GhostWriter24
Member
I gave this a shot, guess I just wasn't feeling it as much as the rest of you are. Felt bland.
Been ages since I played FC, so not sure how much I can help.Ricker said:I`m a little pissed right now at this game because I love this game...chapter 3 stuff,I am level 20,not some big spoilers but just in case:
I`m at the part where I have to go to the Inn while Tita is in the shed fixing the pump,once I reach the Inn some guy walks in and I have to go and find a Guest that went in the forest and has not comed back yet...turns out it`s that photographer girl.I cannot get out of this area per say and the fight is against 6,yes 6 wild wolves or dogs and just Estelle and Joshua,the girl is there also but she occasionnaly takes a picture of one of the dogs that stuns them or something...I have my 2 special skills ready and all but there`s no way I can beat 6 of those guys...am I missing something here or what...?
Also I`m still in the area,why do I have 4 sidequests that are expired all of a sudden...my earlier save is like 4 hours behind...
Aveyn Knight said:Been ages since I played FC, so not sure how much I can help.
Are you having trouble keeping Dorothy alive or defeating the enemies (or both)? Some people suggest using the provoke enemy Craft to prevent Dorothy getting hit. If you have the relevant Quartz, you can try using the area Time and Wind Arts. There's one that costs 8 Time, 4 Space and 2 Illusion, which targets a medium area and can stun enemies if you're lucky. Otherwise, is the Retry Offset option still available? If so, you should use that if you absolutely cannot get past.
I haven't played the PSP version yet, just heard about the term from somebody who works for the team. I'm guessing the normal retry option should do the trick (what I'm referring to is the ability to retry battles with the enemies continuously weakened down).Thanks for the tips...The PSP version has a retry option yes,not sure about retry offset?
It is quite tough, especially with few Crafts and Arts to utilise and only 2 or so characters to use. I'm afraid I don't remember any tips, but you could try setting your formation so all your characters are at the back and use offensive Arts on the first turn(s). This may be a huge drain on EP though, so not sure how effective it may be for you.Is this game meant to be a little on the hard side in the beginning? I find myself dying way more than I'd like to just battling regular monsters :/
You can save anywhere. That point in the sewer was just a heal point.Cheska said:Still getting owned, I must be doing something wrong. Is there no save point in the first city? I know there was one in the sewers but I can't remember how to get there
Aeana said:You can save anywhere. That point in the sewer was just a heal point.
This is not a game that will set you on fire in the first five hours, so I can understand that. If you can be patient and make it through that, the story really picks up. Also, feel free to ignore any side quests if you're rather just play for the story. You still get plenty of content doing that. Also, a tip, you can run from most encounters early on and then on the boss fights just die and retry over and over until you win. Cheap, but will get you through the early drag. Then when you start to grow in power and party members, you will be fine.24FrameDaVinci said:I gave this a shot, guess I just wasn't feeling it as much as the rest of you are. Felt bland.
Well, you can stay at the inn, and at your house south of town.Cheska said:Dangit, that's what I meant, healing station
Cheska said:Dangit, that's what I meant, healing station
Cheska said:Dangit, that's what I meant, healing station
M_Night said:I breezed through the game with relative ease. Just be sure to take advantage of good exp monsters.
Brandon F said:Just bought this and Radiant Historia(which I guess I lucked out in snagging the last copy of the second shipment at my local Gamestop?)
So which to play first?
the best fights aside from bosses are the monster chests. you can wipe easily if you're not careful.
Cheska said:So I'm 8.5 hours in and still on the prologue, yet I find myself addicted to this game. Currently on the mission whereI'm not having as much trouble with the enemies now that I've leveled up a bit, but I really think they need to have more healing stations. The one in the mines was perfect during the mission.You are guiding the reporters through the Tower.
Hoping it doesn't take that much longer for the story to pick up though.
Adam Prime said:I would recommend taking this game at a very leisurely pace and get to know the characters by talking to everything in sight and doing as much as side quests as possible.
Cheska said:I'm not having as much trouble with the enemies now that I've leveled up a bit, but I really think they need to have more healing stations. The one in the mines was perfect during the mission.
Ricker said:And do them as quick as you can because some of them have no warning has to when they expire and all of a sudden,you go from one city to another city,or even a small village and poof,the kill this harder monster on the road has expired...happened to me for 2 of those guys,between Zeiss and the little pump place.
This is the only thing I hate about this game,otherwise it`s awesome...in chapter 3 now I can start to sense how crazy it will get... =)
PSP Remaster or Vita release???Wired.com: Because I have to ask, is there any word on whether you guys are going to tackle the rest of the [Trails in the Sky] trilogy? Please say yes.
Chavez: Thats a bit of a tough one. SC (Second Chapter) is even more horrifyingly large than FC (First Chapter aka Trails in the Sky), and we are having some issues regarding the platform that it would release on, especially since Universal Media Discs may no longer be around by the time its ready and the game cant go onto [the PlayStation Network] as a download-only title. Were continuing to work with Falcom to see if there are any other options, though.
Gunloc said:Wired has a nice interview with Jess from XSEED about the localization process.
http://www.wired.com/gamelife/2011/07/xseed-games/
One excerpt that I thought was important to post:
PSP Remaster or Vita release???
Yeah, three more right now, with a fourth to come out in September. (Plus the LoH/Ys fighter you mentioned.)Foffy said:Fingers crossed. Because shit, how many other LoH games are on PSP? The have two more planned to go, but there's two more after that..and the Ys/LoH RPG fighter.
Gunloc said:Yeah, three more right now, with a fourth to come out in September. (Plus the LoH/Ys fighter you mentioned)
I think we'll be seeing Vita ports for the later games in the series in the US. (Hopefully.) But I don't really care how XSEED gets the games out though, just release them and I'll buy them.
Gunloc said:Wired has a nice interview with Jess from XSEED about the localization process.
http://www.wired.com/gamelife/2011/07/xseed-games/
One excerpt that I thought was important to post:
PSP Remaster or Vita release???
Trails in the Sky SC is on two UMDs and was never released on PSN due to file sizeSerArthurDayne said:Why can't it be download only? I don't want it to be, but I'm curious. Sony rule? I vote for VITA.
Anyways, got this a week ago. About 10 hours in. Love the classic RPG feel of it, but with a few modern things like the quest board that seems straight out of a Western RPG or MMORPG. I like the story fine so far, but it hasn't pulled me in 100% yet. We'll see how it develops.
The game is on two UMDs, and apparently it presents some sort of problem when it comes to making it available for digital distribution.SerArthurDayne said:Why can't it be download only? I don't want it to be, but I'm curious. Sony rule? I vote for VITA.
vall03 said:Trails in the Sky SC is on two UMDs and was never released on PSN due to file size
They haven't figured out a way to make two UMDs into a single eboot, and hosannainexcelsis pointed out in another thread that you need to switch UMDs as you travel between different areas, so putting the two together as separate ISOs wouldn't work either since it's not a one time switch. Unless Sony changes policy on remasters (or Xseed goes outright suicidal and goes for one massive collection) or figures out how to make single eboots for Type-0 I figure our best bets are UMDs remaining alive JUST long enough for SC's release or a Vita port, and I wouldn't mind the latter if it meant raising the visuals to PC level.SerArthurDayne said:Why can't it be download only? I don't want it to be, but I'm curious. Sony rule? I vote for VITA.
SerArthurDayne said:Groovy. Is there anything restraining them from taking the game and putting it on whatever they are going to call the PSV cards? I mean technical limitations. I assume since they bought the rights there aren't any legal issues, but who knows with that kind of stuff.
Eusis said:They haven't figured out a way to make two UMDs into a single eboot, and hosannainexcelsis pointed out in another thread that you need to switch UMDs as you travel between different areas, so putting the two together as separate ISOs wouldn't work either since it's not a one time switch.
Retailers are probably the bigger barrier here, if they didn't want to offload UMD games ASAP then they could probably sell it through traditional channels, no problem. But I seriously imagine retailers are becoming very, very cold to receiving more PSP games, and by the time SC comes out they'd probably only tolerate the typical licensed stuff.Foffy said:Seems the only barrier in the way is Sony. And I hope that they don't stomp on the release of this game, even if they had to port the game to PSV cards.
Probably never really anticipated people wanting or needing to take up more than one UMD, given that these are portable games. Kind of like how XBLA games can't exceed 2 gigabytes, roughly.Jigsaw said:wow that's a huge design flaw...they even can put multiple ps1 isos in 1 eboot and let you switch discs on the fly :\
SerArthurDayne said:Aside- These games were PC releases in Japan? I notice that the effect of the changing character portraits is somewhat lost on me as compared to PS2 games that use that style because they are so small.
Sora's the part that translates to Sky, not Kiseki. It'd be closer to Trails to Zero or something.Foffy said:LoH: Zero in the Sky (Zero no Keseki, IIRC)
Zero is getting a PC release in China, but Falcom doesn't plan to release it in Japan. If XSEED got the PC version of the TitS trilogy and it did reasonably well, they could probably license the PC version of Zero too. And I don't know how closely that ties in with the new game, but if it's a continuation then I don't see why it wouldn't get a PC release too.Foffy said:Too true. And if all else fails, I hope XSEED can make a deal for the PC versions whenever possible..but wouldn't that rule out all of the games that aren't the ones planned by XSEED? The TitS trilogy are the only ones on PC, IIRC.
If all else fails, I do hope the fan community can pitch in if it's really too late. Ys V, Origin, Xanadu Next, Zwei 2, and The Legend of Xanadu all seem to be moving along at small bits and chunks.
If they are released on Vita, it will probably just be the straight PSP games on Vita cartridges. In that case there wouldn't be much point in releasing the first game, since it's on PSN and should be playable on Vita already.I imagine a PSVita port NEEDS the first game ported over first. That way people jumping straight to that can get a (hopefully superior) version that they can play and prepare for 2. It'll help them grow the audience further (and make up for those who don't make the jump in time) too, I guess the problem is how eager Falcom would be to do it... or probably more importantly, HOW quickly.
chaosblade said:Zero is getting a PC release in China, but Falcom doesn't plan to release it in Japan. If XSEED got the PC version of the TitS trilogy and it did reasonably well, they could probably license the PC version of Zero too. And I don't know how closely that ties in with the new game, but if it's a continuation then I don't see why it wouldn't get a PC release too.
Alternative Saga is the odd one out, since it's PSP only.
Edit: Beaten.
Tom made it sound like XSEED could very well continue their partnership beyond the games announced so far. I don't think they would have much trouble licensing the game, it's just a matter of getting it released on a living platform. Given their comments about PSN only releases, that's probably what they would most strongly consider for that game.Foffy said:Ys vs. Trails in the Sky could be an easy game to localize. It's a fighter with RPG elements.
I guess the issue here is that game was not part of the XSEED/Falcom deal.
Not only are they smaller Memory Sticks, but they seem to be tweaked from M2 so you can't reuse those either! However you can probably use a PC or PS3 as a middle man to transfer the stuff to then from that to the Vita, or even copy the data onto a Mac/Linux/Whatever depending on how they set that up for the Vita.MechaX said:And here I'm assuming that there is no reason why normal Memory Sticks wouldn't work on PSVita, simply because I would like to transfer data from FC to SC.
Aeana said:XSEED should not have released FC if they weren't 100% sure about SC. I hope the fans give them an immense amount of crap because it's like stopping LotR at Fellowship.
Aeana said:XSEED should not have released FC if they weren't 100% sure about SC. I hope the fans give them an immense amount of crap because it's like stopping LotR at Fellowship.