Salaadin said:
Care to elaborate? Im curious.
You can basically read EviLore's last 2 big posts.
Synopsis:
1) Enemies still seem to scale with you, it's just their loot that doesn't.
2) Chests are completely random and scale with you.
3) Merchant items scale with you, including weapons, crafting materials, and spells...this is my biggest problem with the game.
I also think smithing is too powerful, and hitting 100 smithing is not that difficult, and at this point I simply don't really have any loot to look forward to. The loot system is rather poor, in the end.
inky said:
I haven't bought Skyrim yet (tomorrow probably) and I agree that in Oblivion it was stupid just how you went out and fought rats, then a wolf would appear in its place, then a spider, then an atronach, and so on. Or how mere highway bandits would be wearing glass armor, but still carrying 5 gold on them.
But... how would you do the difficulty level in the game then? Wouldn't having locked out areas or dungeons with super high levels compared to yours defeat the purpose of "go anywhere and do anything?" It'd have to be a more linear experience for it to work, wouldn't it?
See Risen if you want an example of how to do things. Granted, it didn't quite have the scale of Skyrim, but I don't think there's anything wrong with locking out parts of the game because you're simply not strong enough to take them on. It gives you some motivation to level and get stronger.