No doubt. But it plays phenomenally as is and is perfectly responsive and well animated.
Contra is more responsive so it can't be perfect. It's satisfactory.
Those who see the number 30 and then start throwing a fit without having actually touched it, yea. Pretty much.
lmao not being 100% satisfied = a fit
I'm disappointed not because I know exactly how it feels (although I have tried fusion and zero mission with frame skipping on and off, and it's worse, period), or even just that it runs at 30 fps vs 60 alone.
It's that they've always run at 60 fps in the past (barring a few exceptions), so to me they'd established the precedent of the game feeling and controlling like a highly responsive 60 fps game, and I really enjoyed that. It's just like ratchet and clank. I'd played most of the PS2 games and loved the controls and feel. I tried the PS4 one a few times and it honestly just felt like a downgrade. I didn't enjoy it because I intuitively knew how ratchet and clank is supposed to feel, and it was just slower and worse.
It's not the game itself that's the big problem to me, it's the change, and the deliberate choice to make a remake play worse than the original.