Augemitbutter
Member
i did it. got my first ragequit after 50+ ranked matches and some hate mail too.
https://www.youtube.com/watch?v=jDXLPP6jvNI
Man, I'm impressed people can pull off those combos on the DS4. I trip myself over using the freaking pad.
Koreans seem to be getting used to fighting Nakaruru. TGS event just ended and both Vash and Verna won vs Madkof.
Is there an archive?
https://www.twitch.tv/msf_thefist/v/88722157
Starts around the 1 hour 18 minute mark. 4 players but double elim.
https://www.twitch.tv/msf_thefist/v/88722157
Starts around the 1 hour 18 minute mark. 4 players but double elim.
Less than a month since release and these guys are already firing on all cylinders. The best level of play seen yet imo.
Some notes:
- The primary way they seem to deal with zoning and fireballs is just moving forward and blocking.
- These guys don't mess around with bad rolls. The vast majority of players maybe either throw the opponent or stick out a poke, these guys chase them down with runs and hops and land full combos.
- They need to nerf Mature's EX DP and/or EX fireball. The stupid pressure she can get going aside, the chip and guard damage she can stack up is silly. The DP was balanced in XIII, don't know why they messed it up here.
- Vash's Kyo is so damn impressive.
There are many things I found really silly here, reminds me of the XIII arcade version :
- You already mentioned Mature EX moves.
- Love Heart crouch C -> double sword -> super / neomax is so braindead easy and so little risk it makes no sense.
- Athena / K' damage is insane for such complete characters with insane zoning tools.
- The Bird !
On the other side of this coin, there are so many low tiers characters with moves not only really weak / impractical + high risk compared to the easy / delirious shit some of the high tiers got, I'm convinced balancing was not done when they launched and they're still working on it. 50 characters is no easy task.
I'm sure I forgot things in that list, but I expect MANY buffs/nerfs along the cast coming sooner than later.
It looks like people just aren't playing this game anymore online. This game requires way too much knowledge and netcode isn't suited for some of the stupidly complex motions and everyone I've played in ranked has been playing KOF way too long. Short hopping fiends.
Qcf to hcf and all their variants are just fucking stupid and unnatural.
There is nothing in KOF 14 that promotes learning the game through natural play. You HAVE to go to training mode to know what the specific timing for super and special cancels are.
The game doesn't just ask you to learn 1 character, but 3 at a time and their order makes or breaks a match.
The auto combo is of no help, you literally have to be a pixel away for it to even register.
The game is incredibly fun, but stupidly frustrating.
Shhh let's just keep crying about nakaruruOk so i wasnt crazy when i said K' is a stupid character. That tournament solidifies it.
K' needs buffs.
I'm not saying this as a K' player.
Also, buff Terry and Love Heart. Also, Yuri.
Been kinda all over the place with characters.
There is nothing in KOF 14 that promotes learning the game through natural play. You HAVE to go to training mode to know what the specific timing for super and special cancels are.
The game doesn't just ask you to learn 1 character, but 3 at a time and their order makes or breaks a match.
The game is incredibly fun, but stupidly frustrating.
K'全く勝てない。凄まじい程下手くそや...
ウーさんに見てもらいたい...教えてぐだざい...w
Really loving Beni in this, kinda happy with Benimaru / Kula / K' as a team for now. Been kinda all over the place with characters.
Me too and it's killing me. Need to pick a team and stick with it.
Me too and it's killing me. Need to pick a team and stick with it.
It looks like people just aren't playing this game anymore online. This game requires way too much knowledge and netcode isn't suited for some of the stupidly complex motions and everyone I've played in ranked has been playing KOF way too long. Short hopping fiends.
Qcf to hcf and all their variants are just fucking stupid and unnatural.
There is nothing in KOF 14 that promotes learning the game through natural play. You HAVE to go to training mode to know what the specific timing for super and special cancels are.
The game doesn't just ask you to learn 1 character, but 3 at a time and their order makes or breaks a match.
The auto combo is of no help, you literally have to be a pixel away for it to even register.
The game is incredibly fun, but stupidly frustrating.
Yeah, that's essentially what I am having a hard time with. I jump around to so many teams instead on concentrating on a few. Think I narrowed it down to Terry, Andy, Leona, Mai and King for now.
It looks like people just aren't playing this game anymore online. This game requires way too much knowledge and netcode isn't suited for some of the stupidly complex motions and everyone I've played in ranked has been playing KOF way too long. Short hopping fiends.
Qcf to hcf and all their variants are just fucking stupid and unnatural.
There is nothing in KOF 14 that promotes learning the game through natural play. You HAVE to go to training mode to know what the specific timing for super and special cancels are.
The game doesn't just ask you to learn 1 character, but 3 at a time and their order makes or breaks a match.
The auto combo is of no help, you literally have to be a pixel away for it to even register.
The game is incredibly fun, but stupidly frustrating.
Has anybody seen any good Kukri play? I've tried using him on my team since Day 1 and its just not working out for me, hes solely the reason why I'm losing the vast majority of my matches. You can't really zone with him since his projectiles don't even reach full screen and can be hopped over. Can't play footsies/neutral since his normals are either too slow/short. It's really hard to reliably AA the opponent especially during full jump. I can see where they we're going with him by having a character all about setups but i feel like hes put in a wrong game with how everyone can just hop around with random moves and not get punished for it. I'm really thinking about dropping him but i still want to give him more time.
yes, it's a fighting game
you have to learn the things to do the things
I really hate some of the crazy super move motions and ! agree that they are not practical at all and this is coming from someone who grew up on fighting games. Qcf to qcb to 360 motion to forward, back to qcf back to 720 motion isn't really practical for most people, especially if you have a laggy connection.
Yeah, learning 3 characters probably is overwhelming for most casuals. Sort of reminds me of Tekken Tag 2's requirement for proficiently learning two characters.
I like censored Angel better to be honest. :3Via SRK, Chinese version censorship:
Luong
Zarina
Mai
Angel
Jiggle nerf
Mai with the granny panties -_-
Via SRK, Chinese version censorship:
Luong
Zarina
Mai
Angel
Jiggle nerf
Mai with the granny panties -_-
Seriously, where are you guys getting these motions from? Show me two characters with ridiculous super motions. The most atypical motion in the game is probably f, hcf + button. Everything else is a one or two motion variant of qcf, hcf, qcb or hcb, all of which are a lot more practical/intuitive than the down-charge supers from SF past.
As for learning 3 characters, weird nobody complained about it with the versus games?
Angel looks good no matter whatVia SRK, Chinese version censorship:
Luong
Zarina
Mai
Angel
Jiggle nerf
Mai with the granny panties -_-
As for learning 3 characters, weird nobody complained about it with the versus games?
Yeah, that's essentially what I am having a hard time with. I jump around to so many teams instead on concentrating on a few. Think I narrowed it down to Terry, Andy, Leona, Mai and King for now.
Sheeesh, that's pretty bad. Xiao Hai is still the undisputed king in 98' though, at least from what I heard and remember.Set spoilers:
Xiao Hai basically got owned for the most part, only won three matches and in most matches couldn't even get to Koukou's anchor character.