The only interview information I can find saysRidley327 said:You better not read Ueda's interview on that subject, then.
George said:Sorry to go off topic, but i found this Shadow of the Colossus ps2 demo disc today at a garage sale.
Never opened, still has the shrink wrap on it.
Does anyone know where/when it came from?
im guessing maybe a magazine?
and is it rare/worth anything?
I doubt it's worth anything, but that came with an issue of the Official Playstation Magazine a few months before the game's release. I still have mine. Interestingly enough, that demo contains a few minor features that didn't make it into the final U.S. release.George said:Sorry to go off topic, but i found this Shadow of the Colossus ps2 demo disc today at a garage sale.
http://i.imgur.com/b2LHM.jpg
http://i.imgur.com/7yVUu.jpg
Never opened, still has the shrink wrap on it.
Does anyone know where/when it came from?
im guessing maybe a magazine?
and is it rare/worth anything?
Zeouterlimits said:Heh, I've also just picked up the collection and am just playing through Ico.
It really tweaks a nostalgic twinge of third person games with multi room puzzles and very deliberate movements. It's so serene and quiet, I love the environmental atmosphere.
Yorda's intelligence seems inconsistent, but there was a certain puzzle involving water and switches that I was grateful for her pointing out to me, which forced me to think about the puzzle in a different way.
The only problem with the combat I had was resolved when I
-Learned not to spam
-Figured out how to pull her out
-Realised if you take her to a "Yorda-Door" the enemies are blown away
Think I'm half way through.
The ports are fantastic in of themselves, but it would appear that Team Ico made adjustments to the way gripping works in SotC where it's a lot harder to stay on a colossus and make deep stabs.Brandon F said:So I haven't picked this up yet, but there has been some whining in the MGS HD thread about this port being shoddy?
Mentions of the 'grip' meter being messed up specifically. What is the consensus? How was this port afterall?
Brandon F said:So I haven't picked this up yet, but there has been some whining in the MGS HD thread about this port being shoddy?
Mentions of the 'grip' meter being messed up specifically. What is the consensus? How was this port afterall?
grindamasta said:sorry for the off-topic, I just wanted to share this little tribute to ICO that I made. It's a really short video, hope you like it
http://youtu.be/K9gKDHZHXrE
grindamasta said:sorry for the off-topic, I just wanted to share this little tribute to ICO that I made. It's a really short video, hope you like it
http://youtu.be/K9gKDHZHXrE
http://i296.photobucket.com/albums/mm191/grindamasta/ico.jpg[IMG][/QUOTE]
Love it!
Awesome job, man.
[QUOTE=Johnas]Ico.
Square wooden peg that rises up and down out of the floor. Somehow I'm supposed to get on it and jump way up high to the grip spots above.
HOW?
I have played this through multiple times on PS2, but it's been a while. Is this one of the changes?[/QUOTE]
The timing is incredibly weird.
What I do is press [U]and hold[/U] the triangle button about half a second after the platform starts descending (no need to release the triangle button). Just keep playing with the timing of the jump.
SamuraiX- said:The timing is incredibly weird.
What I do is press and hold the triangle button about half a second after the platform starts descending (no need to release the triangle button). Just keep playing with the timing of the jump.
It's been a while since I played SotC. You save after each colossi killed. I just killed the first one, saved it and then killed the lizard in the temple. I have to either kill a colossi or get to a temple and save, correct?
Getting a lot of popping textures, was this normal? This PS3 is brand new so I hope that aren't issues with it!
Replayed 3rd Colossus on the PS2, I can actually hit his weak points several times in a row! FANCY THAT! Despite being rusty with this game I killed him in 5:30(30 seconds over the time attack limit). I was literally messing with this fucker for 15 minutes on the PS3, despite the rock solid framerate.
Why, man. Why the fuck why. It's making me want to sell this shit.
If you mean sudden changes in the geometry in the distance and mid-distance, that's normal. The game always had dynamic level of detail, and now that it's so clean looking, it's really obvious.
That's probably it then, yea it's pretty obvious. And I just found like 4 lizards on my way to the 3rd Colossi and none of them increased my stamina, am I forgetting something about the way they work?
Only white-tailed lizards increase stamina.
It seems they made the grip mechanics harder to encourage you (read: force you) to hunt white lizards. At least, that's what I gathered. If you have enough of those things, the colossi (in theory) shouldn't be a problem.
Seems an apt place to post. Playing the first time and only 40mins or so in. Why the hell is there combat in this game?Am on one of the early fights with 2 spirits after pulling Yorda up from a box. And I just cannot seem to beat them. 40mins in and I'm already stuck.
And am I going to have drag the girl around for the whole fucking game as I'm already sick of it. And his little whine to get her to follow
I don't want to give up on what I've been told is such a good game, but I really don't have the time to struggle through games.
Im not too sure of where you are exactly but are there any doors around that you need Yorda to open? If so, drag her over to that door and she will fry every enemy in the area.
If not, you just got to stick it out and whack the enemies until the die. Some of them take a while and its not exactly fun.
This is amazingsorry for the off-topic, I just wanted to share this little tribute to ICO that I made. It's a really short video, hope you like it
http://youtu.be/K9gKDHZHXrE