The Division - Review Thread

PCGamer - 68

The end game is vapid. Daily missions unlock at level 30, but they’re just campaign levels with difficulty modifiers that reward crafting material, which I’ve yet to find useful. There’s more powerful loot to find, but it all requires serious amounts of repetition to obtain. And afterwards, there’s nothing except the same levels and enemies to test it out on.

I pretty much figured that would be the end-game. Oh well :(
 
PCGamer - 68



I pretty much figured that would be the end-game. Oh well :(

It's been my experience with it too. It's a beautiful, fun game with some rather impressive story missions. But at the end, after I had hit 30 and were in all purples, I have lost all motivation to KEEP playing. I just don't care, the shooting is pretty mediocre and it bores me after too long. I had a fun weekend with it, and will play with buddies that haven't gotten the chance to play it w/ a new character, but end-game is very boring and the DZ just doesn't scratch the MP itch I'd like in the way GTAV or Rainbow 6:Siege do.
 
There's more than just dailies.

Which is what? The missions are very well designed, but I don't know how much longer I can keep replaying them. The DZ can be enjoyable in a group, but I can't see the lasting appeal, especially with how slow the drop rate of useful gear is.

Massive's number one priority should be to crank out new content ASAP.
 
Which is what? The missions are very well designed, but I don't know how much longer I can keep replaying them. The DZ can be enjoyable in a group, but I can't see the lasting appeal, especially with how slow the drop rate of useful gear is.

Massive's number one priority should be to crank out new content ASAP.

They are? There is new content coming every month.
 
It's been my experience with it too. It's a beautiful, fun game with some rather impressive story missions. But at the end, after I had hit 30 and were in all purples, I have lost all motivation to KEEP playing. I just don't care, the shooting is pretty mediocre and it bores me after too long. I had a fun weekend with it, and will play with buddies that haven't gotten the chance to play it w/ a new character, but end-game is very boring and the DZ just doesn't scratch the MP itch I'd like in the way GTAV or Rainbow 6:Siege do.

Same feelings here. All loot games in the end kind of are the same concept but the Division's is the most transparent about it simply being higher numbers to do more damage to enemies that have higher numbers, and it just goes on and on.
 

From the short descriptions, they don't sound like they are gonna add anything really substantial to the game:
Underground – “The first expansion, called “Underground”, lets a squad of four players explore new territory in a post-epidemic New York City underworld.”
Adds some sewer levels.
Survival – “In the second expansion, called “Survival”, players will have to try to survive in a hostile environment that will challenge even the most hardcore Division players.”
You have to drink that water more often now.
Last Stand – “The third and final expansion is (perhaps fittingly) titled “Last Stand”.”
Either a horde mode or something story related, the cynic in me says its a horde mode.

This is of course just by going by those short descriptions and being cynical as fuck, but that is what the AAA-game industry have done to me over the years. If I wanna look forward to meatier "expansions" like they used to be, I look over to developers like Obsidian and CD Project.
 
Really good that the OP is being kept up to date with all these scores...

Seems like it's evening out a bit anyway, I quite liked the look of the game but I need some sort of compelling end game, if it's just repeated content then no thanks, they would need to diablo3 it and adapt to not just be a repeat of what you've just played.
 
People complaining about low scores need to understand that Division is a fantastic game but is deeply flawed in terms of a lack of enemy variety versus other loot driven games (like Diablo) and loot driven shooters like borderlands 2 and Destiny.

As someone who plays single player only, thats a big problem for me with Division because there are only half a dozen enemy types and they are all human (no attack dogs, vehicles etc) and they cant go nuts with enemy design like Destiny does since its real world.

I dont play PVP (dark zone) or co-op so for me it made the game very boring and repetitive after 12 hours or so. If you play with friends and/or dark zone content then this lack of enemy types is likely far less of an issue.

The game itself is just amazing looking on PC, it plays great and unlike Destiny it has actual NPC's in the world itself and tons of lore items like echoes etc everywhere.

So based on this, I can totally understand scores in the 6-10 range and wouldnt disagree with them since the value of the game is influenced by what type of gameplay you are experiencing and what aspects you value.

Although... when the game has been marketed and indeed, designed, heavily towards its multiplayer elements, wouldn't it to be expected that you wouldn't value it high if you are approaching it as strictly single player game when *everything* about it screams "go play MP!"...?
 
When you shoot enemies in The Division, damage numbers fly off as loot drops and experience is earned. Other games have tried this model with varying success, two of the best examples being Gearbox's Borderlands and Bungie's Destiny. Both of these examples often struggle to make their shooting feel properly responsive, meaty and powerful. But somehow, The Division's gunplay more often than not feels like a shooter should.

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I can't find any info from Massive that claims they'll add new missions through the expansions.

From the Year One trailer, it only shows that the DLC will focus on exploring the subway, converting the entire map into the Dark Zone, and some type of tower defense mode, all of which sound like a complete waste of money
 
Wow, the first page of posts was like "Great Reviews!" and there's a lot of not great reviews afterwards.

I am not playing the Division so I can't comment on its quality, but it seems fitting that the more time spent with the game the more thoughtful the review seems to be.
 
From the short descriptions, they don't sound like they are gonna add anything really substantial to the game:

You have to drink that water more often now.
Explanation of the second DLC from the retailer listings for the season pass:
Expansion II: Survival: In this expansion, the whole map turns into a Dark Zone for a hardcore multiplayer experience. Stay tuned for more information.
 
I just looked at his Twitter and man...

I wish I'd had the time to shitpost a game I actually don't want to play as much as he does.
Seems like kind of an illness tbh.
Dude is a real crusader.

eh, people just get heated over stuff they don't like.

It happens.
 
Explanation of the second DLC from the retailer listings for the season pass:

That actually sounds a lot more intriguing.

I honestly just hope that the "expansions" as they call them adds also something little more substantial than just maybe 1 or 2 gameplay tweaks like this. While turning the entire city into a Dark Zone sounds great, I do hope they also will add more enemy types and classes, weapons, abilities etc. Things that add more verticality to the gameplay than just more content horizontally (like more maps).
 

I think that review made the mistake of comparing TPS to FPS gunplay. They feel inherently different, and it's stupid to compare them.

Compare playing Battlefront in third person and first person. Even though third person offers a great FOV, I feel like accuracy, and shooting in general, feels "better" in first person.

Having said that, I think The Division has some of the best TPS gunplay out there.
 
I just looked at his Twitter and man...

I wish I'd had the time to shitpost a game I actually don't want to play as much as he does.
Seems like kind of an illness tbh.
Dude is a real crusader.

lol no kidding. The most amusing part of this was the his veiled attempt at concern trolling. I've never quite understood how folks can get so emotional about something THEY ARENT GOING TO PLAY.

Honestly if I don't like it I just don't play it.
 
I think that review made the mistake of comparing TPS to FPS gunplay. They feel inherently different, and it's stupid to compare them.

Compare playing Battlefront in third person and first person. Even though third person offers a great FOV, I feel like accuracy, and shooting in general, feels "better" in first person.

Having said that, I think The Division has some of the best TPS gunplay out there.

Yeah, I'm the opposite. There aren't many standouts as far as TP shooting mechanics, but I don't find myself impressed by what I experienced with the Division. I actually find that the shooting itself takes a backseat to the environments and rpg system. Where I find Destiny amidst other FPS is a clear standout. I agree the comparison will always be dumb though.
 
Yeah, I'm the opposite. There aren't many standouts as far as TP shooting mechanics, but I don't find myself impressed by what I experienced with the Division. I actually find that the shooting itself takes a backseat to the environments and rpg system. Where I find Destiny amidst other FPS is a clear standout. I agree the comparison will always be dumb though.

I really liked the shooting at first, but in the later levels I've started to enjoy it less, I think due to the factors you mentioned. It starts to feel much more like an RPG and less like a shooter. I kept wondering why people were complaining about bullet sponge enemies as 1-20 didn't feel that way at all to me. It really kicks in once you get to the areas that have wandering elites, and 90% of the time they just charge at you constantly with a machine gun, flame thrower, or shotgun. Pretty much the only thing you can do solo is keep running away constantly. If you pop out to shoot or try to run between cover the LMG will drop you to less than a single bar within half a second burst, and they seem to have perfect aim across long distances with weapons that should have very heavy recoil and poor stability/accuracy. It starts to feel much more like an RPG grind combat and less like shooter combat; I'd argue that even Fallout 4 feels better as a shooter, and it's literally labeled as an RPG. I'm still enjoying the game, but the combat really started to dip for me late in the level progression.

Edit: Why hasn't any FPS ever had enemies that carry multiple weapons and switch between them? Rather than make the LMG have better accuracy for NPCs to avoid players simply sniper-camping it, it should switch to a longer distance weapon if it knows you're too far out. Or when it runs out of ammo it pulls out its sidearm if you're in close combat. Having just considered this, I'm really at a loss as to why it hasn't been happening in shooters already for a long time now.
 
Although... when the game has been marketed and indeed, designed, heavily towards its multiplayer elements, wouldn't it to be expected that you wouldn't value it high if you are approaching it as strictly single player game when *everything* about it screams "go play MP!"...?

Yeah I was explaining why people gave the bad scores not that I agreed with it

Even though I only play the game single player (I'd rate it 6), if I had to post a review I would gave given the game a higher score to account for those features (8/10) that the game includes but are what I personally dont value

The game looks and plays amazing on PC, and I am very optimistic for the franchise because the biggest issue I have (few enemy types) should be easily fixible with DLC
 
As a single player only guy, I'm really afraid to drop 60 bucks on this game. I don't wanna be disappointed.. still on the fence.

I wanna get it so badly.
 
As a single player only guy, I'm really afraid to drop 60 bucks on this game. I don't wanna be disappointed.. still on the fence.

I wanna get it so badly.

Depends on how staunch you are, are you willing to give any of the MP or coop stuff a try? If not, I probably wouldn't recommend it. The game is still fun alone, but you'd be missing out on a lot if you only played that way.
 
Depends on how staunch you are, are you willing to give any of the MP or coop stuff a try? If not, I probably wouldn't recommend it. The game is still fun alone, but you'd be missing out on a lot if you only played that way.

I don't have a lot of time to play (30-40 minutes every other day or so) so I can't really coordinate with other people in such a small window (unless you can join random people quickly). For that reason, I'll be mostly playing alone. Thanks for your input.
 
I don't have a lot of time to play (30-40 minutes every other day or so) so I can't really coordinate with other people in such a small window (unless you can join random people quickly). For that reason, I'll be mostly playing alone. Thanks for your input.

Matchmaking is pretty quick with randoms, and they're usually pretty decent at the game, especially at the higher difficulties.
 
I don't have a lot of time to play (30-40 minutes every other day or so) so I can't really coordinate with other people in such a small window (unless you can join random people quickly). For that reason, I'll be mostly playing alone. Thanks for your input.

as someone whose gaming time is going to be cut to around same as yours, what type of games do you usually play if you don't mind me asking
 
Matchmaking is pretty quick with randoms, and they're usually pretty decent at the game, especially at the higher difficulties.
I'll back this up. I've had nothing but pleasant experiences with randoms

Hell, I had an enjoyable couple of hours in the Dark Zone with three match-made randoms, without any of us using a mic

It reminded me of Dark Souls in a way
 
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