If you think season 8 or even season 7 is what killed the show I think you are completely wrong. GoT had terrible writers and was making huge mistakes since the early seasons where they decided to completely abandon books 4+5 and start writing complete nonsense that wasn't internally consistent and made no sense (TV only watchers were usually so confused that they didn't see that nothing made any sense). It was obvious from the get go that D&D were bumbs just coasting on the strength of the book and once they were sure of themselves they started writing their own abomination of a fanfic (fanfic made by someone that didn't even read the books apparently).
TLoU2 is nothing like that, it's a completely different type of story, it's way more streamlined and way more focused. Druckmann wrote the first one too so if he was a hack why didn't it show up there? It's like being pissed that Ned ended up where he ended up and then giving up on the books or reading it completely soured by what happened.
How is TLoU2 barely coherent? Were you confused by the editing? I never felt that. I think the games is also very conscious of what it shows you and what it doesn't and what assumptions you are likely making and it plays around that.
Oh no, GOT was clearly dying by around Season 5, but the actual seeds of its destruction can be seen as early as Season 2. I used Season 8 as an example because it was the most obviously bad, and I didn't want to get into a debate by using Season 5. The same problems I am talking about can be seen there, things just happen without the groundwork needed to make them feel as if they should.
And if you want to talk about Ned vs Joel... well you aren't going to like where it goes. Ned's death was the exact opposite of a cheap shock death. There are several moving pieces that are put into place to make it happen, it is shocking, but looking at the people who are involved it is the only way it could have gone. Not one person in the lead up to it acts in any way out of character, and it plays fair with the audience the entire time. People make mistakes but those mistakes are direct offshoots of their characters. He didn't randomly get caught by a pack of Greyjoys out for revenge while he was out on a hunt. Martin is a prime example of how to set up and deliver on twists and shocks, and TLoU2 does not do this at all. AT ALL. I compared it to GoT TV for a reason. It even has its teleporters for fucks sake.
Also Druckmann was not in complete control of the story in TLoU1, he just wasn't. I mean he wanted it to be Tess chasing Joel across the US for revenge with Ellie having her first kill by killing her in the end. And I never say the man isn't talented in either case. He has a great ear for dialog, (in part 1 especially) and even in this game a few scenes are VERY well done. But the structure is just off. There is both too much and too little story, in that Seattle is overstuffed, and the opening and ending acts are anemic.
The game is barely coherent in that events happen simply because they have to and characters and situations are contrived to make them. Essential story set up in Jacson was cut to make the big even happen earlier, everything after Seattle is rushed to all hell with next to no connective tissue (and that is my favorite part of the game) Major characters simply vanish and reappear whenever and wherever. This wasn't a difficult story to tell, but Druckman was too clever by half in how he told it and the work itself suffers for it.
The only thing remotely interesting to me here would’ve been Jackson becoming a hub and more Santa Barbara. Ellie going to the island would’ve just been more backtracking which i hate a lot. I also don’t know if the dance scene opening up the game would’ve felt right
Oh don't get me wrong, Seattle was already too long. More time there... I think I might have shot myself. As it is you can cut Seattle entirely for Ellie and nothing really changes. It exists to further Abby and nothing else.
As for the rest. I think that dance just does not work at the end of the game. It was written and shot as an intro to the characters, there is a reason ND showed it as their first real trailer for the game. Look how awkward the dialog is when Jessie picks up Ellie, you have to say exactly what happened the night before to someone who was ALREADY THERE. Similarly most of the flashbacks are not needed. Abby's especially are awful. Joel and Ellie flashbacks at the very least resolve the question at the end of TLoU1. And Abby's parents being killed by Joel in his hunter days would have been FAR more powerful in creating moral ambiguity. At least Abby would have a point then.
Jackson and Santa Barbara as not just gameplay locations but places for the story to breathe are sorely missed. Nearly all of Abby's character development happens off-screen, I don't mind the flashbacks for the most part but the only one I think is actually justified as a flashback is the final one.