kingpotato
Ask me about my Stream Deck
Came here hoping for some gifs...
I wish the money spent developing this was spent on the King of Fighters Destiny web series. This game will do poorly in the West.
I think this is the first time I've seen a fighting game developer openly admit they just throw in the characters they want us to like regardless if anyone actually does. I guess that's better than pretending your popularity were anything more than a waste of every ones time.Kaito Soranaka, Director: “We decided it with internal discussion among the staff. Regarding the rule of thumb for the choices, characters were picked based on popularity, characters that SNK want to push going forward, and characters that fans would be surprised by. Of course, there are many other appealing heroines as well, so don’t think that they aren’t popular just because they didn’t get in this time.”
Read more at http://www.siliconera.com/2018/09/0...why-tag-battles-and-more/#zkKJIV7cexev23ub.99
Well the reviewer calls it a problem and usually those dock points in reviews. >.>So Critical Hit gave it a 3.5/10, not sure if reviewer hate the fanservice has anything to do with the score:
"SNK Heroines: Tag Team Frenzy might rightly draw ire for its overt, unnecessary sexualisation of fighting games’ femme fatales, but its problems extend further than social problems. It's anaemic in content and the fighting itself lacks any real depth."
https://www.criticalhit.net/review/snk-heroines-tag-team-frenzy/
There may or may not be people questioning the game’s overt sexualising of women with obvious comparisons to Dead or Alive’s Xtreme spinoffs. There may also be people who’ll buy this game to get their anime tiddies to own the libs – and that’s fine.
They’re welcome to waste their money.
I wanted to stick it to the libs extra hard by getting the Diamond Dream edition. >.>If you buy this game, you're a conservative!
How does the game compare to kof14 depth wise? It looks like it plays very similar.
- No crouching, at all.
- Block button similar to Mortal Kombat, so no holding backwards. This is even weirder when you consider it doesn't have the crouching and standing levels; instead you have to use guard breaks to get past folks just holding it down the whole time.
It plays very different. It's designed to be easier to pick-up but still have enough depth for tournament play.
So despite looking like KOF, it plays nothing like it. I've heard it described almost as a 'party game' similar to Smash, rather than a traditional 2.5D fighter. Personally I think it's a good change of pace, and it's nice to see a game switch up the formula so much. The only change I dislike completely is the finishing move stuff, wish their was an option just to have them KO on zero health. The rest I can get used to.
- No crouching, at all.
- Block button similar to Mortal Kombat, so no holding backwards. This is even weirder when you consider it doesn't have the crouching and standing levels; instead you have to use guard breaks to get past folks just holding it down the whole time.
- Health starts at 50% and you pick up items to raise it. Rustles my OCD jimmies!
- To win a match you have to do a special attack when their health is zero, sort of like Mortal Kombat but your opponent can continue to fight back until you manage to pull it off and win the round.
- Then finally specials are done by hitting a button and a direction similar to Smash Bros, so no QCF etc.
This is looking interested. It might be targeted for the non-hardcore fight crowd like me.It plays very different. It's designed to be easier to pick-up but still have enough depth for tournament play.
So despite looking like KOF, it plays nothing like it. I've heard it described almost as a 'party game' similar to Smash, rather than a traditional 2.5D fighter. Personally I think it's a good change of pace, and it's nice to see a game switch up the formula so much. The only change I dislike completely is the finishing move stuff, wish their was an option just to have them KO on zero health. The rest I can get used to.
- No crouching, at all.
- Block button similar to Mortal Kombat, so no holding backwards. This is even weirder when you consider it doesn't have the crouching and standing levels; instead you have to use guard breaks to get past folks just holding it down the whole time.
- Health starts at 50% and you pick up items to raise it. Rustles my OCD jimmies!
- To win a match you have to do a special attack when their health is zero, sort of like Mortal Kombat but your opponent can continue to fight back until you manage to pull it off and win the round.
- Then finally specials are done by hitting a button and a direction similar to Smash Bros, so no QCF etc.
Both plot points per character. >.>I quite enjoy plot myself
Real shame some of the costumes are really badly design.
There's DLC fighters coming soon!I'm down to just unlocking poses and cutscenes. Probably take me a couple more days to get everything.
She looks normal for the first time ever
Download the v1.10 patch to access the Arcade Stick Support and the locked data for the Thief Arthur DLC. In order to unlock the additional character, you will need to purchase and download the DLC from the online store (i.e. PlayStation™Store or Nintendo eShop).
Thief Arthur will be available for 4.99 US/EUR, while the Arcade Stick Support Patch v1.10 will be available for free.
We apologize for the delay in release of these two additions and look forward to having these updates available for you to enjoy within SNK HEROINES Tag Team Frenzy soon!
Couldn’t help but laugh listening to the latest Giant Bombcast when someone inadvertently brought this game up.
Apparently “we didn’t talk about that game” and “it was intentional”.
Lol. Fast becoming the Giant Snowflakecast.
In your opinion what else does the game need other than a bigger roster to be worth the money?Oh wow so they confirmed the character is paid for? The game is so anaemic on content that's a slap in the face.
Wish they met on the middle ground and had the new characters for free with one costume, then the additional costumes are paid dlc.
In your opinion what else does the game need other than a bigger roster to be worth the money?
There has been an update to the release date timing for Thief Arthur. Originally the DLC for Thief Arthur was going to be made available on September 13, but now it will be available for download between the dates of September 19 or September 20 depending on the system region and console.
I looked over the reviews on Metacritic and some were just sad. This trend of shaming games for sexual content or even just fan service has really damaged reviews as a whole for me. Ever since Polygon gave Bayonetta 2 a 7.5 while going on and on about how offensive it was I just lost faith. The second I see words like "creepy" pop up in a review I tend to cut that whole site out of my reading list. I don't have a lot of sites left to read...It's a shame that the game is receiving such a prudish backlash. On the lewdness scale it's like a at most and the game actually does a really good job of fleshing out the characters and letting their personalities and relationship dynamics shine. The newcomers are way more endearing and interesting thanks to this game.
I looked over the reviews on Metacritic and some were just sad. This trend of shaming games for sexual content or even just fan service has really damaged reviews as a whole for me. Ever since Polygon gave Bayonetta 2 a 7.5 while going on and on about how offensive it was I just lost faith. The second I see words like "creepy" pop up in a review I tend to cut that whole site out of my reading list. I don't have a lot of sites left to read...
I bet it's going to happen with SoulCalibur VI, too.
Looks like Thief Arthur DLC will be free after all.
Thief Arthur will be available for 4.99 US/EUR, while the Arcade Stick Support Patch v1.10 will be available for free.
Oops, didn't see the part below.What do you mean? The blog says it will cost five bucks.