Ray Wonder
Founder of the Wounded Tagless Children
Why have I never heard of this game? It looks right up my alley , and I cannot believe I let a game with the acronym TiTS fly under my radar.
Fun, fairly light story
Yes and yes
Seems to me that you will like it.
AW SHIT SON. Whenever I beat walking dead season 2 up till current episode this is next.Very well written characters and dialogue as well as alot of great world building.
I've gotten to the point where you first control Estelle with no issues at 1440p. Game doesn't seem to like anything higher than that, as it immediately crashes when I try a downsampled 3840x2160.
The controls are mapped pretty awkwardly. Analog only with square and circle as confirm/cancel.
The controls are mapped pretty awkwardly. Analog only with square and circle as confirm/cancel.
OK, breaking news on the crash issues you guys are reporting:
Seems 1080p + fullscreen is to blame. Until this is fixed, you need only reduce the resolution and the game should stop crashing for you.
Sorry for the trouble -- not sure how this sneaked its way into the build, since it wasn't happening before!
(Also, this might only be affecting the Steam release, not GOG? We're double-checking that right now.)
-Tom
The controls are mapped pretty awkwardly. Analog only with square and circle as confirm/cancel.
I'm fully expecting an "oh wow, PC outsold the PSP version in _ hours!" sometime today.I hope Tom will be able to give us an update regarding sales, just to know if it met their expectations, hopefully it will surpass them.
The Trails thirst is real.How the hell does this thread already have close to 30K views.
OK, breaking news on the crash issues you guys are reporting:
Seems 1080p + fullscreen is to blame. Until this is fixed, you need only reduce the resolution and the game should stop crashing for you.
Sorry for the trouble -- not sure how this sneaked its way into the build, since it wasn't happening before!
(Also, this might only be affecting the Steam release, not GOG? We're double-checking that right now.)
-Tom
So how do I get the D-Pad to work in addition to analog for the DS4? I thought for a minute looking at PSP bindings that maybe it bound stuff to the D-Pad, but it doesn't look like it's the case from configuration.
You can change button settings (and switch from analog to d-pad, I think!) via the config.exe program bundled with the game. If you're playing the Steam release, you can access it by running the game through your Steam Library directly and selecting "Run Configuration," or you can just run config.exe from the game folder on either the Steam or GOG release.
-Tom
The dpad does nothing.Can you use the DPad in the menus, like on the PSP? Navigating the menus/combat monster list was absolutely awful using the analog stick in that version...
...Bit of a rough launch so far, but nothing we can't bounce back from. Thanks for your support, everyone, and sorry for any trouble you've been having. We'll make it right!
-Tom
- WTF Why in all that is holy is my right mouse button "confirm" and my left mouse button "cancel"?
No crashes or video issues here, but one graphical bug and one extremely odd input oddity:
- [Bug] At 2560x1440, whenever the game stores the current render in a buffer in order to use it, e.g. when blending between camera perspectives, it gets stretched to a wrong aspect ratio.
- WTF Why in all that is holy is my right mouse button "confirm" and my left mouse button "cancel"?
You can always use a program like joy2key to map the dpad to the arrow keys. That's what I do in games that only let you bind the analog stick or the dpad and not both.
- WTF Why in all that is holy is my right mouse button "confirm" and my left mouse button "cancel"?
Are the movies and intro screwed up for any of you guys? Mine have this weird wireframe thing going on in them.
Wyrdwad, do you need more information about the blending aspect ratio issue?
Well I have had a few crashes so far in the very first scene, but setting the game to 30 fps in the configuration seems to have fixed it so far. If it crashes again I will have to look into dropping the resolution as was suggested. I will say though the games looks pretty nice or at least much nicer then i was expecting. I am hopeful I will be able to spend most of the day playing. I will have to play around with the controls as well. Hopefully I can get it how i want with the keyboard and mouse, but worse comes to worse I will just switch to the trusty DS3 controller.
I'll try to figure out exactly what happens.Actually, that was a known issue earlier in the project, though it's one I thought had been fixed already.
I'll let you know if we need more info, but for now, I think the resolution alone should be enough -- thanks!
-Tom
What's up with some of those ridiculous achievement requirements? It's the Ys games all over again
That's what happens at 2560x1440 when blending or in menus. If I had to guess, I'd say the buffer used for storing the intermediate rendering result is sized incorrectly.
I'll try to figure out exactly what happens.
(It also seems like 4k resolution causes an immediate crash at launch)
Ah, okay. I know that one. It used to happen at all resolutions when we first implemented widescreen but was fixed for all the ones I tested (30-ish of them), but there might be ones where it hasn't been fixed yet. That should be easy.
Great.Ah, okay. I know that one. It used to happen at all resolutions when we first implemented widescreen but was fixed for all the ones I tested (30-ish of them), but there might be ones where it hasn't been fixed yet. That should be easy.