Monster design makes me a little sad, but everything else looks so good. :']
I noticed it too, it does look a bit bad. Honestly, given how you're one of the biggest hypers and defenders of this game, it doesn't surprise me a bit that you're gonna be a little blind to any negatives.
Not that that's a bad thing, of course. It's great that you're excited, but I certainly wouldn't look to you for unbiased impressions.
A video of the TGS demo. It shows the save room a bit.
http://www.youtube.com/watch?v=jOjkBsTDKi4
Also the highest difficulty levels are called Nightmare and Akumu even in the japanese version.
Try it again, I just cancelled the test order
None of them are working. From what I've been able to scrounge up with random searches, the codes were good up until Sept 19th.
So it probably already expired.
Where I live, GMG codes expire around 11hrs, and now it's 17:30hrs
The animation of Sebastion is pretty shitty. Not nice and smooth like Leon from RE4 at a.
Maybe the running animation is on purpose?
It looks like he his pretty hectic because he is frightened or the whole situation makes him all groggy? Could explain those "weird" animations?
I was playing RE4 today (up to the garden maze now) and Leon still animates remarkably well, especially in 60fps.Running animation is one of the worst, I don't understand how Mikami approved this shit considering the superb animations RE4 had for its time, actually even today RE4 animates better than this, Sebastian's running looks goofy and quite ridiculous.
So what you're saying is that Leon wasn't scared of the situation he was at, but Sebastian is?
____
And now that I saw the video, it's visible that the texture is loading slowly in the beginning. Just hoping that this IdTech 5 curse doesn't affect the whole game!
I was playing RE4 today (up to the garden maze now) and Leon still animates remarkably well, especially in 60fps.
I think the run itself is ok, it's more the jog he's in for most of it.
He just bounces so much. Like if you couldn't see his bottom half he'd be doing some high knees or shit like that.
Leon knew already from the Raccoon City incident, so he would be less scared, he survived the whole zombie mess, Sebastian is a detective, and never seen this horror before would be my guess.
Or am I missing something? Leon is already used to this because of RE2, Sebastian is new to this whole asylum thing.
Correct me if I'm wrong though.
You are reaching a little bit don't you think? it's just shitty animation, nothing more, no need to over analyze things that obviously no one intended to.
HahahahahahahahaMikami:- "Whats on the schedule boys?"
Dev 1:- "There is running animation and some texture of an enemy the player will see only once"
Mikami:- "Focus the entire studio on that texture"
Dev 1:- "but sir, the animation, everyone on the internet noticed it and says is garbage"
Mikami:- "The texture looks good so lets make it brilliant, lets not focus on bad things"
Dev 1:-"but mikami san?"
Dev 2:- "You are insane Mikami san, the running animation is the worse ever made"
Mikami:-"Proceed"
...........Kamiya:-"Mikami is my hero!"
Leon knew already from the Raccoon City incident, so he would be less scared, he survived the whole zombie mess, Sebastian is a detective, and never seen this horror before would be my guess.
Or am I missing something? Leon is already used to this because of RE2, Sebastian is new to this whole asylum thing.
Correct me if I'm wrong though.
I was playing RE4 today (up to the garden maze now) and Leon still animates remarkably well, especially in 60fps.
Ugh. I've purchased this game three times now, and I really don't want to buy it a fourth...
This gif is sped up though. The jog looks ridiculous.
What dissapoints you in the designs?
A video of the TGS demo. It shows the save room a bit.
http://www.youtube.com/watch?v=jOjkBsTDKi4
Also the highest difficulty levels are called Nightmare and Akumu even in the japanese version.
There are some really nice ideas here and there and it shows this is a mikami game! too bad he doesn't have capcom's budget like he used to on RE games or this would have turned out to be something amazing.
Still buying it day 1.
You have to.Ugh. I've purchased this game three times now, and I really don't want to buy it a fourth...
There are some really nice ideas here and there and it shows this is a mikami game! too bad he doesn't have capcom's budget like he used to on RE games or this would have turned out to be something amazing.
Still buying it day 1.
Glad your still buying it but what does budget have to do with any game turning out amazing? Plenty of indie games that are absolutely fantastic and on small budgets.
Glad your still buying it but what does budget have to do with any game turning out amazing? Plenty of indie games that are absolutely fantastic and on small budgets.
Running animation is one of the worst, I don't understand how Mikami approved this shit considering the superb animations RE4 had for its time, actually even today RE4 animates better than this, Sebastian's running looks goofy and quite ridiculous.
Games need more time and creative freedom, not money,I have a friend that tries to tell me how much better games would be if they had higher budgets. He frequently tells me "man, imagine if Killer Instinct had a AAA budget how cool it would've been". I don't really get it.
And I hope leading up to release people don't keep bitching about the run animation, I hadn't even heard that mentioned until recently and now everybody is claiming it bothers them.
The animation never bothered me once during my playthrough, and I'm sure Dusk Golem doesn't have a problem with it either. In fact, Sebastian feels quite good to control.
The only thing I didn't like about the controls was that you had to hold down the button to be in stealth mode. Thankfully there's a toggle option in the menu for it.
Did you play the last biuld of the Demo?
Was the stealth still broken? Maybe that's a reason they won't release the demo publically...
I have a friend that tries to tell me how much better games would be if they had higher budgets. He frequently tells me "man, imagine if Killer Instinct had a AAA budget how cool it would've been". I don't really get it.
And I hope leading up to release people don't keep bitching about the run animation, I hadn't even heard that mentioned until recently and now everybody is claiming it bothers them.
The animation never bothered me once during my playthrough, and I'm sure Dusk Golem doesn't have a problem with it either. In fact, Sebastian feels quite good to control.
I have a friend that tries to tell me how much better games would be if they had higher budgets. He frequently tells me "man, imagine if Killer Instinct had a AAA budget how cool it would've been". I don't really get it.
And I hope leading up to release people don't keep bitching about the run animation, I hadn't even heard that mentioned until recently and now everybody is claiming it bothers them.
Glad your still buying it but what does budget have to do with any game turning out amazing? Plenty of indie games that are absolutely fantastic and on small budgets.
Maybe the running animation is on purpose?
It looks like he his pretty hectic because he is frightened or the whole situation makes him all groggy? Could explain those "weird" animations?
Whether you like or don't like the jog animation for Sebastian, it has nothing to do with some lack of talent or budget at Tango. It's a deliberate choice - probably to make it feel like the character has some weight.
If you look at Sebastian's jog while he's holding the shotgun, its a lot less bouncy since he's holding a heavier weapon than the pistol.
Or or or...they're just shit. The animations are pretty horrible.
Everyone seem to be pretty pissed off by the running animations...
Just wow..