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The Last of Us (Naughty Dog): Hold One Second

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Jme

Member
I'm going to repost my work of art

qdprvdgwij.jpg


Well done artwork. I mistook it for the real girl and had to double check because I didn't remember her looking that similar to Ellen... Good job (you creepy weird bastard).
 
Person invents game in their own head and skews their expectations so badly that anything a dev actually reveals about their own IP is a disappointment.

Thats exactly NOT what Im saying. In fact Im hopeing to be proven wrong.

The unstated assumption is that Naughty Dog is just shitting this game out.
All this is based on a 3 minute trailer without gameplay and baseless conjecture.

You know what I would like?

An open-world pirate game with great melee combat and exploration and a compelling narrative structure the way Naughty Dog has done in their last two games.

And because The Last of Us isn't that this game is shit.

Or I accept that they wanted to make this game because it's the right fit for their studio right now.

I can see youre implying that Im rushing to conclusions. Im just hopeing its not an another meaningless zombie shooter despite ND being behind this.

Granted We know barely anything about this game so far, hopefully the game will prove to be more exciting than the minor details we know thus far.

A little OT but if this were a pirate themed game, I'd love see that happen.

But in this case I was merely brainstorming and speculating on the already preset theme of zombies.
 
Yeah, the NT hate here is crazy. Haven't all of their games reviewed quite well? I enjoyed Heavenly Sword as a kind of pre-God of War III era distraction.
 

Auto_aim1

MeisaMcCaffrey
I loved enslaved. Didn't know we hate it so much :(.

Well, I kind of enjoyed it as well. Loved the soundtrack. Sawhney really did a great job on it. But there were some serious technical issues with the game, which kind of ruined the immersion a lot. It looked nice in some places, and had some diverse locations, but the visuals weren't that consistent. In games such as these I expect the controls to work really well, but the input lag issues from the demo were present in the final game as well. I played it on the PS3, and you know how it is with UE3 games.

But it's a decent game that warrants a single play-through, at least.
 

benny_a

extra source of jiggaflops
A little OT but if this were a pirate themed game, I'd love see that happen.
I'm not kidding when I say that I wish that my favorite game/theme should be done by one of my favorite developers.

I'm very happy with Uncharted 2 + 3 so I have no problem with them making a game they want to make.

I didn't know I wanted to play an India Jonesesque game before playing Uncharted either. So maybe this game will do the same for me as Uncharted 2 did.
 
My fingers are cross by survival they don't mean shoot everything that come at you befor it bites your head off every sec, hope they a good confidence
 

Cruzader

Banned
Excuse me? Well at least I know youre certainly are a bad judge of character. If it doesnt turn out the way Im suggesting it, I will eat my crow, and if it does you will eat yours.





Im sorry guys, I am hopeful ND will make a good game (and I believe it will be a quality experience). But I also want them to be more ambitious. In a post-apocalyptic setting with zombies network play would provide many possibilities.

I want to see them expand on the idea of a 'zombie' infested world. Make it truely feel deserted/isolated, fighting to survive on scavenging.

Theres no doubt that ND are excellent developers, they got their expertise in singleplayer games. But I'd also hate to see them be stuck and waste their talent developing linear products with a lack of freedom.

Some pages back I kinda made a quick list of what I'd like this game to be like...



I'd buy the shit out of a game like this if it were made by ND. Wouldnt you like to see something like this by ND?

Why am I even defending this?? Is it really that bad to see ND make more of themselves? come on...
Um You may what to drop your expectations by a ton guy. I don't know why ND all of the sudden needs to make the "perfect" game for YOU to be a worthy game in the industry.

I'm sure they won't do what you wish for and you'll end up shitting up this game.

Some of you are freaking crazy. All I expect is a great IP/game from ND. I don't go maniac with my wishlist of things that will not be done on games. All I want is something that resembles a fun game with alot of ND's known love. Nothing more nothing less.
 
The amount of dreadful hyperbole shown against one guy here is shameful.
May he be responsible or not by all the bad design choices of Ninja Theory's games, he will have to fit the mindset or general guideline of ND's work. And even if he comes from a bad game background that doesn't indicate his true quality of work.
Shitting on him (and Ninja Theory) like this is pathetic and those who did it should sincerely apologize.
 

Amir0x

Banned
Shitting on him (and Ninja Theory) like this is pathetic and those who did it should sincerely apologize.

Gaming is not a charity or a religion. Ninja Theory is an awful developer and there will be no apology for a company that makes nothing but bad games. I spent money on their products, I get to shit on them when they suck. That's the deal they (and any other developer) makes when they decide to make a game.

I agree with you that it's unfair to try to claim this Enslaved Lead Designer can ruin this game, I highly doubt that one guy would have enough influence to do that. But given that this guy is being noted in the title and being highlighted at all says he has some important influence, and so it's no surprise why it causes SOME hesitation. I'm pretty sure Naughty Dog will be able to reign in the bad qualities of his time with Ninja Theory development, however. I just hope Naughty Dog can reign in the bad qualities of Naughty Dog development for this game ;)
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I'm going to repost my work of art

qdprvdgwij.jpg

Nathan Drake is afraid of clowns. True story.

Looks like people are excited. :)

This announcement got by far the biggest thread.

This is my most anticipated game now, by a fair margin... I'm stoked.

Gaming is not a charity or a religion. Ninja Theory is an awful developer and there will be no apology for a company that makes nothing but bad games. I spent money on their products, I get to shit on them when they suck. That's the deal they (and any other developer) makes when they decide to make a game.

I agree with you that it's unfair to try to claim this Enslaved Lead Designer can ruin this game, I highly doubt that one guy would have enough influence to do that. But given that this guy is being noted in the title and being highlighted at all says he has some important influence, and so it's no surprise why it causes SOME hesitation. I'm pretty sure Naughty Dog will be able to reign in the bad qualities of his time with Ninja Theory development, however. I just hope Naughty Dog can reign in the bad qualities of Naughty Dog development for this game ;)

The attacks on the guy are neogaf at its worst.
 

nib95

Banned
The amount of dreadful hyperbole shown against one guy here is shameful.
May he be responsible or not by all the bad design choices of Ninja Theory's games, he will have to fit the mindset or general guideline of ND's work. And even if he comes from a bad game background that doesn't indicate his true quality of work.
Shitting on him (and Ninja Theory) like this is pathetic and those who did it should sincerely apologize.

Or we just ignore the people who make such comments and retain a mental memoir of the carnival of stupidity that they proudly ushered in to whilst dressed as the host clown.

Look, not everyone gets a job at a AAA developer straight away. Sometimes people duke it out at the smaller fish, with lesser budgets, on less prominent games etc, to build up their CV, gain some experience, grab a chance at doing what they love. As you mentioned, past games (especially early on in ones career) are most certainly not always inductive of a developer or designers capabilities. In any case, Enslaved is good game for any developer to have on their resume imo.
 
Huh -- Enslaved designer is working on this? No wonder I thought it looked a bit like Enslaved's early environments.

If I were to judged based *solely* on the team here, like everyone else seemed to be doing when they started gushing about how the Uncharted 2 director was directing the game, I'm not getting warm fuzzies anymore.
 

benny_a

extra source of jiggaflops
I'm pretty sure Naughty Dog will be able to reign in the bad qualities of his time with Ninja Theory development, however.
I think this argument has basically been deflated by the Damnation link that was posted earlier.
According to what I've heard before he was even the lead on the train level. It's by far, anecdotally, the most commonly cited impressive and fun level in the game.
And that's from someone that previously only worked on a game rated 36 on Metacritic.

I would suggest people relax in regards to this allegedly horror of the industry.
 

SkylineRKR

Member
I loved the post-apocalyptic world of Enslaved (until you hit the canyons, that is), so I don't mind that designer being on board!
 

Amir0x

Banned
The attacks on the guy are neogaf at it's worst.

Are you saying people involved in high profile positions in game development should have no responsibility for what they make? They should be free from criticism? I'm trying to parse what you're saying here. Almost everyone who is making an issue is saying "God Enslaved SUCKED, if that guy had a major role on Enslaved and a major role in Last of Us that's probably a negative!" That's the worst of what they're saying. I personally doubt he'll be able to exert enough influence to corrupt anything, but at worst people are saying "his influence definitely isn't a good thing, that's for sure."

It's not a personal attack on him, it's an attack on his body of work which IS fair game.
 
i cant blame ND for that. Its hard to work at ND, with all those Game of the year awards clustering the work desk.

Its got to make you feel a little easier at your job.

"We can get GOTY by making platforming automatic and challenge free? Well, shit, fuck this platforming engine I was making, I guess we should just keep making Nathan Drake's eyes prettier. That's what important, I guess >_>"
 

Chairman Yang

if he talks about books, you better damn well listen
Joke post?

80% of those aren't high-profile, there are quite a few unreleased games in that list of yours, the list has games like Monkey Island 2 (lulz @ it being a "zombie game") plus I think he meant this generation in particular. That list is awfully short for having a lot of small indie games & some DLC as well as spanning a multitude of decades & genres.

For this generation, there's Dead Rising (which is a zombie hack 'n slash), Dead Space & Resident Evil 5 (which are action/adventure games), Dead Island (first person open-world stuff) and Left 4 Dead (coop orientated FPS) + a few twin-stick shooters on PSN/XBLA. How people get "OMG SO TIRED OF DEM ZOMBIE GAMES" when many have probably not even played all of those yet they probably cream their pants with the mention of Sequel X to Generic Franchise Y.

Last of Us looks really good. Sure, the setting isn't the most original around (kind of like a mix of The Road & I Am Legend), but then again, people have suggested Naughty Dog should've made a game with a scifi or medieval setting, as if those would be original at all. Seriously, being original isn't the most important thing (if it was, Skyrim would be the worst game in existence), it's how well you execute what you try to do that is important. It's not like Crash Bandicoot, Jak & Daxter or Uncharted were original. Naughty Dog just executed them really well, which is why people love those games.
There were very few plastic instrument games released this year (or last year). Does that mean a new plastic instrument game with no original gameplay details released shouldn't be slammed as derivative? There's an ample volume of zombie-themed games out there, given the narrowness of the concept.

And execution isn't everything. Concept and setting are important too. Modern Warfare 3 is executed virtually identically to Modern Warfare 2; does that make it as good? No, because the basic conceit of the game is incredibly boring at this point.
 
Gaming is not a charity or a religion. Ninja Theory is an awful developer and there will be no apology for a company that makes nothing but bad games. I spent money on their products, I get to shit on them when they suck. That's the deal they (and any other developer) makes when they decide to make a game.

I agree with you that it's unfair to try to claim this Enslaved Lead Designer can ruin this game, I highly doubt that one guy would have enough influence to do that. But given that this guy is being noted in the title and being highlighted at all says he has some important influence, and so it's no surprise why it causes SOME hesitation. I'm pretty sure Naughty Dog will be able to reign in the bad qualities of his time with Ninja Theory development, however. I just hope Naughty Dog can reign in the bad qualities of Naughty Dog development for this game ;)

I was speaking more of shitting on the guy. Ninja Theory went from a mediocre game to a bad game and they are moving to their third and this time it is a high profile franchise. I feel it is a bit to soon to dismiss them (people that work there) as worthless trash.
I know the chances of DmC being total crap are high, but still.

And if ND decided to bring him in, some good they must have seen. And yes, hopefully ND can surpass some of their shortcomings too.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Are you saying people involved in high profile positions in game development should have no responsible for what they make? They should be free from criticism? I'm trying to parse what you're saying here. Almost everyone who is making an issue is saying "God Enslaved SUCKED, if that guy had a major role on Enslaved and a major role in Last of Us that's probably a negative!" That's the worst of what they're saying. I personally doubt he'll be able to exert enough influence to corrupt anything, but at worst people are saying "his influence definitely isn't a good thing, that's for sure."

It's not a personal attack on him, it's an attack on his body of work which IS fair game.

You really have no fucking clue what the guy did on that game, or the qualities Naughty Dog saw in him when they hired him.

You're spitting venom at someone you really know nothing about. It makes you look stupid.
 
ND's thread is a monster

EPIC's thread is a wasteland.

:)
One is a AAA full retail console exclusive with high quality assets, the other one doesn't even have a publisher yet, hasn't been confirmed for any platforms and it's looking very much like an XBLA game... no surprise there.
 
TOTALLY INTERESTED IN THIS!!!!

Coming from Naughty Dog, I know it can't go wrong! And that teaser trailer is totally awesome! It's like a game from I Am Legend and that's cool!

Will keep this under my super duper radar!
 

Amir0x

Banned
I was speaking more of shitting on the guy. Ninja Theory went from a mediocre game to a bad game and they are moving to their third and this time high profile franchise. I feel it is a bit to soon to dismiss them (people that work there) as worthless thrash.
I know the chances of DmC being total crap are high, but still.

And if ND decided to bring him in, some good they must have seen. And yes, hopefully ND can surpass some of their shortcomings too.

I agree. I do.

Let me just go over my train of thought here.

Clearly, the idea that the Enslaved Lead Designer is working on this game is being highlighted as an important factor, right? In this topic it's listed in the title, and it was called out on the twitter. It's one of the few bits of information we currently have on this game. As one of the first things chosen to be highlighted, we can assume that he has some basic influence on how the game goes. Whether it's major or not, we don't know.

So how to take it? Well if you know his body of work, the worst way to take it is "this is probably a bad thing." That's the extreme in this topic, the worst anyone has really implied.

The next way to take it is "god the games he worked on blew, but I don't think he'll be able to influence the product enough to negatively impact Last of Us. At the very least Naughty Dog will be able to change his habits into something positive." That's the way I think.

And the last way is "I really liked Enslaved, so I think this can only be a good thing." (Variance is "I'm not sure it'll be a positive or negative impact one way or the other). This is the way a few others think.

All are taking assumptions based on their experience with past products. It's really a little silly to act like it's being 'mean' to this guy. If we pretend like these guys have absolutely no influence whatsoever, then I think it's kind of fucked up to think that way about their positions. They are obviously important positions within a company. I think their positions deserve the respect to feel they can have some influence one way or the other. The question is how much influence and in what direction...

Evolved1 said:
You really have no fucking clue what the guy did on that game, or the qualities Naughty Dog saw in him when they hired him.

You're spitting venom at someone you really know nothing about. It makes you look stupid.

Oh I see, pass by ignorance. Well, I don't think there is a single aspect that is good about Enslaved, save maybe some color usage and facial animation, so unless he worked on that, it's safe to assume he worked on something terrible.

However, the venom being spit is at his body of work. The news is out there and, as you can see from the above I posted, there are only a few viable ways to take it and all are correct. Trying to absolve him of responsibility for his body of work is absurd and just wanky bullshit. More of this "we need to circle jerk everything" philosophy where we must tread lightly else we hurt someone's feelings.
 
In Chapter 21, the player must get to their ally’s truck. To do so, they platform along a convoy driving up steep mountain roads. This was an especially challenging level to develop since it went into production only a few months before our ship date and was orders of magnitude more complex than the Train. More than 15,000 lines of script had to be written for this 3-minute sequence.

Ok, the man clearly knows what the fuck he's doing in these Naughty Dog games. Can we stop shitting this thread up with more Ninja Theory garbage, please?
 

Loudninja

Member
Ugh my head hurts.

Just because one guy is working on a game you didn't like doesn't mean he has no talent, obviously ND saw something in him.
 

jax (old)

Banned
You really have no fucking clue what the guy did on that game, or the qualities Naughty Dog saw in him when they hired him.

You're spitting venom at someone you really know nothing about. It makes you look stupid.



is anyone really surprised that Amir0x is using 1 guy. 1 game to question the quality of this game? He's a troll

I'm not.

stop quoting him and the more people add him to the ignore list the better.
 
I like how my "looks like Enslaved" comment from early on in the thread got a biting reply from a ND individual... only to then be revealed that the Lead Designer worked on... Enslaved? Oh the irony.
 

jax (old)

Banned
I like how my "looks like Enslaved" comment from early on in the thread got a biting reply from a ND individual... only to then be revealed that the Lead Designer worked on... Enslaved? Oh the irony.

1 designer worked on enslaved.

he was the lead designer on enslaved. He's not the lead designer on LOU
 

gofreak

GAF's Bob Woodward
Clearly, the idea that the Enslaved Lead Designer is working on this game is being highlighted as an important factor, right?


Err...by who? The guy just told his followers on twitter he was working on the game. GAF just happened to pick up on that. This isn't a case of 'FROM THE MAKERS OF ENSLAVED' billing by Sony or ND.
 

Amir0x

Banned
is anyone really surprised that Amir0x is using 1 guy. 1 game to question the quality of this game? He's a troll

I'm not.

stop quoting him and the more people add him to the ignore list the better.

no, but we're all really not surprised you don't know how to read. Par the course for Jax. Since in not one post did I use him to question the quality of the game. In every post my comment is "I doubt he'll have the ability to influence the quality one way or another."
 
I agree. I do.

Let me just go over my train of thought here.

Clearly, the idea that the Enslaved Lead Designer is working on this game is being highlighted as an important factor, right? In this topic it's listed in the title, and it was called out on the twitter. It's one of the few bits of information we currently have on this game. As one of the first things chosen to be highlighted, we can assume that he has some basic influence on how the game goes. Whether it's major or not, we don't know.

So how to take it? Well if you know his body of work, the worst way to take it is "this is probably a bad thing." That's the extreme in this topic, the worst anyone has really implied.

The next way to take it is "god the games he worked on blew, but I don't think he'll be able to influence the product enough to negatively impact Last of Us. At the very least Naughty Dog will be able to change his habits into something positive." That's the way I think.

And the last way is "I really liked Enslaved, so I think this can only be a good thing." (Variance is "I'm not sure it'll be a positive or negative impact one way or the other). This is the way a few others think.

All are taking assumptions based on their experience with past products. It's really a little silly to act like it's being 'mean' to this guy. If we pretend like these guys have absolutely no influence whatsoever, then I think it's kind of fucked up to think that way about their positions. They are obviously important positions within a company. I think their positions deserve the respect to feel they can have some influence one way or the other. The question is how much influence and in what direction...

Is it okay for me to link his blog since it's public?
http://lifeofadesignmonkey.blogspot.com/ If not I'll edit the link.

He is a game designer at ND, not a lead designer, so the highlight maybe just came because someone tweeted about his addition to the staff and his previous position.

And you clearly have a different perspective reading the posts, and I understand that, but some of the posts (should I quote them?) are at the least ill-spirited and sour towards the fact he was Lead Designer in Enslaved.

No they didn't. They went from alright game to alright game. I swear it seems like some people here only have 3 ratings for games, 10, 5 and 0.

Well for me mediocre is a game that is far from total crap but far from greatness. A solid effort, hence mediocre. That's what I thought Heavenly Sword was, given I played a couple years ago. Andy Serkis and the graphics were highlights though. While Enslaved I honestly have not played more than the demo. I said bad, because while it didn't felt like the worst game ever, it felt bankrupt in actual game aspects. Maybe if the demo had sold me on the game, and I actually played it from beginning to end, I'd rate it better, but as it stands can't say much.
 

benny_a

extra source of jiggaflops
FYI:
He wasn't the guy at Ninja Theory (Enslaved). Jacob Minkoff's name came up as he is a designer that came from a much much worse game than Enslaved (metacritic average) and made the best levels in Uncharted 2.

If someone from a much much worse game can make the best levels in 2009's GAF GOTY I think you deserve to give a single individual the benefit of the doubt.

Amir0x isn't criticizing individual contributions, he is poisoning the well with what I think not very good arguments in light of the above counter-example.
 
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