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The Elder Scrolls V: Skyrim |OT2| Team Edward's Revenge

Repairing the White Phial quest is glitched for me... I go to take the Briarheart from the corpse (followed the quest marker as well) and it doesn't recognise it thus the quest doesn't update.

Find another briarheart somewhere. You just need the flower. If the quest doesn't update, try just taking it to the guy, maybe it'll auto-update then, I dunno.

You were seen? Amateur
I visited the
wedding
dressed in Mourner's clothes first, and talked to the people a bit. Then I withdrew when I noticed
they had moved up onto the balcony
. I activated my Shadowcloak, donned my Shrouded Armor, climbed the walls behind them and stood up behind
the loose gargoyle
.
I loosened it, crouched and became cloaked again, and the gargoyle fell and killed the bride. Nobody saw me, no bounty. The guards grew suspicious for a moment, and I had a lot of red blips moving around. When they resumed their patrols, I jumped down, looted her body, and snuck out of there. The Argonian (I forget his name) showed up, told me he'd "hold them off", and then stood there for a minute until he sheathed his sword when he noticed nobody was hunting for me.
I was halfway to Falkreath by then. :lol
 
Get Alchemy and Enchanting at 100, or at least high enough to be good. Enchant crap iron gear and necklace/ring with "fortify alchemy" or whatever its called for creating more powerful potions. Then wear that same alchemy gear to create smithing and enchanting potions that you will then use when improving gear and enchants. Profit! Repeat to infinite if you want to "cheat". I didnt bother because it gets very boring after a while, and doing it once makes your gear powerful enough even for Master difficulty. I think i got some gloves with +45% two handed weapon damage.
Ahhh, getting Alchemy up, I didn't think of that, thanks.

I have it about 65-70 at the moment I think. Gotta look for trainers because it takes so long to level up just by making potions alone.
 

Laekon

Member
Are the mage and archer companions better then the warrior ones? Do they end up hitting you with arrows or spells? Do any companions heal you?
 

GhaleonEB

Member
Find another briarheart somewhere. You just need the flower. If the quest doesn't update, try just taking it to the guy, maybe it'll auto-update then, I dunno.


I visited the
wedding
dressed in Mourner's clothes first, and talked to the people a bit. Then I withdrew when I noticed
they had moved up onto the balcony
. I activated my Shadowcloak, donned my Shrouded Armor, climbed the walls behind them and stood up behind
the loose gargoyle
.
I loosened it, crouched and became cloaked again, and the gargoyle fell and killed the bride. Nobody saw me, no bounty. The guards grew suspicious for a moment, and I had a lot of red blips moving around. When they resumed their patrols, I jumped down, looted her body, and snuck out of there. The Argonian (I forget his name) showed up, told me he'd "hold them off", and then stood there for a minute until he sheathed his sword when he noticed nobody was hunting for me.
I was halfway to Falkreath by then. :lol

Holy crap, I didn't know about the
loose gargoyle. I hopped down onto the roof of the lower right entryway (when facing the bride), where I crouched from the far corner, fired the arrow, and stepped out of view before it landed. Watching the ensuing carnage was richly nourishing.

I also got off undetected, and wore mourner's clothes to the wedding. It seemed appropriate.

Was the loose gargoyle mentioned by anyone, or left for us to discover? I must have missed if it were the former.

That was my favorite assasination of the entire DB quest line. I wish there were more like it.
 

richiek

steals Justin Bieber DVDs
At least, finish the civil war story first. If you progress too far you will be unable to obtain one of the archivements. I had to load a very very old save in order to recover that archivement. More then 2 hours were wasted for that one.

My character joined the Imperial Legion and I'm up to the part in the main quest where
I'm supposed to convince General Tullius and Ulfric Stormcloak to attend a peace summit.
Have I progressed too far?
 
So Shahvee is glitched, right? You know, the only marriable female Argonian in the game? The wiki says she's supposed to offer you a quest to retrive her amulet for her to become eligible, but none of my 4 characters have ever been offred this quest by her. Weird thing is, I hear of a lot of people who married her, and neither wiki mentions this as a glitch with her. Am I alone in not being able to marry Shahvee?
 
Holy crap, I didn't know about the
loose gargoyle. I hopped down onto the roof of the lower right entryway (when facing the bride), where I crouched from the far corner, fired the arrow, and stepped out of view before it landed. Watching the ensuing carnage was richly nourishing.

I also got off undetected, and wore mourner's clothes to the wedding. It seemed appropriate.

Was the loose gargoyle mentioned by anyone, or left for us to discover? I must have missed if it were the former.

That was my favorite assasination of the entire DB quest line. I wish there were more like it.
Yeah, it was mentioned. I think by Babette.
 
Hah, I'll have to suggest that for my daughter's romp through the DB, she's already a member.

Alis is going to wipe them out. All of them.

Training your progeny in the art of assassination? This is a good thing.

I heard the statue mentioned, but couldn't find it on site.
I stabbed her on the balcony.
 
Agree. I'd liked to have seen defeated foes actually crawl away from the battle for good. In addition to making sense, it would enable additional role playing for those who wanted to be merciful to defeated foes. There are a few mechanics in the game like that which don't make sense.

Alis began her quest last night, on Master difficulty. I'm doing something unusual for me, which is following the planned story path for a bit (I'll go off the rails later tonight). Doing so led to many enjoyble details, such as the extended conversation about the civil war back in Riverwood, and the brother of the guy that runs the Riverwood Trader escorting me out of town and directing me to the path up to Bleak Falls Barrow.

Alis is a one-handed axe user who specializes in Alteration, Illusion and Destruction magic, as well as Alchemy, Smithing and Enchanting. She will make heavy use of the axe's bleeding damage augmented with heavy long-lasting poisons to strike enemies and watch them bleed out, when she's not busy turning them on one another or setting traps. She will not pick up a bow. I didn't yet have an axe by the time I was at Riverwood, so I smithed one, improved it, and hauled it there with me. It felt good to make my own equipment and head off with it. I might make that part of her character.

The draugr kicked my ass. It got to the point where I was terrified of individual Draugr Scourge, and had to resort to leading them through traps or otherwise using hit and run tactics. The giant spider also presented a formidable challenge and took several minutes of dancing to take down; one bite would sap half my health.

And I loved it. I'd forgotten what it was like to have to proceed with caution, to have to rummage through my inventory for potions and scrolls. I've learned a fair bit about the melee system (shield staggers FTW) and while it's still clunky, it's got a touch more depth than I had thought.

Now to pick up my first Alteration spells (leaning toward Frenzy) so I can start building that side of her character.

I'll probably get dragons out into the word and work on saving for a house in Whiterun this time around (I didn't buy that house previously), then work on jugging the College, Companions and Main quest lines as the week progresses. It was tough to get myself to retire Luna, but I think this will be more fun in the end.

Shield staggers are awesome.
 

BigTnaples

Todd Howard's Secret GAF Account
Just got to main quest mission #15

Quest title spoilers only!

"The World Eaters Eyrie"

Is the main quest about over? Or can I complete this quest and then go back to exploring the world more?

Thanks.
 

NBtoaster

Member
Just got to main quest mission #15

Quest title spoilers only!

"The World Eaters Eyrie"

Is the main quest about over? Or can I complete this quest and then go back to exploring the world more?

Thanks.

You're very close to the end. You can still explore afterwards.
You're at a temporary point of no return at the moment, you have to see it through to the end now.

who is the best follower and also is there a follower who is impossible/nearly impossible to kill

Mjoll the Lioness in Riften is a follower that can't be killed.
 
Visiting Blackreach for the first time today and it's stunning. Really beautiful. But I think it would've worked even better without enemies. They kinda ruin the atmosphere of this mystical place.
 
I just wandered around for an hour and every dungeon I found had pretty shitty loot and were small to boot.

Disappointing. Every dungeon should have something cool and unique in it.
 
I think the area around Markarth is the prettiest in the game, the stone bridges through the valleys and Juniper trees. :)

Although I don't do a ton of alchemy, I still pick ingredients as I'm walking about, it's a fun part of the game, even if I don't use potions all that much. At one point I had a thing for cooking too, shame there isn't a skill/points leveling for that, would be fun! I always steal Apple Pies when I see them too, lol!
 

GhaleonEB

Member
I just wandered around for an hour and every dungeon I found had pretty shitty loot and were small to boot.

Disappointing. Every dungeon should have something cool and unique in it.

Loot is hit or miss, but I've enjoyed the dungeons a great deal. They all have some unique element, be it story details or unique design elements. Even the small ones tend to have some interesting touches. I particularly love caves - I never know what I'm walking into when I head there. Some of the dungeons are really breathtaking.
 
That's the thing, though, I shouldn't need to be told which are the dungeons worth exploring. They all should be.

For as good as this game can be, there's still a lot of bad design and filler.
This game has so many dungeons, it would be delusional to expect them to be all unique and special. Sometimes a cave is just a cave, it doesn't have to go the Bioware route ("press a button, something awesome has to happen"). Not saying some of them aren't boring and filler and not worth visiting, but they can't be all Blackreach (thank god for that). It also makes you appreciate the good ones more (and yes, there are few of them).
 

Volimar

Member
Most dungeons have something worthwhile to me that makes them worth exploring. You can't fault some of the repetition since they do have to be a this type of dungeon or that type of dungeon. A very few have seemed fairly small and they tended to be the go here and kill the leader of the gang quest areas. Any negative thoughts i had about the dungeon designs were immediately redeemed by Blackreach though.
 

Alcoori

Member
So I've just ran into my first bug on the PS3 after 65+ hours.

I was doing the Gauldur Amulet quest and got asked to go get the last fragment in Geirmund's Hall. I had already cleared the dungeon on a previous quest (I think I went to get a book or something) and it seems that the boss was the one dropping the fragment. Thing is that his body is gone, so is the amulet and I'm just getting trolled by the quest arrow which point to the location where I killed that fucker.

Anyway this can be solved on the PS3? I know on the PC you can use the console to do so but it seems like that's not possible here... I don't really care about the amulet per se but I'd like to complete the quest :(
 
I guess I have lower tolerance for empty spaces than you guys. If I explore somewhere, I want a pay-off. Going in to this big tower for it to only be a set of stairs and a chest with 10 gold is disappointing.

I don't need a big thing in each place, but something. I get that some places would be empty and deserted in reality, but this isn't reality. I want some cool stuff :(
 
I guess I have lower tolerance for empty spaces than you guys. If I explore somewhere, I want a pay-off. Going in to this big tower for it to only be a set of stairs and a chest with 10 gold is disappointing.

I don't need a big thing in each place, but something. I get that some places would be empty and deserted in reality, but this isn't reality. I want some cool stuff :(
It's the journey man, not the loot. The journey.
 
I guess I have lower tolerance for empty spaces than you guys. If I explore somewhere, I want a pay-off. Going in to this big tower for it to only be a set of stairs and a chest with 10 gold is disappointing.

I don't need a big thing in each place, but something. I get that some places would be empty and deserted in reality, but this isn't reality. I want some cool stuff :(

10 gold is something.
 
Even though I like Blackreach, it bores me already. It's so beautiful and huge and I always image how it would be with them still around. And the HDRR mod makes it even better, because this place is really dark now and you have to use a torch or the candlelight spell to see something. But damn, those fucking Falmer ruin the atmosphere and what the fuck is going on with those
Falmer servants
? Is it part of the quest?
 

Volimar

Member
I guess I have lower tolerance for empty spaces than you guys. If I explore somewhere, I want a pay-off. Going in to this big tower for it to only be a set of stairs and a chest with 10 gold is disappointing.

I don't need a big thing in each place, but something. I get that some places would be empty and deserted in reality, but this isn't reality. I want some cool stuff :(

My only gripe with the game lootwise is that I really would like to have more unique items.
 
My only gripe with the game lootwise is that I really would like to have more unique items.
Yeah, 15 hours in and I'm rocking the same weapon that I have been for about 10 hours because I haven't found anything better. It's all the same boring maces and swords.

Man, this thread is bringing out the negative in me. Haha. I do like the game a lot, I just wish it was better in some ways.
 

GhaleonEB

Member
Yeahhh, to an extent, but it's a journey to those places for me. I want a pay-off.

Definitely not going to go wandering around like that for a while. Back to the big quests!

I tend to agree on loot. Personally, the best dungeons aren't the ones that had great loot, but the ones that were interesting for other reasons. I can think of five or six off hand that stuck with me because of some unique design element, or because they simply looked amazing.

The one you do to stop a former ruler of Solutude from being ressurected, for instance, or the one very far to the east, high on a mountain perch, that, um, does something rather unexpected early on. Two of my favorites just had amazing views in them - waterfalls with light shining through, or an unexpected vast outdoor area in the middle. Maybe I'm just easy to please, but I often spend a few minutes just looking around some of the more beautiful dungeons.

To me those have been better payoffs than the loot and are the main reason I keep exploring so many. I keep finding surprises.
 

TTG

Member
Yeah, 15 hours in and I'm rocking the same weapon that I have been for about 10 hours because I haven't found anything better. It's all the same boring maces and swords.

Man, this thread is bringing out the negative in me. Haha. I do like the game a lot, I just wish it was better in some ways.

It's the pacing, there are plenty of unique items given to the player later in quest lines and for completing deadric quests. At the same time you can get the ball rolling with enchanting, which plays a huge part for me.

The leveling system cuts you off from anything really good in random chests/off bad guys until later levels, that's just how it goes. There are some exceptions though. I've actually found the Nordic ruins to be the best as far as random stuff is concerned. Deathlords drop good weapons and any chest around a dragon word rune is sure to have good stuff. Also, if you're frustrated now, wait until you find the same 12 gold and a magicka potion locked behind some expert/master level locks. :D
 
I tend to agree on loot. Personally, the best dungeons aren't the ones that had great loot, but the ones that were interesting for other reasons. I can think of five or six off hand that stuck with me because of some unique design element, or because they simply looked amazing.

The one you do to stop a former ruler of Solutude from being ressurected,
for instance, or the one very far to the east, high on a mountain perch, that, um, does something rather unexpected early on. Two of my favorites just had amazing views in them - waterfalls with light shining through, or an unexpected vast outdoor area in the middle. Maybe I'm just easy to please, but I often spend a few minutes just looking around some of the more beautiful dungeons.

To me those have been better payoffs than the loot and are the main reason I keep exploring so many. I keep finding surprises.

Dude! I just did that one today, if I think the one you're talking about is the same one.

I really liked it because, at one point, there was two ways to approach a certain area and I took the sneaky. I was essentially shooting, from undercover, everyone in the area and they couldn't figure out where I was. It was awesome. When I saw that resurrection ritual I said out-loud, "What the hell is that?"

Edit: Also,
There was this one cave where I had to retrieve a poor soldier's helmet, and I blasted the two trolls off the edge into an abyss with my unrelenting force. Too bad the game didn't give me any experience for it. :(
 
There was a cool cave behind two giants I killed. It was a tiny cave but there was HUGE fire in there with bodies and weird paintings on the wall. That was really surprising. I'm pretty sure there was decent loot in there, as well, but it was early on so I'm not sure.

Basically, that's what I want. If you're going to do something small, do it small but unique. Not a series of corridors that look like every other dungeon, with no unique features and one chest.

I'm not a loot whore, but when there's not something unique that's what I expect at the end. There has to be some sort of carrot at the end for me, whether it's a unique place or loot.
 
My only gripe with the game lootwise is that I really would like to have more unique items.

Yeah, I wish there were more unique weapons. Its hard to go off loots when you know you can craft better weapons than anything you can find in a chest or at the end of a dungeon.
 

Jeff Chen

Banned
I just wandered around for an hour and every dungeon I found had pretty shitty loot and were small to boot.

Disappointing. Every dungeon should have something cool and unique in it.

The chests scale with your level. You are going to find much better stuff to loot when you are at a higher level, say, 50+
 

GhaleonEB

Member
There was a cool cave behind two giants I killed. It was a tiny cave but there was HUGE fire in there with bodies and weird paintings on the wall. That was really surprising. I'm pretty sure there was decent loot in there, as well, but it was early on so I'm not sure.

Basically, that's what I want. If you're going to do something small, do it small but unique. Not a series of corridors that look like every other dungeon, with no unique features and one chest.

I'm not a loot whore, but when there's not something unique that's what I expect at the end. There has to be some sort of carrot at the end for me, whether it's a unique place or loot.

From Riften, head north east, and hug the mountains to the far east. About midway north in the Rift, look for one of the markers for the ancient ruins. It's on the very exteme eastern edge of the Rift, high in the mountains. You'll need to get up a steep mountain to get to it, there's a pass somewhere along there. Sculli originally pointed me to it, but I think you'll get a kick out of that one.
Oh, they scale that shit?

Fucking lame.

I thought I was just finding bad places.

It design choices like that which really kills me enthusiasm for games.

Yeah. The loot system is far better than Oblivion, but Bethesda erred greatly by leveling most of the quest rewards. There are still good risk/reward areas in the game, as many are leveled much higher than you are early on, and I've found a few. It's one of the reasons I resigned to looking for interesting dungeons, rather than good loot. I have found relatively little of the latter. 80% of what I used in my first character was crafted or from guild quest lines.
 

Sharp

Member
Oh, they scale that shit?

Fucking lame.

I thought I was just finding bad places.

It design choices like that which really kills me enthusiasm for games.
Well, it's also a matter of what kind of dungeon you enter. The ones you're talking about are pretty easy to get to, it's pretty logical that anything awesome would have been looted long ago. I do think I might prefer it if the areas weren't scaled though--would be awesome to sometimes run into some Draugr Deathlords at level 6 or whatever and if I beat them by some miracle I get, I dunno, a daedric weapon

But anyway, I bet they can mod that in.
 
Well, it's also a matter of what kind of dungeon you enter. The ones you're talking about are pretty easy to get to, it's pretty logical that anything awesome would have been looted long ago.

But at the same time I just went to a place in the Winterfall College questline where there were master doors which I picked and there was still nothing worthwhile there.

So... I'm not convinced that's true, to be honest.

Edit: In response to your edit, I'm glad you see that not scaling would be much more interesting :) I'm always going to feel restricted now I scale that shit. Horrible.
 

GreekWolf

Member
But at the same time I just went to a place in the Winterfall College questline where there were master doors which I picked and there was still nothing worthwhile there.

So... I'm not convinced that's true, to be honest.

Edit: In response to your edit, I'm glad you see that not scaling would be much more interesting :) I'm always going to feel restricted now I scale that shit. Horrible.
I've always thought Beth should include a "Morrowind mode" (ala Fallout's hardcore mode), which features pre-leveled enemies and items, with fast travel strictly limited to gameworld transportation. I'm not sure how difficult it would be to revamp the entire map in that method, but I'd certainly pay a high price for the option.
 
But at the same time I just went to a place in the Winterfall College questline where there were master doors which I picked and there was still nothing worthwhile there.

So... I'm not convinced that's true, to be honest.

Edit: In response to your edit, I'm glad you see that not scaling would be much more interesting :) I'm always going to feel restricted now I scale that shit. Horrible.
Scaling loot really sucks. At least you increased your lockpick skill, so it wasn't worthless after all. :lol
 

TTG

Member
I've always thought Beth should include a "Morrowind mode" (ala Fallout's hardcore mode), which features pre-leveled enemies and items, with fast travel strictly limited to gameworld transportation. I'm not sure how difficult it would be to revamp the entire map in that method, but I'd certainly pay a high price for the option.

Yep, it would be nice to at least see ebony/glass/deadric on someone , even if that guy could kick your ass in seconds. The leveling has been scaled back since Oblivion, but it still feels very artificial in places. You can just see the designer's thinking behind this stuff, "the player should never feel so intimidated by any place on the map that he feels he has to turn back and leave early". And it sucks to see regular enemies getting easier and easier to kill until you walk out of a city one day and it's all saber cats and elder dragons.
 

NBtoaster

Member
Yep, it would be nice to at least see ebony/glass/deadric on someone , even if that guy could kick your ass in seconds. The leveling has been scaled back since Oblivion, but it still feels very artificial in places. You can just see the designer's thinking behind this stuff, "the player should never feel so intimidated by any place on the map that he feels he has to turn back and leave early". And it sucks to see regular enemies getting easier and easier to kill until you walk out of a city one day and it's all saber cats and elder dragons.

I doubt that's true, I encountered plenty of places that made me flee at earlier levels. Bears and Spriggans being the main deterrant, and you dont want to get too close to giant camps. Had to run from the first couple Dragon Priests I found too.
 
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