The Division - Review Thread

Ign 6.7 dammmmmmmnnnnnnnnnnn

Deserves it IMHO. The game just isn't that fun to me. It feels clunky when compared to other shooters and the look, characters, and story feels VERY generic. I just don't understand how this game was getting 9's and 10's last week...really tripped me out.


ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.

Or maybe it's just not that good? I, for one, am in full agreement with the review. I found it to be a 6.5-7 at best.
 
ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.
Lol at the conspiracy theory...some think the game isn't that good. Trying to discredit a review because you don't like it is sad.
 
ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.

Or maybe they took the time to see what the endgame look like.
 
what? the same gun and look can be had near the beginning of the game. to shoot the same looking enemies im killing at the end of the game

Your wrong... im max level and have yelliw gear.they still all look play and feel the same. Throwing a talent on a weapon does not solve the poor loot issue.

I'm referring to this line from IGN.
The only difference between the level 5 SCAR I used at the start of my journey and the level 28 version I ended it with were the size of the numbers that popped out of my enemy’s head.
This is wrong. You can get a boost in defense, get more exp, heal on kill, save ammo, lower skills cooldown, and many more. It's not all about damage numbers.
 
I'm referring to this line.

This is wrong. You can get a boost in defense, get more exp, heal on kill, save ammo, lower skills cooldown, and many more. It's not all about damage numbers.


Your right, but I think the reviewer was referring to the "look" of the gun.

Most MMO people start out with jank looking gear and the main appeal to progress and find better loot is the "cool" factor. This game does not provide that satisfaction apart from the very obvious stat differences.
 
ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.
My opinion is that they're dead on. As was Jim Sterling. I have no vested interest in the games success whatsoever. I formed my opinion off of numerous hours with both the alpha and beta on both Xbox one and PS4. I find the game incredibly boring. I found Destiny extremely boring as well. I hope this type of game isn't where gaming as a whole is headed...
 
Your right, but I think the reviewer was referring to the "look" of the gun.

Most MMO people start out with jank looking gear and the main appeal to progress and find better loot is the "cool" factor. This game does not provide that satisfaction apart from the very obvious stat differences.

I mean... What can they really do though? The game is set in a psuedo-reality. I can't really expect them to start putting tron lines on all high end guns and shit.

Yeah its not that good and end game is non existent to sell us later.

Yeah, I can't wait to buy the Incursions.. Oh wait, that's new end game coming next month for free.
 
ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.

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I've certainly been enjoying the time I've spent with Street fighter V more than the time I've spent with The Division so far, so I can understand where that gap might be coming from.

It's all opinion, after all.
 
ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.

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Your right, but I think the reviewer was referring to the "look" of the gun.

Most MMO people start out with jank looking gear and the main appeal to progress and find better loot is the "cool" factor. This game does not provide that satisfaction apart from the very obvious stat differences.

Yes, I think the problem with the game is the settings. They can't go crazy with the current settings, it's not futuristic nor sci-fi like Destiny or Borderlands. They can't put super crazy guns in The Division.

Shock enemies. Blind them. Stun them. Chance to catch on fire.. .and more. Lots they could no.

There's grenades for that. The game will be too easy if you can CC enemies with guns.
 
Yes, I think the problem with the game is the settings. They can't go crazy with the current settings, it's not futuristic nor sci-fi like Destiny or Borderlands. They can't put super crazy guns in The Division.



There's grenades for that. The game will be too easy if you can CC enemies with guns.

Not if your a competent developer. ..there are dozens of other perks they could add. Destiny did it.. they would not do it every shot. .just a chance to stun...catch on fire.
 
Shock enemies. Blind them. Stun them. Chance to catch on fire.. .and more. Lots they could no.

I was talking about the gun appearance.

Also, with all of that added on guns, what is the point of grenades and skills? It would be over powered if your guns could do that. Plus, High End stuff already have really nice talents.
 
You and those reviewers must've never heard/seen of superior or high-end weapons... or just haven't reached the higher levels.

Low level weapons do not have talents and bonus stats.
Perhaps because the drop rate is hilariously low, meaning they'd have to grind hours on end for enough Phoenix creds to buy one. I don't blame anyone for burning out before then.

Off the top of my head, I can think of three I really enjoyed.

The jack the ripper one for Syndicate was great.

AC4 Freedom Cry was really good

The AC3 stuff was mostly better than the base game.

If you could consider Blood Dragon DLC it was phenomenal too.

Totally forgot about the Ripper dlc, glad to hear it's solid. Heard decent things about the AC3 content as well.

I love Adewale, but I thought FC was filled with the same poor mission design as Black Flag was.

Thing is, those are more one-and-done slices of content, which is the opposite of what The Division needs
 
ohh and about the 6.7 review....everyone is entitled to their own opinion but my opinion is they want clicks now that the game is "old" and reviews are already out. They are late to the game and want some attention. An 8-9 wouldn't have even gotten a read.

Ah yes, IGN, that scrappy little website that relies on your little clicks to survive... Uh huh... Okay.. Maybe you don't understand, yeah a lot of site need clicks and create content to generate that, but truth be told, the really big ones, they don't need to pull shit to click traffic. They get traffic by nature of their stature. They don't need to do anything to "get clicks".

But go ahead use what ever method you want to discount someone else's opinion because it doesn't closely align to your own. It will get you far.
 
I'm referring to this line from IGN.

This is wrong. You can get a boost in defense, get more exp, heal on kill, save ammo, lower skills cooldown, and many more. It's not all about damage numbers.

Yeah that is a very reductionist approach from IGN and really has no place in professional reviews. It's absolutely not just damage numbers going up.
 
Not if your a competent developer. ..there are dozens of other perks they could add. Destiny did it.. they would not do it every shot. .just a chance to stun...catch on fire.

There are also special ammo for that. People just don't use them it seems, or forget they exist.

Perhaps because the drop rate is hilariously low, meaning they'd have to grind hours on end for enough Phoenix creds to buy one. I don't blame anyone for burning out before then.

I've been swimming in purples since my early 20s. Vendors sell them, enemies drop them, even the ones on free roams. Purples weapon do have talents already. It's just that they missed them on their review.
 
I was talking about the gun appearance.

Also, with all of that added on guns, what is the point of grenades and skills? It would be over powered if your guns could do that. Plus, High End stuff already have really nice talents.
No they wouldn't. ..other games do it .it's called balancing. A competent developer could easily balance it.
 
This doesn't seem to be meeting the hype of making up for all of Destiny's mistakes besides having matchmaking, which I'm sure could jsut be added in the sequel...
 
Im having an awesome time so far. It feels way better than Destiny to me, and I played that game a ton. I think the Dark Zone is a totally awesome gameplay feature that has already led to a ton of great moments.

I'm only level 15 but loving it so far, and would definitely recommend it. I usually can understand where a reviewer is coming from, but I definitely disagree with some of the lower scores here. To each their own though.
 
Posts demanding homogenized review scores are so bizarrely terrible. That's the opposite of what gamers should want. A wide variety of scores gives you a wide variety of perspectives to consider before buying a game.
 
I know TB isnt a reviewer but his followup video on The Division is pretty much how i feel about the game/genre. The setting is gorgeous but the gameplay doesnt compliment it at all, especially when the loot youll get is stupidly boring.
 
sheesh im getting quoted like crazy and I didnt mean for that post to sound malicious but I guess it reads that way.


Its unfortunate that reviews get associated with the source. IGN=6.7, I think it makes more sense for all reviewers to post their collective impressions and review score in order to give an average score.

Have one generic write up done collectively and show/add up individual scores to represent what "IGN" is giving it.

I could care less about what the 6.7 number as I have zero feelings towards the game one way or another, but it seems like way to left wing of a score compared to how the masses feel.

end game/loot is part of the game and regardless of how that disappoints it should not affect the score. Even if this was a single player only experience with AI co op it would score higher simply for what it does right, not what it does wrong. Bringing it down for those points dont seem logical. I dont take points off a game I buy because I shelf it when I beat it.
 
What the hell is up with that Kill Screen review ?

The Perverse Ideology of The Division

One of the weirdest reviews I ever read.
Hm...
Perhaps it’s because the statement is so strange; “ensure the continuity of the government.” Is that really what I have been doing in my role as a Division agent—Ensuring presidential control? Helping to form an ad-hoc dictatorship? It’s a statement that started to get to me, to get under my skin. As I ran back and forth, killing and collecting, I started to wonder what this game is really about.
Ayup, that's Kill Screenesque. They don't really do the kind of "consumer guide" reviews that most people are used to. Sometimes that ends up popping out some really incoherent critiques, but for the most part, they provide something interesting to think about.
Reads like they forgot they were reviewing a bloody video game. Sounds more like critiquing someone's term paper.
I mean, the review raises an interesting issue not just with The Division, but with games in general:

It’s always been a quirk of videogames that they succeed in depicting believable environments over believable people. The Division feels like the ultimate realization of this trait.

If you're going to include some kind of background lore or narrative, it should attempt to be coherent. It shouldn't be nonsensical, unexplained shit just because "muh video games!"
Damn, that's a rough score. Didn't expect that.
 
I could care less about what the 6.7 number as I have zero feelings towards the game one way or another, but it seems like way to left wing of a score compared to how the masses feel.
Good. Reviewers aren't required to feel like the masses do. Game reviews should never just be an objective formula where everyone arrives at the same conclusion. People with feelings are the audience for games, so I want to hear reviews from people with feelings. Not algorithms.
 
Posts demanding homogenized review scores are so bizarrely terrible. That's the opposite of what gamers should want. A wide variety of scores gives you a wide variety of perspectives to consider before buying a game.

Nah, it just shows you that others have different taste. Right or wrong. And that you should be buying games with your own fucking eyes. It's not that hard.

By what we actually get in every review thread is people clinging to lower review scores and acting like that's the right one. Hammering the score on every post. You don't like it, we get it.
 
You and those reviewers must've never heard/seen of superior or high-end weapons... or just haven't reached the higher levels.

Low level weapons do not have talents and bonus stats.

Talents and bonus stats aren't interesting enough. I realize the game is supposed to have a realistic tone, but when my lvl 30 M1A looks nearly identical to my lvl 7 friend's, just with a fancy skin, 1 billion DPS, and '50% crit from 22 yards away', this simply isn't enough. I want a totally unique gun model at the very least...even if it can't shoot out killer hornets.
 
reading through the KS review -- they are making good points. for instance:

Later you’ll kill some more who are occupying an electronics store and then proceed to loot the place yourself, an act made legal by the badge on your shoulder.

this exact scenario bothered me and my friend in the first few hours of the game.
 
Its crazy that some people are making excuses for the reasoning behind some of the basic ass high end loot in this game. There are so many weapons types out there, you can go crazy with imagination based within a grounded reality. Yes its tom clancy, but it has RPG elements and health stations that magically heal bullet holes in your avatars. I wish they had air burst grenade launcher weapons with acidic rounds, fire rounds, stun rounds etc( just an example outside of the standard mine launcher ability in the game). I just feel like they have a play ground of modern grounded weaponry to choose from, and they wasted it on "police M4's" that all look, shoot, sound, the same outside of a stat sheet.

I do really like the game and I've been having a blast with friends, but I'm hoping they listen to the feedback and make the loot a lot better/desirable to obtain down the road.
 
reading through the KS review -- they are making good points. for instance:

this exact scenario bothered me and my friend in the first few hours of the game.
It is a pretty strange dissonance to shoot looters and then "legally" loot places yourself because of some kind of "authority."
 
Special ammo is in very small supply and u can only carry 3 bullets.
You can get special ammo at the base every hour, and it's timer based, not literally 3 bullets. Also there are guns with a chance of status effects, such as bleeding, burning, etc. I have one. Maybe you should dig a little deeper into the game; it's not perfect but you are selling it short.
 
Talents and bonus stats aren't interesting enough. I realize the game is supposed to have a realistic tone, but when my lvl 30 M1A looks nearly identical to my lvl 7 friend's, just with a fancy skin, 1 billion DPS, and '50% crit from 22 yards away", this simply isn't enough. I want a totally unique gun model at the very least...even if it can't shoot out killer hornets.
Exactly my issue. They atleast could've added (At launch) higher end rifles like Barret 50 cals, PSG1's, Intervention 408's, Remington's, etc to the higher end loot. Instead of giving you the exact same gun you had as a level 8, and just making it hit harder..
 
Exactly my issue. They at least could've added (At launch) higher end rifles like Barret 50 cals, PSG1's, Intervention 408's, Remington's, etc to the higher end loot. Instead of giving you the exact same gun you had as a level 8, and just making it hit harder..

Yup, exactly.
 
now thats just criminal. It seems to have improved on a good amount of the problems that Destiny had at launch.

Vince, what you doin man?
How so?

They both seem to suffer from the same issue, which is a lack of content.

At least Destiny had the Crucible and Strike playlists as persistent activities.
 
It is a pretty strange dissonance to shoot looters and then "legally" loot places yourself because of some kind of "authority."

yup. the game even marks the spots for you.

it would be easier to overlook problems like these if the game had some moments of levity, or if your character wasn't a nameless, speechless agent.
 
now thats just criminal. It seems to have improved on a good amount of the problems that Destiny had at launch.

Vince, what you doin man?
I can guarantee you readers care way more about the numbers than the reviewers do.

That said I don't see anything strange about preferring to spend time in the world of Destiny. They're wildly different settings.
 
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