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'The Last of Us: Remastered' coming to PS4, July 2014, [1080p, targeting 60 fps]

Raoh

Member
You make it sound like you need to link Facebook for the clan/village thing. Facebook just names the villagers after your friends.

Correct but you you have to link your facebook account to your psn account. That's how it knows what to pull. I also created a gaming group list and if psn ever does have to post anything or rewards you for facebook posts it goes to that friends list and never to any other public groups.

Okay. I am looking for tactical chatter - let me know what you see, lets cover, lets plan flaking. You know, talking in the game-verse.

I am sorry for the absence of push to talk for your sake, man :)

Tell me, who is typical ps gamer?

ed: I use wireless v2.0 headset aka gold and disable it everytime I don't need to talk.


If your not hearing tactical chatter feel free to start it. Some may be listening and using your info but not communicating back or may start to when they hear like minded gamers.

By typical i don't want to alienate anyone but during my ps2 online days going into ps3 chatter was minimum except for xbox gamers with multiple consoles and the younger generation. While on xbox, you couldn't pay people to shut up, about anything.
 

Zack117

Banned
The exact opposite.


The movie files are now 1080p @60fps. The files are larger.

Let's hope they'll use a good compression. I want to have the cutscenes as nearly to direct feed as possible, so I won't be able to tell the difference between them and the actual gameplay. Don't wanna see any artefacts, even though this sounds almost impossible to realize. 1080p@60fps video is insane. 30 minutes could be 8GB. There's no way this could fit on 50GB together with the game, which again is even bigger than on the ps3.
 

cyen

Member
Let's hope they'll use a good compression. I want to have the cutscenes as nearly to direct feed as possible, so I won't be able to tell the difference between them and the actual gameplay. Don't wanna see any artefacts, even though this sounds almost impossible to realize. 1080p@60fps video is insane. 30 minutes could be 8GB. There's no way this could fit on 50GB together with the game, which again is even bigger than on the ps3.

I dont know why they dont use ps4 to render those cut scenes real time instead of using video created by the engine.

They have the power to do it, they would shave some GB and we didnt have to deal with compression artifacts.
 

GribbleGrunger

Dreams in Digital
Let's hope they'll use a good compression. I want to have the cutscenes as nearly to direct feed as possible, so I won't be able to tell the difference between them and the actual gameplay. Don't wanna see any artefacts, even though this sounds almost impossible to realize. 1080p@60fps video is insane. 30 minutes could be 8GB. There's no way this could fit on 50GB together with the game, which again is even bigger than on the ps3.

I wouldn't be surprised if the compression techniques are much better on the PS4 because all games are now fully installed. The opening sequence is likely to be used as a buffer while the bulk of the game is being installed, rather like the linear sections were used as a buffer at the beginning of Infamous.

And wasn't the recent ICE team news an indication that they're already working on better compression techniques?
 

red731

Member
If your not hearing tactical chatter feel free to start it. Some may be listening and using your info but not communicating back or may start to when they hear like minded gamers.

By typical i don't want to alienate anyone but during my ps2 online days going into ps3 chatter was minimum except for xbox gamers with multiple consoles and the younger generation. While on xbox, you couldn't pay people to shut up, about anything.

Oh you bet your butt that I do speak in that manner even if no one has a mic!
If I have one, I want to be at least helpful - when people don't wanna hear it, they have the posibility to mute me.

Yeah, I just wanted to know what you've meant by that - on ps2 and even on ps3 there was hardly anyone talking in the games I've been playing. I can't compare it with anything xbox related since I didn't own one, in any version.

I've heard that that platform had more people talking - screaming, being inpolite and just rude
KuGsj.gif
 

Zack117

Banned
I dont know why they dont use ps4 to render those cut scenes real time instead of using video created by the engine.

They have the power to do it, they would shave some GB and we didnt have to deal with compression artifacts.

Someone who has quite knowledge about such topics has clarified this already in this thread, if I remember correctly that is. He said something like, the transition from ingame to the rendered cutscenes on the ps3 carries over to the ps4 remaster. Eliminating this transition would be too costly. Rendering the cutscenes from scratch with their engine and replace them is much easier.
Please correct me if I'm wrong.
 

WITHE1982

Member
The most useful feature of the mic in MP is when team-mates who have died call out enemy locations to you.

I love it when people help out that way. I try it a bit but my descriptions are usually pretty bad. I normally just end up shouting "There, he's there next to you!!!" then realising that's not very helpful at all.
 
So I finally decided on getting the physical version of this despite my stance on going digital for games that I'll definitely keep. My reasoning is that I'm surely going to meet someone down the road with a ps4 that will not have played this game. It would be easier to lend the physical copy, no?
 

Zack117

Banned
I wouldn't be surprised if the compression techniques are much better on the PS4 because all games are now fully installed. The opening sequence is likely to be used as a buffer while the bulk of the game is being installed, rather like the linear sections were used as a buffer at the beginning of Infamous.

And wasn't the recent ICE team news an indication that they're already working on better compression techniques?
Isn't the videocodec also responsible for the video compression? If so, I wonder which one they'll use. Probably something similar to blu-ray movies, like VC1 or AVC.

Team ICE crafts the magic for the PS4, baby.
 

Zack117

Banned
So I finally decided on getting the physical version of this despite my stance on going digital for games that I'll definitely keep. My reasoning is that I'm surely going to meet someone down the road with a ps4 that will not have played this game. It would be easier to lend the physical copy, no?

It probably would be easier, yes. But you can also just download the digital game on his console and activate it as your primary console. That way, both of you can play it at the same time, for instance MP. He'd be able to play the game with any account on his console, while you can play it with your account on your console.

You should probably consider the download size though...
 
It probably would be easier, yes. But you can also just download the digital game on his console and activate it as your primary console. That way, both of you can play it at the same time, for instance MP. He'd be able to play the game with any account on his console, while you can play it with your account on your console.

You should probably consider the download size though...

The download size is precisely why I would choose the physical copy. Actually, it was the only hurdle. This is a game that is meant shared and experienced by many. I'm choosing to make the sharing aspect easier for myself.
 

Lord Error

Insane For Sony
I'm worried about cutscenes in the game because of them being video files. You need insane bitrate for 1080p60 video to not look like macro blocked garbage, and the game was already crazy huge in terms of file size. I don't think they can fit everything at 50GB with videos being acceptable quality TBH.
 

GribbleGrunger

Dreams in Digital
I'm worried about cutscenes in the game because of them being video files. You need insane bitrate for 1080p60 video to not look like macro blocked garbage, and the game was already crazy huge in terms of file size. I don't think they can fit everything at 50GB with videos being acceptable quality TBH.

But the one thing we HAVE been shown so far is the cutscenes ... Are you suggesting that we are being lied to?
 

Zack117

Banned
The download size is precisely why I would choose the physical copy. Actually, it was the only hurdle. This is a game that is meant shared and experienced by many. I'm choosing to make the sharing aspect easier for myself.

Being able to share physical copies on current gen is a great thing. Let's not forget that it was Sony who made this possible. But this is a game, that everyone who is even remotely interested in it, should buy new or at least consider it, IMO.

I've already postet the link once, but just for the case someone missed it:
http://www.gamersyde.com/hqstream_the_last_of_us_remastered_e3_trailer-32286_en.html

This is the one and only version of this trailer that you should watch.
 

Footos22

Member
I'm worried about cutscenes in the game because of them being video files. You need insane bitrate for 1080p60 video to not look like macro blocked garbage, and the game was already crazy huge in terms of file size. I don't think they can fit everything at 50GB with videos being acceptable quality TBH.

I'm pretty sure they still have all the original files that they made the videos with. Ps4 can effectively render those cutscenes realtime hence wiping out the need for massive video files. I don't mind if im wrong. It just makes the most sense.
 

Hubb

Member
I'm pretty sure they still have all the original files that they made the videos with. Ps4 can effectively render those cutscenes realtime hence wiping out the need for massive video files. I don't mind if im wrong. It just makes the most sense.

I think/thought ND already came out and said they wont be render in real time.

This is the best I could find with a short search.

That's all still in progress, but they were at least be rerendered in the higher 1080 resolution plus maybe whatever else we can add. I highly doubt we'd do them real-time based on our past history with cinematics, so I wouldn't hold my breath for that.

Franklly, the visual fidelity of our PS3 cinematics were pretty fantastic. I'd love to see the gang push beyond that, but it is a pretty high bar to start from! As we get closer to release, etc., we can probably shed some more light on all this.
 

Donos

Member
Looking at the views from this thread i think TLOU PS4 will do some decent numbers and suprise some people at NPD thread.
 

jediyoshi

Member
I'm pretty sure they still have all the original files that they made the videos with. Ps4 can effectively render those cutscenes realtime hence wiping out the need for massive video files. I don't mind if im wrong. It just makes the most sense.

This won't be the case, they'll still be video. That said, with almost 20gb more to play around with for them the prerendered stuff seems like the least of an issue considering how easy it is to scale in encoding.
 

Lord Error

Insane For Sony
But the one thing we HAVE been shown so far is the cutscenes ... Are you suggesting that we are being lied to?
I'm not sure what do you mean? They said cutscenes will be re-rendered (meaning, still remain video files like they were on PS3). Noone's being lied to, they are storing cutscenes as video files but at much higher resolution and framerate. Gameplay is however supposed to use models and (I think) lighting system from cutscenes meaning that it should more or less the same as cutscenes this time around.

They've shown what gameplay looks like too btw. The very first trailer is gameplay scene from the original game. Newer trailer had a few brief gameplay scenes too.

I'm pretty sure they still have all the original files that they made the videos with. Ps4 can effectively render those cutscenes realtime hence wiping out the need for massive video files. I don't mind if im wrong. It just makes the most sense.
Of course they do, it's just that encoding 1080p60 video from raw footage still requires a ton of bitrate to look good. I'm sure PS4 could render those cutscenes realtime, but that's not what they said they'll do.
 

Lemondish

Member
By typical i don't want to alienate anyone but during my ps2 online days going into ps3 chatter was minimum except for xbox gamers with multiple consoles and the younger generation. While on xbox, you couldn't pay people to shut up, about anything.

I second this. This is exactly what I remember from my extensive SOCOM 2 days.
 
It is possible that in order to keep the video quality from suffering that a few sequences that were prerendered may now play out in real time, if they had the time to get it working. This would alleviate some of the space issues, though its probably all still prerendered.

They could always bite the bullet and do 2 discs. Either way, the game is massive. Hell, didn't they say that the multiplayer maps are each roughly over 1 GB now? Also, that the game loads like 10x as much data before you can play, but the loading time(s) are actually shorter. Good stuff!
 

RoboPlato

I'd be in the dick
It is possible that in order to keep the video quality from suffering that a few sequences that were prerendered may now play out in real time, if they had the time to get it working. This would alleviate some of the space issues, though its probably all still prerendered.

They could always bite the bullet and do 2 discs. Either way, the game is massive. Hell, didn't they say that the multiplayer maps are each roughly over 1 GB now? Also, that the game loads like 10x as much data before you can play, but the loading time(s) are actually shorter. Good stuff!

The engine would actually need a pretty big overhaul to make the cutscenes real time. It recognizes that point as when it's supposed to play a video file in order to progress. Lots of work would be necessary.

I'm expecting lots more games to go all real time this gen in order to save space. That's exciting to me, since I've always loved things like seamless transitions from cutscene to gameplay.
 

Joeki11a

Banned
So where is the direct or offscreen PS4 gameplay footage?

Is the bungie lady still coding wtf?
how has ND got away without showing zero
Ps4 gameplay?
 

reKon

Banned
I'm glad that they haven't showed anything and I'm surprised there is less complains about that in this thread.

The game is going to look and play awesome. This + GTA V + Destiny in my veins (then Smash Bros and MGS eventually).
 
The engine would actually need a pretty big overhaul to make the cutscenes real time. It recognizes that point as when it's supposed to play a video file in order to progress. Lots of work would be necessary.

I'm expecting lots more games to go all real time this gen in order to save space. That's exciting to me, since I've always loved things like seamless transitions from cutscene to gameplay.
I understand this, but don't forget that they have been working to transition the cut-scene models and even potentially the lighting to real-time for the gameplay. The next thing would be to adapt the animation system from pre-render to real-time which is probably the biggest issue (syncing the lips and other parts of of the face/body rig to the audio).

Most likely isn't happening, but as you said not using prerendered cut scenes would amount to more disc space. This is apparently happening with Uncharted 4.
 

Ricky_R

Member
What exactly are the differences in the PS4 version aside from 1080/60?

Cheers.

It's in the OP.

The Last of Us Remastered
$59.99
Release: July 29, 2014
Resolution: 1920 x 1080
Framerate: targeting 60 fps source
Higher resolution character models
Improved shadows and lighting
Upgraded textures
Several other gameplay improvements
In-game cinematic commentary from the cast and creative director
Includes: Abandoned Territories Map Pack
Includes: Reclaimed Territories Map Pack
Includes: The Last of Us: Left Behind single-player campaign
 

sense

Member
So they shouldn't show off what is "remastered" about it?

does it really hurt them if they show it off a couple of weeks before release? it is not like a new game that they need to show it off everywhere they went and have multiple videos and info rolling out. they just want the final version video to come out so people can judge it and then buy. people just seem impatient for no reason for a remaster. if the game is releasing tomorrow and you still haven't seen anything then yes by all means be upset and question it and reasonable to have doubts about the quality as well.

for all we know they would probably release the video this week and have a 2 to 3 week marketing blitz and this is good enough for a remaster.

It's in the OP.

The Last of Us Remastered
$59.99
Release: July 29, 2014
Resolution: 1920 x 1080
Framerate: targeting 60 fps source
Higher resolution character models
Improved shadows and lighting
Upgraded textures
Several other gameplay improvements
In-game cinematic commentary from the cast and creative director
Includes: Abandoned Territories Map Pack
Includes: Reclaimed Territories Map Pack
Includes: The Last of Us: Left Behind single-player campaign

two changes. game is 49.99 and it is confirmed for 60fps
 

SMOK3Y

Generous Member
By typical i don't want to alienate anyone but during my ps2 online days going into ps3 chatter was minimum except for xbox gamers with multiple consoles and the younger generation. While on xbox, you couldn't pay people to shut up, about anything.

I second this. This is exactly what I remember from my extensive SOCOM 2 days.

I triple it.. I've found in my PS2/3/4 online experience everyone seems 'older' than my Xbox experience ive ever had
 
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