There are still more Positive ME3 user reviews than there are negative ones.
I thought the whole point of games (with very few exceptions) was to be enjoyable. And thus, if a game succeeds (or fails) at that goal, it succeeds (or fails) as a game. I'm not "defending" reviewers, and certainly not shitty practices like review guides, free swag and only playing a few hours of a game, but I don't think a review should (or can) be an objective analysis of a game.
Film and book reviews manage to be subjective while not succumbing to many of the problems game reviews suffer from. The problem lies with the incestuous relationship between the games media and publishers, not the general concept of a reviewer offering his opinion.
The thing that upsets me about this the most is that I literally cannot listen to a few of my favorite podcasts anymore, because all I can hear is the contempt they have for me and the knowledge that they're just indoctrinating masses of people with their piss poor logic that has no grounded base in anything whatsoever. It's truly disgusting just how awful they portray their listeners/readers.
Also, it's incredibly difficult to take any of their opinions seriously anymore. I too have noticed what the OP said, ESPECIALLY with Batman. That game was heralded as the second coming of christ, but now is consistently brought up as a game that took a number of wrong turns, assumes too much of the player by giving little to no guidance whatsoever, etc.
Perfect.
The interesting thing is, someone like the NY Times videogame reviewer (Seth something) is absolutely gushing in his reviews, about as much as anyone from the hobbyist press. Which is fine, I have nothing against that since in his case it seems to stem from genuine enthusiasm, but it is funny to compare him to A.O. Scott or Manohla Dargis.If all movie reviews were comprised of stuff from Empire and Entertainment Weekly, then I would imagine movie reviews in general would be a lot like game reviews. The problem with game reviews is that they are all from outlets which depend heavily on both fan support and industry support to keep going since they exclusively cover just games. It's an interest group problem.
The most respected movie critics tend to write for newspapers. Newspapers don't give a crap about the movie industry at large, and are not beholden to them or to the support of movie fans to keep their business running. A reviewer can say Transformers 3 is total crap and give it 1 star and it would mean nothing to the newspaper.
That's the difference.
Margalis said:This is true in theory but the reality is that most reviews aim for a sort of false objectivity and game reviews are far more homogenous than movie reviews with very little expression of personal taste.
G4 TV
Mar 6, 2012
100
What is so unique in this game is how the presence of its conclusion feels like the existential dread that infuses the characters that make up its universe. The paradox of the game becomes painfully prescient as it draws inexorably towards its conclusion.
The interesting thing is, someone like the NY Times videogame reviewer (Seth something) is absolutely gushing in his reviews, about as much as anyone from the hobbyist press. Which is fine, I have nothing against that since in his case it seems to stem from genuine enthusiasm, but it is funny to compare him to A.O. Scott or Manohla Dargis.
I hope it didn't seem like I was proposing to ignore flaws. I'm certainly not. My point is that how enjoyable a game is can and should be a major factor when evaluating it.Well, there's no such thing as objectivity when it comes to reviewing a piece of entertainment. There can be balanced criticism, however, where the reviewer is able to step back and see room for improvement even in a release that they really enjoyed.
The whole point of games is generally to entertain you, which is also the case for books, music, movies... etc. The difference between those established mediums and gaming is that all of those are subject to varied, balanced criticism whereas big-budget games almost seem to buy their high scores through sheer marketing power. It's almost as if AAA games are destined to score above 90% on Metacritic regardless of what faults they might have.
Basically what I am trying to say is this: not every game that you had fun with deserves a 9-10 on the scoring scale. At that point, you're not reviewing a game... you're just giving it a marketing boost.
There are still more Positive ME3 user reviews than there are negative ones.
Game reviewers are often hardcore fans with little to no critical thinking or writing skills, but this is becoming the exception and not the rule. Competition for each open position writing about games is fierce, and the yahoos are being pushed aside in favor of more skilled candidates.
I don't believe in moneyhats. The sad thing is that most of the critics out there, I think, are probably not capable of being critical. They just want to be loved.
You don't even have to buy them off.
3. Civ 5 is almost universally considered a large step backwards by fans with stuff like the hex combat and horrible AI breaking the game, while hex combat was usually positioned as a plus in reviews and AI problems barely mentioned.
Y2Kev said:I don't believe in moneyhats. The sad thing is that most of the critics out there, I think, are probably not capable of being critical. They just want to be loved.
You don't even have to buy them off.
When was the last time Mark actually harped on a game? They aren't even reviews; they are game commentaries.
Competition for each open position writing about games is fierce, and the yahoos are being pushed aside in favor of more skilled candidates.
3. Many reviewers who go to town on decent games seem to have a predefined idea for what they want the game to be. So rather than review it on what it is they compare it to what they want it to be. This is particularily noticable when they have odd tastes.
I agree with this. Just as a side note, gamecritics.com has this, as well as stating how they obtained the game, in all their reviews.Every video game review should mention how long they played. It would explain their impressions a lot and give slightly/very different scores depending how long they played. Metacritic already has histograms for good/fair/poor scores so it would only end the press dickwaving for the single average score.
Disclosures: This game was obtained via publisher and reviewed on the PS3. Approximately six hours of play was devoted to single-player modes (completed two times).
There are still more Positive ME3 user reviews than there are negative ones.
I agree with this. Just as a side note, gamecritics.com has this, as well as stating how they obtained the game, in all their reviews.
An example from their Journey review:
But user reviews are completely useless as a measure of anything. They're mostly an outlet for 4chan trolls.
Best joke post of the thread. Bravo!
But it's true. For example, the review at the top of the list of user reviews voted "most helpful" has the following comment
It's as if the makers of this game simply decided to go, "DING DONG WE WANT CALL OF DUTY'S AUDIENCE", and thus alienated their entire original fanbase.
and gives the game 1/10.
You're referring specifically to the asshole-ish user reviews on Metacritic? Mea culpa, then...
Generally speaking, I trust and am influenced by you lot more than any reviewer these days.
So true.
Most people seem to miss the point that criticism is inherently elitist in nature. Its purpose is to exhort the "worthy" over and above the common chaff.
When it becomes about serving the mass interest (which is the opposite of an elite) you're getting into the realm of PR and advertising.
Yeah, exactly.
Man, how did Dragon Age II get an 80+ aggregate? smh
The best RPG combat ever. Not gaming's best story, but maybe its best storytelling. Darker, sexier, better.
Am I dreaming?You don't agree with PC Gamer's take?
It can be both or either. I've reviewed games where I was sent a walkthrough with the review disk. And I know of game critics who have called up PR agents to have walkthroughs sent to them.
In the case of Devil May Cry 3, I believe, the guide was an extended list of features, descriptions of characters, etc., plus a godawful chart detailing what every reviewer could and could not say. My memory is hazy here. It's been a few years, and I didn't review the game.
Oops:
I found it. It's for Devil May Cry 4, not Devil May Cry 3.
It came with a "Tome of Knowledge" -- a colored booklet describing the heroes, characters, weapons, abilities, locations, unlockables, etc, and containing an interview with the creator. It also came with a fact sheet, a press release, and the aforementioned chart of the restrictions for reviews. The chart goes mission by mission and details three dates when specific details can be revealed -- along with a sidebar noting items that may never be mentioned.
It is more detailed than I remember it being.
Y2Kev said:We keep missing the forest for the trees. There is foul play, but we've projected a tiny amount of it onto a large swath of the press for no reason. The reality is that they're just bad.
If major sites used "real criticism", a good percentage of the people in this forum would cry with every major review.
Press is doing what the base readership is asking, no more, no less. Most people reading about videogames are not interested in real criticism, so they don't get catered. The few publications that try are a minority or get closed by lack of interest.
Acosta said:If major sites used "real criticism", a good percentage of the people in this forum would cry with every major review.
Putting it on an equal footing with film. Not a bad thing in my view because it would restore a realistic sense of perspective as to how much stock to put into the media's opinion of things.
If major sites used "real criticism", a good percentage of the people in this forum would cry with every major review.
Press is doing what the base readership is asking, no more, no less. Most people reading about videogames are not interested in real criticism, so they don't get catered. The few publications that try are a minority or get closed by lack of interest.
You don't agree with PC Gamer's take?
88 isn't a "worst game" score at all.
90+ and 80+ games are pretty much in the same tier, quality wise.
3. Civ 5 is almost universally considered a large step backwards by fans with stuff like the hex combat and horrible AI breaking the game, while hex combat was usually positioned as a plus in reviews and AI problems barely mentioned.
But this truth is hidden behind a screen of plausible deniablity; you'll see games journalism "get it right" just enough to not lose all credibility and completely shatter the illusion. "Maybe the gaming press DOES get it... they celebrated Demon's Souls!" It's more that such a game is occasionally allowed to make it through. I suspect Demon's Souls, as our example here, could have easily been descended upon as "more of that last gen janky Japanese fail" by the press had circumstances been a little different. Had a few more editors randomly decided to single that game out and give to their "I HATE EVERYTHING THAT ISN'T UNCHARTED" writer.
If all movie reviews were comprised of stuff from Empire and Entertainment Weekly, then I would imagine movie reviews in general would be a lot like game reviews. The problem with game reviews is that they are all from outlets which depend heavily on both fan support and industry support to keep going since they exclusively cover just games. It's an interest group problem.
The most respected movie critics tend to write for newspapers. Newspapers don't give a crap about the movie industry at large, and are not beholden to them or to the support of movie fans to keep their business running. A reviewer can say Transformers 3 is total crap and give it 1 star and it would mean nothing to the newspaper.
That's the difference.
These reviewers are usually selected because they're predisposed to liking those genres and franchises, so they're unlikely to be critical of big releases within their genre of choice.
The gaming press pretends it has an adversarial relationship with us, though. Look at this Mass Effect stuff. They can't have one, I think, but they pretend they do.
This is part of it, and even within this, there's the additional layer of selection bias, in that most review sites have designated reviewers for certain genres or franchises. These reviewers are usually selected because they're predisposed to liking those genres and franchises, so they're unlikely to be critical of big releases within their genre of choice.
Movie reviewers tend to review a much broader selection of releases.