The Game Developers Conference 2006 Thread (Part II)

Juice said:
There were no trolls yesterday because Sony used their conference to actually discuss their upcoming console and show demos for it.

Instead Nintendo decides to show a demo for a game that's been out for nearly a year for nearly an hour, and then go back to discussing WFC, which they had multiple press outings to describe 6 months ago. This is pathetic.
You talk like if it's done. Trolls could at least wait until the end instead of doing damage control throughout the conference.

Edit: See look, Zelda DS.
 
the news starts DS ZELDA shown

11:29 AM PDT- Iwata explains how even grandmothers loves the DS, and talks about Tetris DS and New Super Mario Bros.. Audience claps upon seeing Mario. A new Zelda game is revealed for the DS, but uses an engine similar to Wind Waker. It has touch-screen gameplay, cel-shaded graphics, anthe game has a puzzle formula where what you draw on the bottom screen reflects to the top. The game is officially called The Legend of Zelda: Phantom Hourglass.

11:31 AM PDT- Iwata begins talking about the Revolution and how the concept for the controller was originated.
 
Are you guys catching the little messages Matt is sending out to the IGN board members?

The first one was "Where's the info, dammit!"

And he just posted one that said "Revo board members: it's coming"
 
11:29: Iwata takes the stage. There's one more new adventure for you today: Zelda DS. Cel-shaded-style graphics. Top screen: mostly maps. Action is on the lower screen. Use touch screen to draw things -- transitioning the bottom screen input to the top
 
11:29 AM PDT- Iwata explains how even grandmothers loves the DS, and talks about Tetris DS and New Super Mario Bros.. Audience claps upon seeing Mario. A new Zelda game is revealed for the DS, but uses an engine similar to Wind Waker.
 
11:29: Iwata takes the stage. There's one more new adventure for you today: Zelda DS. Cel-shaded-style graphics. Top screen: mostly maps. Action is on the lower screen. Use touch screen to draw things -- transitioning the bottom screen input to the top. Launches later this year -- from Aonuma and team (makers of Wind Waker).
 
nuclear-bomb-explosion.jpg

:lol :lol :lol
 
11:29: Iwata takes the stage. There's one more new adventure for you today: Zelda DS. Cel-shaded-style graphics. Top screen: mostly maps. Action is on the lower screen. Use touch screen to draw things -- transitioning the bottom screen input to the top. Launches later this year -- from Aonuma and team (makers of Wind Waker).


FAPFAPFAPOMFGIAMSOHAPPY

*pinches nipples*
 
# 11:30 - The crowd new it immediately from the music. Known as the Legend of Zelda: Phantom Hourglass
# 11:30 - Very impressive, done in a wind waker like style of graphics. 0 0 0 0
 
Aha. A 3D Zelda game on the DS - 2D perspective, but 3D graphics, loads of touch-screen controls. It's called "Zelda: Phantom Hourglass". It'll launch later this year and will be playable at E3 alongside Twilight Princess (Cube).

:D
 
SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata
today challenged a crowd of game developers to think differently and take a
fresh approach to the creation of video games. During his keynote address at
the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will
provide developers with the tools they need to disrupt the traditional methods
of game creation, much as the company already has.
(Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b)
(Logo: http://www.newscom.com/cgi-bin/prnh/20050516/NINTENDOLOGO)
These tools include the controller for Nintendo's next home console
(code-named Revolution), which lets users control the action on their
television screens through the motion of the controller itself. The
controller lets game developers create new kinds of gaming experiences, ones
that enhance the experience for hard-core gamers while making video games more
accessible and less intimidating to novices. The new forms of innovative
software that can be created by any size developer will be made available for
download via Revolution's Virtual Console service.
"This new approach is like stepping onto an unexplored continent for the
first time, with all the potential for discovery that suggests," Iwata said.
"No one else can match the environment we're creating for expanding the game
experience to everyone. Our path is not linear, but dynamic."
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.


Iwata also revealed for the first time that a new game called The Legend
of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this
year.


Iwata, a game developer himself, revealed behind-the-scenes stories about
the development of three key initiatives.

For the industry leading Nintendo Wi-Fi Connection, internal engineers and
developers overcame a series of hurdles to make the system seamless and
flexible enough to allow players to choose to play wirelessly either with
friends or against unknown opponents. The Nintendo Wi-Fi Connection reached
1 million unique users in just 18 weeks -- nearly five times the adoption rate
of the leading online game console network.
He described a pivotal meeting in coming to agreement on development of
the incredibly popular "brain games" in Japan. A leading Japanese scientist
attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually
demonstrated stimulation of brain activity as the staffer played prototype
software.

Finally, he described the hundreds of sketches, dozens of prototypes and
company-wide collaboration that led to the final form of the unique Revolution
controller system, which resembles a traditional TV remote control. He called
the related research and manufacturing costs of the new control system,
"...our method to disrupt the market...realizing a new way to connect a player
to his game."
 
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.
- Official press release
 
19:31: Aha. A 3D Zelda game on the DS - 2D perspective, but 3D graphics, loads of touch-screen controls. It's called "Zelda: Phantom Hourglass". It'll launch later this year and will be playable at E3 alongside Twilight Princess (Cube).
 
Top Bottom