AND interest is gone. I have Golf Club 1, do not play it because of the zero challenge. Even pros do not hit the fairway off the tee EVERY TIME. I hope Xbox one gets BC for the OG Xbox BC, its the only decent golf game with any challenge off the tee.
Whoa whoa whoa you're jumping to conclusions.
When I said that the opening courses were easy, I meant
easy. You have to play off the reds (women's tees) meaning that multiple par 4s are driveable, meaning a chip and a putt results in birdies. This is why my handicap ended up low. Had I been playing back tees I would have ended up with something more like an 80, which was the first practice round I shot.
I'm playing on medium swing difficulty (called Player Clubs) by the game, and I'm only hitting about 62% of fairways. That seems right to me. If that's too much to you, you can move to Tour Clubs and honestly finding the fairway at all becomes an incredible challenge.
So if you're looking for a game with more challenge than the first TGC, that's the
one area I'd say the devs have nailed here.
The other hugely important thing is that lofting your club no longer gives you a percentage - something I always complained about as being against their sim game design in the first game. Now you have to play it by feel and dialing in a lofted shot that bites on the green is really a tricky business and quite easy to mess up. Multiple times I've had a 105 yard shot, lofted my 120 yard pitching wedge to what I thought was an appropriate amount only to end up in a hazard 5 yards in front of the green.
The main issue is that at a glance you can't read TGC2 OSD/HUD very easily. Why?
* lacks contrast (white text on very pale semi-transparent black background) [Rory has white on solid black]
* legibility varies depending on background because of above
* mixed case text is more difficult to read [Rory uses all Caps]
* icons and text are too small
* too close to edge of screen
Putting screen:
1. Where it says 3,E,-2 what does it say above the 3?
2. What does it say on the shapes to the right of the word Putter?
3. What are the icons next to the buttons in the lower right?
Driving screen:
1. What does it say under 87 YDS?
Of course with familiarity all these questions can be answered. But at first glance it's very difficult to answer them. The designer responsible for the HUD has obviously not considered basic legibility.
There's a reason TV graphics for sports events are done the way they are. They're tried and tested.
Less garbage? There's more on screen in TGC2! And it's badly laid out and illegible.
It's funny, because I disagree with you on the in-game HUD (there was clearly a conscious decision to go for 'non-intrusive' rather than 'easily-readable' and that's okay) but I agree that there are multiple elements of UI design that aren't great in this game. For example. the easiest thing to do in golf is a tournament leaderboard but the one here is nonsense. It should show your total score to par and your current round score to par. Instead it shows... net scoring? What the fuck is that, exactly? And there's too much wasted space.
The scorecard itself isn't very well done either, when a game like Everybody's Golf or Mario Golf has been nailing that for over a decade, allowing you to see which fairways you missed, hazards you hit into etc. What's more, the game loads the scorecard before the UI is in place, so you get a split second of the elements jumping around the screen. It's janky. I do suspect some of this is due to how Unity handles complex UIs and the fact that the game needs to work for both controller and KB+M but that's not an excuse.
I totally agree that TV graphics are tried and tested and that TGC should have taken them more into account, especially the leaderboard.