64bitmodels
Reverse groomer.
You could consider that a hobby too...Whine about it on the internet? You seem to find joy in that, based on your most recent series of threads you e created.
You could consider that a hobby too...Whine about it on the internet? You seem to find joy in that, based on your most recent series of threads you e created.
It's just Microsoft? So EA, Activision, Ubisoft, take two, Warner bros etc don't need any correction or fixing at all?
It just sounds like you've never been exposed to the game industry before. This volatility is nothing new.Given all the news we’ve been seeing lately over the last few years and especially in these last few weeks, one thing is clear:
We need a gaming industry crash.
A lot of this seems to be a result of gamers not being willing to pay more up front for their games.Obsession with live service games, micro transactions, engagement, concurrent players, endless upon endless broken day 1 releases with infinite patches to fix a problem that can’t be fixed:
You don't think this has something to do with the fact that the industry is mature now and there's only so many ways to design a game?Games no longer take risks. Nothing is ever groundbreaking or original anymore.
While the quality of the games is subjective, the fact is that both games launched in quite a shitty state and needed tons of patches to run properly.
It's just Microsoft? So EA, Activision, Ubisoft, take two, Warner bros etc don't need any correction or fixing at all?
It's not our fault publishers keep making overbudgeted projects. Just make smaller games. They come out faster, they're just as good most of the time and they are cheap.A lot of this seems to be a result of gamers not being willing to pay more up front for their games.
The suits realize there's less money in the gaming industry and bow out- corporations collapse. Then indie studios rise from the corpses to form a better industryNo? It's up to them what they make and up to the public if they want to spend money on it.
How will a complete crash of the industry help?
The industry is not fine.Jesus, MS and idiotic companies that act like them (looking at you embracer); is NOT THE GAMING INDUSTRY.
The gaming industry is fine, and making way more money than was mode in what most consider the golden era of gaming (PS2 gen), so the mere idea that the industry is somehow in trouble is ridiculous at best and stupid at worst.
What we have is an industry with excessively bloated ideas of profits and sustainability. And industry where if your game doesn't rake in a billion dollars its hardly considered as a success. And even the media feeds into this nonsense. Once upon a time if you made a game that sold 5M copies, it would be called a commercial success a best seller even. Now, even if a 5M selling game makes three times what it was used to make the game, it would still be considered like it has underperformed.
Nonsense. And threads like these are part of the problem. The same way the suits running gaming for us are there constantly chasing the next biggest trend as opposed to just making good innovative and fun games, its the same way gamers have the brain of a goldfish and are constantly looking for the next record-breaking thing/trend/IP to jump onto and ignoring all the other great games there are to play.
The suits realize there's less money in the gaming industry and bow out- corporations collapse. Then indie studios rise from the corpses to form a better industry
And it's still insane to wish for a crash to happen rather than course correct as needed not to mention the uncertainty of the landscape after. Fuck all those jobs now because maybe it'll be better after for the players?Market corrections are rough, but they happen all the time. And yet the market always comes back. The global economy post-9/11. The housing market in 2008/2009. We're now working our way through the post-COVID crunch.
They would survive a crash. Well, Nintendo anyways. Sony is uncertain.You want corporations to collapse? So that would include Sony and Nintendo?
This is a bit of a tough question to answer, but also we did manage to get by on below 1 million budgets before FF7, with less advanced and efficient dev tools. Less money wouldn't be that much of an issue.And who is funding and publishing all these indie studios? I admit that some get by without publishers, but a hell of a lot rely on big publishers to produce physical editions marketing, fund development etc.
They would survive a crash. Well, Nintendo anyways. Sony is uncertain.
This is a bit of a tough question to answer, but also we did manage to get by on below 1 million budgets before FF7, with less advanced and efficient dev tools. Less money wouldn't be that much of an issue.
Why most of you guys have this idea that “crash” going to reset everything?
It wont.
Yeah and game dev was a lot harder and less accessible then than it is nowThat was 30 years ago
It's always been results basedThe industry is not fine.
Great games doesn't dictate healthy industry.
It's a result based now these days. Good/bad game doesn't matter anymore.
If your game doesn't sell certain threshold, your company is at risk of closing down. That is the level we are in right now.
It doesn’t matter how hard they look at Manor Lords, they will never be able to duplicate it.Talking about an industry-wide crash is nonsensical. There are segments of the business that will change - you're seeing that happen right now. Massively budgeted AAA games? Over-optimistic attempts at GaaS? Those are starting to get culled, and that's going to continue. I think we'll see a shift to more modestly budgeted games that take fewer financial risks but are allowed somewhat more creative latitude. Not to the point of what we saw during the PS2 era, but better than what we have now. I think indie games - especially the more polished ones, are going to start taking a much more prominent space in the business. Once more of these sorts of games become more of a focal point of 1P marketing, I think that segment will start to take off. However stupid the people running a lot of the big studios are, there's no way they aren't looking at this year's success of stuff like Palworld, Helldivers 2, and Manor Lords and taking some serious notes on how to direct their development efforts.
We're seeing the start of it now. Bad planning, bad management combined with the new generation of kids not caring about console style gaming. Left a lot of publishers and investors holding a big, stinky bag. In the long run it's going to be a good thing for the types of games we like. I think we will see lower budgets in general and smaller teams, but that's a good thing. One of the worst things to happen to gaming was all major projects required everything to go through investor and focus group committees. So we had this ability to make nearly billion dollar games, but the content in these games was ground down to colorless, homogenized paste.
Because people have demonstrated so much care and willingness to pay for those.It's not our fault publishers keep making overbudgeted projects. Just make smaller games.
They are not cheap. This is what some of you guys miss; everything is more expensive these days. The "AA" game of today (which was the AAA of yesterday), costs more time and money than ever.They come out faster, they're just as good most of the time and they are cheap.
I can think of solutions to all of those.And that's not even taking to account frequent sales, used games, piracy, and digital game keys.
Whose fault is that?Rising game prices wouldn't solve the problem it would just make them less accessible and incite more outrage.
Xbox guy?Given all the news we’ve been seeing lately over the last few years and especially in these last few weeks, one thing is clear:
We need a gaming industry crash. While it will be painful and difficult, it is necessary to restore order in the midst of the chaos.
It seems like over the last decade we’ve been spoon fed trash upon trash, and gaming companies have shifted to producing games that are made to extract as much money as possible from you but without providing anything redeeming or inherently fun in return. Games aren’t games anymore, they’re just ”products”.
Obsession with live service games, micro transactions, engagement, concurrent players, endless upon endless broken day 1 releases with infinite patches to fix a problem that can’t be fixed: you can’t patch a game to fix lack of creativity and lack of passion.
Games no longer take risks. Nothing is ever groundbreaking or original anymore. Game developers have been largely been castrated by soulless corporations that pay more attention to excel spreadsheets than their own creators and fans. Everything is done by committee and has to check every box conceivable.
Might as well let AI make games now, because from what I am seeing the humans aren’t doing a good job of making games anymore.
We need a crash. Time to reset the market.
They literally have- Nintendo is the biggest example of this. Not to mention indies like Hades and minecraft experiencing tremendous success.Because people have demonstrated so much care and willingness to pay for those.
Significantly cheaper then at least. A 10-20 million budget game with a team of 50-100 devs goes a long way and it's certainly more cost effective than 300 million budget Spiderman 2 and 9000 dev count Diablo 4. They keep spending all this manpower and time on games when in reality it's all just useless diminishing returns- too many cooks spoil the brothThey are not cheap.
Except that even Nintendo fans buy physical and look for sales and deals often. plus 60-70 dollars for a full video game is still far less expensive than the ludicrous prices youll suggestHolding at full price for years on end Ala Nintendo - who has convinced tens of millions to pay premium prices for sub PS3 fidelity ggames
Alan wake 2 launched digital only and paid for it dearly so clearly we're not ready yet for the all digital future. Steam gets away with it Sure, on PC. But if you tried that shit on a PS Gamer you'd have to pry the disk from their cold dead handsDigital prioritization
If a sudden rise in DRM occurred there would also be a sudden rise in Crack groups trying to break the encryption.
The free money era of 0% interest rates fried the brains of a lot of western companies. Covid was just the coup de grace because it combined that free money era with customers have waaaaay more disposable income then they realistically create.Don't forget COVID, when these companies all over hired and then went all PikachuSurpriseFace when they realised they weren't making the same money as they were during COVID.
This is the paragraph that pisses me off the most.Something has to give. You guys (and you know what I mean when I say this) ant better games with better graphics and more interactivity/freedom at the same price, while developers never get fired, their pay and benefits increase, and they never have to crunch. It doesn't fit together.
Was just thinking this. Xbox in trouble = gaming crash….This MS stuff has really got to some people hasn't it.
There's no point in discussing this further if you genuinely think that Nitendo's unique situation proves anything.They literally have- Nintendo is the biggest example of this.
The exceptions only prove the rule.Not to mention indies like Hades and minecraft experiencing tremendous success.
You're being universally optimistic with that 10-20 million dollar budget estimate. 2D platformer kickstarter games still need publishers after raising 7 figures.Significantly cheaper then at least. A 10-20 million budget game with a team of 50-100 devs goes a long way and it's certainly more cost effective than 300 million budget Spiderman 2 and 9000 dev count Diablo 4. They keep spending all this manpower and time on games when in reality it's all just useless diminishing returns- too many cooks spoil the broth
I don't think 70 dollars this gen or 80 dollars starting next gen is ludicrous. Actually, it'll still be way behind inflation from 2005/06.Except that even Nintendo fans buy physical and look for sales and deals often. plus 60-70 dollars for a full video game is still far less expensive than the ludicrous prices youll suggest
For whatever reason, I doubt that. Weren't we 100% sure that would be the case with price increases this gen? LolIf games actually get that expensive even then... people will stop buying. Simple as.
This is not a market of the average human being in the first place.even the fifa and cod fans will eventually stop purchasing when the prices get too high- it's hard to convince your average human being to spend 150 dollars on 1 video game.
Sure, but they did it anyway. And as much as this is all correct for single player games, it isn't true for MP shit.Alan wake 2 launched digital only and paid for it dearly so clearly we're not ready yet for the all digital future. Steam gets away with it Sure, on PC. But if you tried that shit on a PS Gamer you'd have to pry the disk from their cold dead hands
You'll have noticed that everything I listed is stuff already in motion to some degree. DRM on digital isn't going to get less powerful. In fact with AI coding, you can expect it to get ever harder to crack.If a sudden rise in DRM occurred there would also be a sudden rise in Crack groups trying to break the encryption.
And yet, the only company ACTUALLY in chaos is Microsoft with Xbox, while Nintendo and Sony continue to break records and sell well.There's no doubt, this generation is easily the worst in terms of consumer choice, competition, sustainability, all of it.
Chaos everywhere, nobody seems to have their head screwed on.
They ones making record profits are the ones doing this. The ones who don't are the ones going under. That's what you fail to see. You want your cake and to eat it too. You buy a game that covers cost and avoid the mtx addiction games or you get the free stuff and rely on the whales. You can't say I want games that are cheap, that are well polished, and have great graphics, that have no monetisation. Something has to give. The industry has the data on what is selling and how they're covering cost. Unfortunately it's the whales buying mtx on mobile and f2p games.This is the paragraph that pisses me off the most.
You keep seeing these corporations and their disregard for video gsmes as a medium.
You see the CEOs exposing their strategies to make players addicted to their games and pay tons of money like whales.
You see the layoffs, studio closures and crunch despite the companies making record profits
thats the real root of the problemGame developers have been largely been castrated by soulless corporations that pay more attention to excel spreadsheets than their own creators and fans. Everything is done by committee and has to check every box conceivable.