I think some reviewers and players don't understand that TGC is trying to play a more realistic game of golf - meaning that you can't just dial in your distance to the yard and you can't read a grid that will tell you there is exactly three feet of downhill break, which equates to 3 notches on your power bar etc.
In other golf games it's easy to know exactly what you have to do to get the ball to go exactly where you want it to, and then the challenge is executing the button presses with correct timing - the more difficult the shot the more difficult the timing.
But in real golf there's a lot of guesswork, a lot of 'grey-area' when it comes to hitting shots and reading the course. Even pros mess up their yardages all the time - you'll see Jordan Spieth put an easy PW 10 yards short of the green in a bunker, for example. The Golf Club tries to introduce that into the game, and I think it does a good job, especially when putting, which you really have to do by 'feel', like the real thing, rather than being able to develop any kind of mathematical formula like in Everybody's Golf or Mario Golf etc.
In fact, that's why I felt like the 'shot shaper' grid in the first game was poor - because it outright told you what percentage of your shot power you'd lose. This went against the design of most of the rest of the game, I thought. I hope in this game it's more of a range of percentages rather than anything precise. In the first game people were able to loft their 3 irons all the way and hit them 150 yards to within a foot of the hole. That was silly, and I hope that's fixed.
But yeah, it's not Everybody's Golf and it's not meant to be. I think HB Studios does a really, really poor job of communicating about this game, though, so some blame falls on them. They haven't had anything like the amount of blog posts, videos, and trailers that they should have had leading up to launch. Shit almost feels like a soft launch looking at their website.