't mean the ending can't be held up as nonsense. It just means EA and BioWare will look unfavorably (and to what extent, I certainly cannot say) on any critic who mentions specifics about the conclusion.
The main issue with these embargoes and review guides is that they apply to reviews written and posted (or printed) before a certain date. You can be timely with a critique, but you have to be wary of the guidelines. Or, you can choose to be late to the party and forgo the restrictions.
I know you're joking, but I wonder to what extent reviewers skim through games as quickly as possible. I mean, they have huge backlogs, and a many games to play, so I'd be surprised if they played games the way that most people would. For instance, if you played LA Noire quick-travelling everywhere, skipping the combat parts and passing cases with the bare minimum amount of evidence, you'd have a completely different experience to the one I had (and most others, I imagine)
When you say review guide you mean an actual guide "guide" - like a poor man's Brady Games or Prima type deal where they try to explain the ins and outs of a game? If that's the case, I could kind of see why DMC3 had one with it, considering it was a highly challenging skill oriented action game. Or do you mean a guide in terms of what can or can't be said, and things like what is considered a known bug that will be patched out etc. etc.
That's the thing, I find it hard to believe that many of them managed to complete Mass Effect 3 in 1-2 days upon receiving review copies whereas everyone else clocking 20 to 50+ hours just on one play-through. If they never reach the ending, then THEY SHOULD let us know that by saying "This reviewer never reached the ending and therefore has no knowledge of what's in store for you players". I don't like being bullshit by review who said something like "ME3 neatly end the series" when the fact is the game has anendings. That's kind straight-up lies should not be tolerated.open-ended
Even better, they should tell us how far they got in their play through because their reviews will then only account for those portions they play.
I'd spoiler. Its only minor, and people would perhaps like to have known when they complete it for themselves, but it should be their choice![]()
When you say review guide you mean an actual guide "guide" - like a poor man's Brady Games or Prima type deal where they try to explain the ins and outs of a game? If that's the case, I could kind of see why DMC3 had one with it, considering it was a highly challenging skill oriented action game. Or do you mean a guide in terms of what can or can't be said, and things like what is considered a known bug that will be patched out etc. etc.
If you reviewed Skyrim a week after release, what score would you give it?
If you reviewed Skyrim now, what score would you give it?
90+ then, 79 now.
Exact same for me, and that's without the crippling issues other PS3 users experienced
9/10If you reviewed Skyrim a week after release, what score would you give it?
If you reviewed Skyrim now, what score would you give it?
When you say review guide you mean an actual guide "guide" - like a poor man's Brady Games or Prima type deal where they try to explain the ins and outs of a game? If that's the case, I could kind of see why DMC3 had one with it, considering it was a highly challenging skill oriented action game. Or do you mean a guide in terms of what can or can't be said, and things like what is considered a known bug that will be patched out etc. etc.
Yeah the first weeks of playing it was some of the best gaming I had, but now I have no desire to replay it, or to even finish some quests.
This may be a bit off topic for this thread, but I don't really understand the perspective on Skyrim some people have. If you've played a game for dozens of hours (or over 100!) and enjoyed it a lot, how does it matter what happens afterwards? I got burnt out on Skyrim at the 95 hour mark or so and haven't touched it since. I'll probably go back with a ton of mods later this year and finish it. But even if for some reason I don't, giving me that large amount of great entertainment puts it among the top tier of games I've played over the past few years.
88 isn't a "worst game" score at all.
90+ and 80+ games are pretty much in the same tier, quality wise.
For RPG fans, the "I played a couple of hours and tried to guess the rest" reviews are really painful to read.
Shawn Elliott stated that he had seen reviews that had copied 600+ words directly from the 'review guide.'Game magazine editors frequently receive "review guides" with copies of reviewable software. Some of these guides are innocuous. Others are pages long and attempt to write the review for the critic.
Shawn Elliott stated that he had seen reviews that had copied 600+ words directly from the 'review guide.'
The bottom line is that people should be more accepting of that fact that what they hold to be true, usually isn't true for everyone.
These things are all matters of "taste" and subjective worth; there's no scientific component whatsoever.
If you reviewed Skyrim a week after release, what score would you give it?
If you reviewed Skyrim now, what score would you give it?
This may be a bit off topic for this thread, but I don't really understand the perspective on Skyrim some people have. If you've played a game for dozens of hours (or over 100!) and enjoyed it a lot, how does it matter what happens afterwards? I got burnt out on Skyrim at the 95 hour mark or so and haven't touched it since. I'll probably go back with a ton of mods later this year and finish it. But even if for some reason I don't, giving me that large amount of great entertainment puts it among the top tier of games I've played over the past few years.