Jedeye Sniv
Banned
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how it is
You tell em, it's ridiculous how he blamed you guys while acknowledging that you didn't port it.
It must be hard to think properly when the IAP tears are flowing.
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how it is
iOS port of Super Time Force pretty please?
Honestly, though I won't be buying Clash of Heroes iOS because of its mammoth size, I don't recall getting multiplayer in the DS version and the game was still my favorite DS game that year. The campaign is simply butter -- creamy, delicious butter. The IAP, as I understand it for this game, seems like a moot point, really, especially if you can simply unlock the "factions" by playing through the campaign. I have no idea of the quality of the multiplayer, but for me the main appeal is the campaign anyway. People interested in this game should set all other concerns aside and dive into the campaign...if you can stomach making two-mother-fucking gigs of space on your device.
/laments the fact they didn't simply port the DS version
Slap Down
Yikes 2 gigs?? Yessh I was mainly buying it to play on my Ipad not sure if I have the space for it.
Love it. :lolThey really ought to clarify this in the game. IAP is a touchy subject due to companies like Scrooge-Enix being total squares with their business models...
Really? That will make it very difficult to get on my Mini. Shame as I was really looking forward to it. I'm not sure if your talking about Clash of Heroes or not. According to AppShopper it's only 508MB
Really? That will make it very difficult to get on my Mini. Shame as I was really looking forward to it. I'm not sure if your talking about Clash of Heroes or not. According to AppShopper it's only 508MB
Thanks - you've always been a very outspoken proponent of our baby, and we really appreciate it!
I've downloaded it to the iphone. It's 508MB.
And so far it's fun.
I've been using a stylus as my giant fat fingers make the tapping a bit too tricky.
Probably less of an issue on ipads.
Earlier in the thread it was mentioned that once it installs it is almost 2 gigs.
Really? That will make it very difficult to get on my Mini. Shame as I was really looking forward to it. I'm not sure if your talking about Clash of Heroes or not. According to AppShopper it's only 508MB
Yeah, that's the uninstalled file size. The game will take up 1.87 gigs of space on your device once installed.
What are you talking about?
The game HAS corss-saves between devices (multiple too).
I started playing on iPad this morning and continued on iPhone some minutes ago.
Worked like a charm...it supports iCloud sync.
So I bet that what you unlock in one device is unlocked in the others too (every other game that had this feature worked so at least).
This game, like others in the past (Bastion come to mind) is how you treat iOS world like a triple A console (with the right games...not absurd adaptation of first person shooters that on iOS are crap imho).
Earlier in the thread it was mentioned that once it installs it is almost 2 gigs.
I'll buy the game for this fact alone. I was on the fence but this just sold me.
People need to calm down about IAP. If you can unlock all of the content by completing the game, who cares? It's only if there is a pay wall if the IAP becomes a problem.
Good. Means they did not cut any corners. I will be picking it up for my iPad later tonight. Looks really good!
Yikes 2 gigs?? Yessh I was mainly buying it to play on my Ipad not sure if I have the space for it.
Cromulent Word - do you guys see any of the money from the iOS version of Clash of Heroes? I don't need another iOS game to play, but if you guys got a portion of the sales I'd probably buy it right now.
Also, I don't suppose Critter Crunch is coming back to iOS any time soon?
If your dumb enough to buy something IAP that you can earn in the game .... from playing it, then you deserve to be ripped off.
You want Wipeout for iOS?
Well, you get Table Top Racing
Seriously though. Dudes from the Wipeout series are releasing their first iOS racer. Looking forward to this one.
http://www.vg247.com/2013/01/16/from-wipeout-to-ios-a-chat-with-playrise-digital/
http://arcadesushi.com/playrise-digital-announces-first-game-table-top-racing/
Hey, cool down, i'm just asking if there's something extra in the 7.99 pack apart from the complete factions. It seems that you can play some bosses too.
I can't talk about contract terms. Even if I could, I don't think its the right thing to do.
We're doing everything we can to get Critter Crunch back after Disney took it down. No news yet but rest assured we're trying.
That's understandable. I'll be picking it up regardless, but I was just curious. Anyway, good luck finishing up work on Super Time Force. I'll be pre-ordering it as soon as it (hopefully? inevitably?) hits Steam Thanks for all the games!
Critter Crunch isn't on ios anymore? What happened?
Man, I wish everyone here at both GAF and in particular TA would read this response. BrilliantThanks - you've always been a very outspoken proponent of our baby, and we really appreciate it!
Ok wait a second. Everyone who has been around GAF for a while will know that A) I answer criticism as best I can and B) Capy has always tried to do whats best for fans first and foremost. Keeping that, plus the fact that Capy was not involved in the port (which you clearly state) in mind, please take a step down. It is frustrating, as a developer, that educated gamers like those on GAF immediately blame devs for business decisions which, 99.9% of the time, are out of their control. You guys are smarter than this. But that's beyond the point.
Capy's name is on this game because we created it. The gameplay, the art, the sound. Our name is not on the game because we had any say in its iOS development. I have no idea where IAP screens pop up, nor why. We bought the game last night like everyone else. All I care about is that our game is given good treatment on new devices, and I hear Tag Games did a great job there.
So, in closing, before you go on a rant trying to belittle my company (who busts ass trying to do gamers, and GAF'ers, right) for something we weren't even a part of, please think about it a bit more.
Sorry for being harsh, but this really rubbed me the wrong way at 8:30am when it's -20 degrees celsius.
Good. Means they did not cut any corners. I will be picking it up for my iPad later tonight. Looks really good!
Man, I wish everyone here at both GAF and in particular TA would read this response. Brilliant
Link to it on TA.
chubigans: I've completed Cook, Serve, Delicious () but have not gained Game Centre achievements for one and two star restaurants (I finished these two without internet access). It's only a minor issue but thought I'd mention it as you are present.Platinum stars
Short version: It was taken down from the app store by the publisher.
Has anyone played Half Inch Heist yet? Fun little game!
I'd rather him do it than me just in case he doesn't want them reading it for whatever reason
I always think it's cool that folks from the big iOS devs post here, especially when they've been long-time posters and are genuinely engaged in the community like Cromulent (and several others).
Congrats on the game; always dig the bright and colorful Capy style.
Yea it sucks, but we're trying our best (still) to sort it out.Aw man, sorry to hear that. I was actually going to pick that up this weekend since it's a light release week.
1) iPad loading is MUCH faster (you can't even read the hints)
Installed it without realising it wasn't universal. Deleted it.
It's 2013, guys, FFS.
Ok wait a second. Everyone who has been around GAF for a while will know that A) I answer criticism as best I can and B) Capy has always tried to do whats best for fans first and foremost. Keeping that, plus the fact that Capy was not involved in the port (which you clearly state) in mind, please take a step down. It is frustrating, as a developer, that educated gamers like those on GAF immediately blame devs for business decisions which, 99.9% of the time, are out of their control. You guys are smarter than this. But that's beyond the point.
Capy's name is on this game because we created it. The gameplay, the art, the sound. Our name is not on the game because we had any say in its iOS development. I have no idea where IAP screens pop up, nor why. We bought the game last night like everyone else. All I care about is that our game is given good treatment on new devices, and I hear Tag Games did a great job there.
So, in closing, before you go on a rant trying to belittle my company (who busts ass trying to do gamers, and GAF'ers, right) for something we weren't even a part of, please think about it a bit more.
Sorry for being harsh, but this really rubbed me the wrong way at 8:30am when it's -20 degrees celsius.