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The future of Star Fox?

Shikamaru Ninja

任天堂 の 忍者
Nintendo has made some serious mistakes with the franchise. The series has taken a drastic downward spiral ever since Nintendo decided to outsource the game and take on a producer role on the franchise.

Star Fox and Star Fox 64 were some of my favorite games ever. I fear what the future holds for Fox McCloud, if there even is one. Can Nintendo please take back the franchise in-house. Why not give it to Nintendo Tokyo where the original Star Fox 64 director works.

What would you guys like to see in a Revolution or DS installment?
 
Starfox Adventures 2 please!!

Joking aside, I would love to see a proper sequel to Lylat Wars/StarFox 64. I mean no gimmicks or on-foot action, just a pure flying and shooting game with sexy graphics and fluid controls.
 
I mean no gimmicks or on-foot action, just a pure flying and shooting game with sexy graphics and fluid controls.

I don't think there is anything wrong with the on-foot missions. I mean Star Fox was meant to have air/ground missions ever since the SNES sequel. The problem was Namco delivered a terrible product. Namco screwed up everything!

The on-foot missions would have been great if it was done akin to Jet Force Gemini. An actual level, and manageable controls. Not a stupic generic arena with the clumsiest control ever employed.
 
If they keep making games where space combat isn't the focus then I'd just rather have Nintendo take Fox McCloud out back and put a few shells in him.
 
Aurora said:
I would love to see a proper sequel to Lylat Wars/StarFox 64. I mean no gimmicks or on-foot action, just a pure flying and shooting game with sexy graphics and fluid controls.

PRAISE THE LORD!!!
 
DS version:
- multiple paths and alternate bosses, voice acting
- touch screen flight panel (eg. throttle, afterburners, click on radar points to waypoint)
- mic commands to wingmen (optional but would be cool)
- main focus on AERIAL battles, less on foot crap and landmaster
- maybe upgrades to the arwing? shields, speed, weapons, bombs..adjustable on the fly, might be a little complicated for a starfox game tho.

No idea about rev just cuz I have no idea about the controller and capabilities

DS version should basically be similar to Starfox 64 except with a few improvements. Loved it, sold Starfox adventures half way through in disgust. Haven't tried Starfox assault... what was so bad about it?
 
BorkBork said:
DS version:
- multiple paths and alternate bosses, voice acting
- touch screen flight panel (eg. throttle, afterburners, click on radar points to waypoint)
- mic commands to wingmen (optional but would be cool)
- main focus on AERIAL battles, less on foot crap and landmaster
- maybe upgrades to the arwing? shields, speed, weapons, bombs..adjustable on the fly, might be a little complicated for a starfox game tho.

No idea about rev just cuz I have no idea about the controller and capabilities

DS version should basically be similar to Starfox 64 except with a few improvements. Loved it, sold Starfox adventures half way through in disgust. Haven't tried Starfox assault... what was so bad about it?
There's only 10 stages, and you progress through them linearly. Oh, and only 3 of them are purely aerial stages
 
just give it back to the team who did Starfox 64, not interested in a DS version cause there's no analog stick
 
Link316 said:
just give it back to the team who did Starfox 64, not interested in a DS version cause there's no analog stick
Starfox SNES had no problem being a great game without an analog stick.
 
Star Fox is quite the series... all 4 games being made by significantly different groups.

Dr. Strangelove said:
If they keep making games where space combat isn't the focus then I'd just rather have Nintendo take Fox McCloud out back and put a few shells in him.
Super Smash Bros. 3 is coming.
 
GaimeGuy said:
Starfox SNES had no problem being a great game without an analog stick.

its not like we had a choice back then, I mean we used to control racing games with dpads too, but now that we're used to the extra degree of control that an analog stick provides going back to dpads for types of games that control better with analog is a huge step backwards
 
all 4 games being made by significantly different groups.

I wouldn't say the first was made by a significantly group. Argonaut's FX group was involved in the 3D technology, but this game was done in-house with 3 English programmers. EAD was truly involved in the actual design of the game in regards to level design (Yoichi Yamada/Katsuya Eguchi), model design (Tsuyoshi Watanabe), character creator and art director (Takaya Imamura), music (hajime hirasawa) and the producers and additional staff who contributed.
 
The atmosphere in the original Star Fox surpasses every sequels that followed IMHO. It was much darker, and having those alien voices had a charm to it. However, the pinnacle is still SF64 in terms of gameplay. Remove all those fruity voices and colours, have the original SF team (no Crystal), and put the freakin' original Corneria song for once. I can't believe one of the best composed song ever was never put in any of its sequels.

Anyone else has the N64 original soundtrack greatest hits that you could buy from Nintendo Power? There are 2 perfect remixes on it, I would host them, but I don't know where.
 
I'd like a new Star Fox to go back to the SNES days and have the fox team speak unintelligible alien languages.

yip yip yabub.
 
The Main Event said:
Anyone else has the N64 original soundtrack greatest hits that you could buy from Nintendo Power? There are 2 perfect remixes on it, I would host them, but I don't know where.
I have it. Tell me which two songs you want and I'll put them up.

EDIT:
Chittagong said:
I want the real Star Fox 2, polished and on DS with Star Fox 64 quality visuals.
that sounds like a good idea.
 
Shikamaru Ninja said:
I wouldn't say the first was made by a significantly group. Argonaut's FX group was involved in the 3D technology, but this game was done in-house with 3 English programmers. EAD was truly involved in the actual design of the game in regards to level design (Yoichi Yamada/Katsuya Eguchi), model design (Tsuyoshi Watanabe), character creator and art director (Takaya Imamura), music (hajime hirasawa) and the producers and additional staff who contributed.
I anticipated such a response. I realize there was quite a bit of EAD on the original Star Fox, but I still think that the change from SF to SF 64 is pretty significant. Below are the seven names credited on both games. Miyamoto as producer and Imamura as art director seem to be the two who have major roles on both. SF64's director did work on the original, but the credits don't make him sound very important.

Hiroshi Yamauchi
SF: Executive Producer
SF64: Executive Producer

Shigeru Miyamoto
SF: Producer
SF64: Producer

Takaya Imamura
SF: Graphic Designer
SF64: Art Director

Koji Kondo
SF: Sound Effects
SF64: Sound Composer

Hironobu Kakui
SF: Super FX Staff
SF64: Technical Supporter

Keizo Kato
SF: Japanese Support
SF64: Progress Manager

Takao Shimizu
SF: Japanese Support
SF64: Director
 
While we're at it, a couple of ideas came into my mind for a Rev sequel.

Single mode:
The Wolf team would make a return and would be a much bigger part of the game. You could play with either the Wolf Team or the Fox Team, with a different storyline for each and a good/bad ending depending on which side you're on.

Online VS mode:
Again, an 8 player VS mode between those 2 teams, with tanks and arwings. The only difference is that I would remove the shooting aspect while on foot. That would keep the pressure for the player to find the next vehicle, and have a somehow realistic approach to it.

Co-op mode (4 player):
Online of course, with players cooperating and competing for scores at the same time (how many enemies you killed, how many times you rescued your teammates, etc). What would be cool is that the levels would include the usual alternate routes, but you could also lose your team while struggling to follow them on the same path. That would lead you (the lost one), to fight the boss on that path alone, and of course, die in the process. Only 3 players would remain to finish the missions (or 2, depending on the circumstances). Or let's say you're all trying to get into the boost rings to warp into a black hole, one or two misses them, it would lead to the same situation.

Pretty much it, but of course the biggest challenge would be to balance all this.
 
A star fox 64 sequel on DS could probably reuse the same engine. It'd be nice. I have no problem controlling games with the D-pad.
 
Aerial Combat:

I would like the next star fox iteration to move away from the rails and actually be a fully 3D flight game. More 3D flight movements less rails... I have to admit special rail stages are pretty fun in some parts.

More interaction between the crew members... like flight formations and special aerial manuvers.

and give crew members there own special weapon system / special ability so losing team mates in a battle will have more of a effect on the mission.

Better storyline (why should everything be connected between andross and fox... it gets kind of tired)


Tank System:

make it move like a tank... feel like a real tank... i always felt rolling is dumb. If you want to keep the tank call it something esle like a tumbler or something.

tank variations... new weapons

Land Combat:

I was never really fond of the land missions because the strongpoint of the series was the aerial combat but that could definitely change with better controls and abilities for fighters.

New weapons and a jet force gemini type approach would be pretty good.

Online Play:

- 32 Players Online
- Clan System
- Detailed Stats
- Create A Character
 
Online play would be neat.

Or how about a weird crossover game also starring Samus? I mean if they are going to have ground missions, I'd rather have Samus in first person-than staring at Foxs' ass.
 
The only thing Nintendo needs to do is to give back this game in the hands of Miyamoto and VOILA --- top notch Starfox.
 
Quartet said:
anybody finished the SNES starfox II ? was it any good? I only watched the intro, barely played.

Yeah I finished it... iirc the ending was pretty similar to Star Fox 1

Like someone said, why don't they just redo Star Fox 2's graphics and release it. Actually, re make Star Fox 1 and release that too.
 
Vormund said:
Yeah I finished it... iirc the ending was pretty similar to Star Fox 1

Like someone said, why don't they just redo Star Fox 2's graphics and release it. Actually, re make Star Fox 1 and release that too.
Star Fox 2????
 
BorkBork said:
DS version:
- multiple paths and alternate bosses, voice acting
- touch screen flight panel (eg. throttle, afterburners, click on radar points to waypoint)
- mic commands to wingmen (optional but would be cool)
- main focus on AERIAL battles, less on foot crap and landmaster
- maybe upgrades to the arwing? shields, speed, weapons, bombs..adjustable on the fly, ]
great suggestions! would love to see all those implemented.

i think the ds is perfect because a relatively small team could do a worthy innovative update to the brilliant sf64 and really do the game justice. it has to be developed by ead [preferably tokyo].

and online multiplayer dogfights... hell yeah!
 
The Main Event said:
Those aren't the ones that I'm talking about Bune. The ones that I have are remixes from the first SNES game. Those are from SF64. I'll find a way to host them.
they are exactly what you said. Maybe there were two different soundtracks released?
 
I'd rather Nintendo wait until they come up with a great new idea that the franchise is suitable for, like a gyro controlled Revolution game or something. Give Starfox a reason for existing (like the '94 original) than just another sequel trying to bring the game into current day standards.
 
That's an interesting point. Star Fox was bringing something new to the table with the Super FX chip, and Star Fox 64 was the premiere Rumble Pak game. The GameCube ones haven't had anything like that.
 
Assault seems to be most hated on forums and stuff, heh. It's selling pretty good last time I checked, and a lot of people I know love it.

(Knowing that, I was kind of disappointed with it myself.)

Nintendo should make the next one themselves and keep the onfoot missions. They can do it right, unlike Namco.
 
bune duggy said:
they are exactly what you said. Maybe there were two different soundtracks released?

I really think there are 2 different ones that got released. The one that I have have songs from WaveRace 64 and Star Fox that never appeared in the final game (mostly due because they figured out that there was no way the N64 was able to have perfect CD quality sound). And the Jago track from KI Gold only has sound effects from the character itself, no song stage.

I've been able to put those songs back btw:

Corneria (pre-SF64)

Black Hole (pre-SF64)
 
Last I heard they were melding the franchise with FZero for a futuristic racing game. Other rumors point to some form of hentai porn game.




Just kidding.

For all the value Nintendo has in their franchises, they've certainly been throwing it all away lately.
 
Aurora said:
Starfox Adventures 2 please!!

Joking aside, I would love to see a proper sequel to Lylat Wars/StarFox 64. I mean no gimmicks or on-foot action, just a pure flying and shooting game with sexy graphics and fluid controls.

Yes. Starfox is at its heart a shooter - just a 3D flight sim style shooter. Migration from this into other stuff is what is sending the brand down the toilet.
 
I Just picked up Assualt the other day for $25 at the GameRush sale and I must say, it's not NEARLY as bad as this forum lead me to believe. It DOES have some problems, and it's NOT up to the gameplay level of SF64, and there are too few pure flying missions, but overall it is a fun game. The graphics are pretty great in some stages, and I'm having a good time with it. I don't hate the on-foot missions at all. Once I got used to the slightly touchy controls I was fine.

It's definately worth $20 when it hits that price point. I encourage any of you who have not played it to at least try it out during a rental or when it hits the magic $20. I have a feeling a lot of the hate is not due to the game itself but at sheer disappointment based on what the game should've been in a lot of people's eyes.

I call this the Turok Syndrome. Turok SoE was lambasted as utter shit on these forums and I tried it anyway (Xbox for $10). Guess what? It's not great but it's not bad either. I had fun with it for several hours. There are far worse games out that deserve ridicule but these games that "upset expectations" are the whipping boys of GAF.

Oh, BTW, Star Fox Adventures is also a pretty good game. Not GREAT but certainly better than you'd be lead to believe around here.
 
The flight in Starfox Assault wasn't even good, either due to the controls, the draw distance, the bad boss fights, the unimpressive camera, the shoddy controls and aiming, or the overall dullness of the level designs.

I'm still waiting for a prequel to the main StarFox series. Just do it.
 
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