The enemy AI not recognizing the player's friendly NPCs sounds dumb but I get why ND did it. Wave-based enemy sections sounds a tad bit disappointing, if poorly executed can really detract from this kind of game. Other than that, not going to bother reading the reviews because I was going to pick it up next week anyway.
 
	 
				 
	
 
 
		 
 
		 
	 
 
		 
	 
	 
 
		 
	 
 
		 
	 
	