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a fix for people who bought it. I didnt so cant test.
Almost same here. 1080Ti and i7-7700K. Want to run it at 1440p with mid-high settings. Did the same with Returnal and got a solid 60 fps.Is anyone near my specs? i7 7600k and GTX 1080. Just looking to run 1080p/60 with a mix of medium and high.
Just buy a PS5. It works fine every time.
 
	There's crashing in RE4 on PS5?Unless you want to play Resident Evil 4
Good to know as I am a fellow 7900xt owner too. 16gb of RAM tho so gonna see if that matter for scienceMy experience so far.
7900XT
Ryzen 7700X
32GB DDR5 6000hz (using almost 20GB)
Windows 10
VRAM is just over 14GB at native and just over 13.5GB in FSR quality.
I'm playing in 1440p, everything defaulted to Ultra settings. Ultra is overkill, so I'll likely drop some settings down for a higher frame rate.
Opening area was around 100fps
Once I got into town it dropped into the 70s
Opening area with Tess
Native: Mid 80s
FSR Quality: 100fps
Balanced: 102-105fps
Performance: 110fps
Ultra Performance: 120fps
Seems to be running well for me.
Good to know as I am a fellow 7900xt owner too. 16gb of RAM tho so gonna see if that matter for science
 nvidia.custhelp.com
						
					
					nvidia.custhelp.com
				Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down more of the weaponry of The Last of Us Part 1, including Joel and Ellie's hunting rifle, the shotgun, and the makeshift Flamethrower.
0:00 - Opening
0:27 - 9mm Pistol
3:06 - El Diablo
4:52 - Hunting Rifle
6:12 - Pump Shotgun
7:48 - Assault Rifle
10:57 - Flamethrower
13:09 - Ellie's Pistol
14:21 - Military Sniper
16:50 - Ending
 Jonathan Ferguson, a weapons expert at the Royal Armouries Museum in the UK, is analyzing the post-apocalyptic arsenal of Joel and Ellie in The Last of Us Part One.
 Jonathan Ferguson, a weapons expert at the Royal Armouries Museum in the UK, is analyzing the post-apocalyptic arsenal of Joel and Ellie in The Last of Us Part One. Jonathan is breaking down the guns used in the game and commenting on their realism.
 Jonathan is breaking down the guns used in the game and commenting on their realism. The first gun shown is a Browning High Power GP35 or compact variant with differences such as the grip shape and a shorter length.
 The first gun shown is a Browning High Power GP35 or compact variant with differences such as the grip shape and a shorter length. The recoil control in the game is not great, but the graphics have been bumped up, showing a lot of detail, such as the rifling grooves in the barrel.
 The recoil control in the game is not great, but the graphics have been bumped up, showing a lot of detail, such as the rifling grooves in the barrel. The second gun shown is a mystery gun that does not seem to be based on anything real, and it appears homemade or made in a workshop.
 The second gun shown is a mystery gun that does not seem to be based on anything real, and it appears homemade or made in a workshop. The mystery gun has a frame that looks like it's made out of a U-shaped piece of metal and is break open.
 The mystery gun has a frame that looks like it's made out of a U-shaped piece of metal and is break open. The third gun shown is a bolt-action rifle based on Remington 700 with electronic trigger and an LED in the stock to show battery power.
 The third gun shown is a bolt-action rifle based on Remington 700 with electronic trigger and an LED in the stock to show battery power. Jonathan is commenting on the design, creative liberties taken, and features of each gun shown in the game.
 Jonathan is commenting on the design, creative liberties taken, and features of each gun shown in the game. The firearms expert comments on the design of the gun held by the game's character, noting that the grip is not a perfect fit in her hand and the fingers appear to clip through the gun slightly.
 The firearms expert comments on the design of the gun held by the game's character, noting that the grip is not a perfect fit in her hand and the fingers appear to clip through the gun slightly. The gun being analyzed is an Accuracy International Arctic Warfare Magnum (or something very similar to it) without a thumb hole stock, and missing various parts such as the scope and magazine.
 The gun being analyzed is an Accuracy International Arctic Warfare Magnum (or something very similar to it) without a thumb hole stock, and missing various parts such as the scope and magazine. The gun has a folding stock that presses the catch and falls for transport, and locks into itself. The expert points out that the missing pieces ironically make it look more like the gun in the game.
 The gun has a folding stock that presses the catch and falls for transport, and locks into itself. The expert points out that the missing pieces ironically make it look more like the gun in the game. There are some differences between the real gun and the one in the game, such as the tiny and straight bolt handle on the game gun compared to the larger, cranked one on the AI.
 There are some differences between the real gun and the one in the game, such as the tiny and straight bolt handle on the game gun compared to the larger, cranked one on the AI. The AI is a British military firearms maker, and it's nice to see them represented in the game.
 The AI is a British military firearms maker, and it's nice to see them represented in the game.Just encountered the most difficult part of the game so far.
Oh yeah that was stupidly annoying on PS5. Did you try to turn off puzzles in accessibility options?

