The Last Guardian re-revealed at E3 2015! Up Yours Y2Kev!

I told y'all weeks ago that if this game showed up, a lot of people soley hyped by the mystique of "the lost game from a legendary creator that people on message boards want to see" that they'd be blindsided by a PS3 remastery looking thing with Ico-ish gameplay that a lot of people in 2015 will think looks more awkward than novel.

I mean, if you liked Ico, more power to you, but this was always an inevitable outcome.

Ico was old when this game was even conceived, I didn't see Ico gameplay watching this, Rough as it looked visually, the gameplay was pretty clean, anyone who has been following this game from day one was ready for how it would look, of course they weren't going to rebuild the engine from the ground up, all we've wanted from the beginning was for this game to be finished. And that is happening.
 
The game looks magical to me. I love ICO and SOTC. And this game has the same eerie atmosphere. I love the animations, scale of the environments and the art direction.

I need this.
 
I dont get some people on gaf, we wait six long years for this only to come across comments complaining about the visuals and the game play. I mean come the fuck on, the game looks just as amazing as it did when it was first revealed.
 
I dont get some people on gaf, we wait six long years for this only to come across comments complaining about the visuals and the game play. I mean come the fuck on, the game looks just as amazing as it did when it was first revealed.

It's an inevitable byproduct of a game who has been hyped for a long time.

For instance, it will be exactly the same for Half Life 3, whenever this is revealed. It could be the best fanciest RPG in the generation, of all time even, but it still would raise "concern" just because the time waited can't compensate for people's wild expectations, not that they could formulate most of these expectatiosn in the first place.

I'm mostly sneering at the complaint that The Last Guardian looks like The Last Guardian we saw and wanted 6 years ago. Yeah it looks like a ps3 game. A ps3 game is what I bloody want, late or not.
 
Uhm.. Sorry if this was mentioned, but the background on Ueda's new studio website is quite.. interesting?

DzV5O5d.jpg


Does this.. look.. familiar?
 
I mean, yeah, but what makes you so sure it's not the boy?

You raise a good point, with that I wonder if the bad guys are hunting Trico or if they are really after the boy or both of them.

If the the Guardian is the boy they could have a air bender and sky bison relationship going on were each guardian gets there own cat-bird. Jeez I need to see more of this game.
 
While there is a niche for atmosphere heavy games with minimal gameplay, as evidenced by Gone Home and Dear Esther, its not what I'm looking for. Shadow of the Colossus was a beautiful game dripping with atmosphere that also had fun and unique gameplay. I can't name another game where the objective is to climb massive golem like entities and slaughter them one by one. But The Last Guardian... the gameplay just looks derivative and by the numbers. Push a cart, trigger and event. Jump from one platform to another. The atmosphere might be something you could lose yourself in, but for me personally, and I'm sure for many others in the thread, without engaging gameplay the quaint and peaceful atmosphere lends itself to boredom instead of tranquility.

I understand what you're saying, but derivative? From a 6 minute gameplay clip? Ok. You did the same push stuff, pull levers mechanics in both Ico and Shadow of the Colossus. The vast majority of the reason why those games are as loved as they are is because of the atmosphere, and the emotional connection you form with Yorda and Aggro/The Wanderer during the game. Shadow of the Colossus is a clunky game, gameplay wise, but yes, it is unique, and it's one of my favorite games of all time, but the gameplay was, for me, at least, secondary to how lost I got in the world.

The demo for the Last Guardian captivated me from beginning to end. I couldn't stop staring at the environments, the art direction, the detail, and me and my wife were both speculating as to what the setting of the game was, if it was before or after Ico and SOTC, or if the cat/dog/bird thing was a creature that eventually becomes a colossus. The mystery and amazing art direction is why we're so excited for Team Ico games. I refuse to judge a game based off 6 minutes of gameplay, and I remember feeling similarly underwhelmed when Shadow of the Colossus was first revealed. I remember thinking it would never compare to Ico, and when I finally got the finished product, I was blown away.

While I don't have any expectations for how I'm going to feel concerning TLG, I'm reasonably confident that the game will move me in an emotional way, and wow me with its stunning art design. For now, that's enough for me.
 
I dont get some people on gaf, we wait six long years for this only to come across comments complaining about the visuals and the game play. I mean come the fuck on, the game looks just as amazing as it did when it was first revealed.

The actual people who waited all that time and who are hardcore fans of Ico and TLG are completely satisfied with what the presentation. I actually teared up during the live reveal. And I had to fight actual sobs the second time around when I watched the trailer hours after.

The people trying to piss on the parade are people who never played and/or loved and/or understood Ueda's games. They just heard about it because we've been trolled for 6 years but they have no fuckin clue.
 
I like how this reveal shed a lot of light on many previous comments/rumours.

Ueda's "creative contribution" was finished long ago, with his creative gen studio means this is very much a Mistwalker situation, where Ueda is the creative force, but Japan Studio are the code grunts. So probably while the game was rebooted to PS4 in 2012, full development still didn't start until end of 2013, until after Knack and Puppeteer shipped.
 
Game looks awesome

I dont know how anyone could watch that demo and not be engaged

Team Ico masters at drawing out emotion through gameplay animation...

Shame that this game went through the hell it did but I look forward to finally playing it
 
While there is a niche for atmosphere heavy games with minimal gameplay, as evidenced by Gone Home and Dear Esther, its not what I'm looking for. Shadow of the Colossus was a beautiful game dripping with atmosphere that also had fun and unique gameplay. I can't name another game where the objective is to climb massive golem like entities and slaughter them one by one. But The Last Guardian... the gameplay just looks derivative and by the numbers. Push a cart, trigger and event. Jump from one platform to another. The atmosphere might be something you could lose yourself in, but for me personally, and I'm sure for many others in the thread, without engaging gameplay the quaint and peaceful atmosphere lends itself to boredom instead of tranquility.

If you have truly played Team ICOs previous games you would know more than anything that you simply cannot judge their games at face value, which you are doing right now. Yoshida said in an in preview that the gameplay was pre-recorded because Trico was that unpredictable it would make a live demonstration more complicated. What you saw were the simple puzzles but you fail to account hat Trico is NOT scripted and requires full attention from your character in order to progress. Go read up Eurogamer's recent interview explaining his last preview at a closed door session.
 
Yup. Could be both even, but they won't make it to the end credits together, it's a given.

Yeah, it is given that you never played Ico or SotC where both endings are super happy with Deus Ex Machina just to make it possible. People these days, always looking for tragic endings even where there are none to be found.

It is so easy to find out who played Ico and/or SotC here.

I'm gonna go with the hypothesis that it's not the same character because the horns are different and that it might be Toriko's parent, possibly killed by the same people/things that stabbed him with spears.

Yup, that is how I view it too.
 
I was watching yesterday (again) E3 demo. Son came to me and sat by me and watched this whole thing completely stunned. I swear he didn't even takę a breath. All his body was like " HOLY SHIT". After the end first he wanted me to buy it now, then he wanted to see it Once more time, then once more...Today we start to playing ICO :) He's 4,5.
 
Not sure if this has been posted, but AV Club has some impressions from a private demonstration with more details about TLG.

http://www.avclub.com/article/how-last-guardian-plans-form-kinship-between-boy-a-221051

- goading Trico with petting, feeding and pulling out spears
- the tail grab sequence is not automated
- climbing mechanics are similar to SOTC

Just some interesting details that might not have come through in the E3 presser.

Apologies in advance if posted already.
 
Not understanding the complaints about the graphics. Considering this is based off a build that probably started BEFORE 2009, and seeing how intense the physics effects are in the game (which are only now starting to show up in games like Uncharted 4) combined with how lifelike and expressive the animations and AI are, its seems more than plausible that the vision for what this game is was constrained by the limitations of the PS3.
 
Yeah, it is given that you never played Ico or SotC where both endings are super happy with Deus Ex Machina just to make it possible. People these days, always looking for tragic endings even where there are none to be found.

It is so easy to find out who played Ico and/or SotC here.



Yup, that is how I view it too.

...? Ico has indeed an happy ending, in a way that is approprieted to its fairy tales atmosphere, but I really didn't see how the SotC ending can be see as SUPER happy ... or even simply happy.
As for the skeleton, I think it's clear that is pretty old, and it's probably used as a testimonial of past generations of bird-cats.
 
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