Watched joes impressions and it seems as if they learned NOTHING from the first game, lol. UI still is a mess and enemies take like a bazillion bullets. Why didn't they improve the concept? Division 1 seemed like a games that was begging for a sequel that fixes all the issues.
EDIT: Who thought that this little twitching window that shows how much ammo you have left was a good idea? It annoys me to look at it, let alone play it where my digital life can depend on it. Why not place the current bullet count and the magazines left in the bottom right corner like every other shooting game in existence? I don't understand it. Does no one besides me find this unneccessary distracting?
most of D1's "issues" were fixed by 1.8, and D2 going by the private beta refines it further.
joe is just sticking with his script. i get the first game wasn't his thing and that's fine, it's certainly not for everybody. but he's going to scream and mock it with skits either way. it's a loot rpg, enemies will soak bullets, UI will be busy, it's just the kind of game it is
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