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The Legend of Heroes: Trails in the Sky PC |OT|

Ray Wonder

Founder of the Wounded Tagless Children
Why have I never heard of this game? It looks right up my alley , and I cannot believe I let a game with the acronym TiTS fly under my radar.
 

Shahadan

Member
Windowed mode doesn't even launch for me D:

Crashed one time on 10801p fullscreen at the breakfast scene. Trying a lower resolution now. Thank god for the fast forward button.
 

FlyinJ

Douchebag. Yes, me.
The controls are mapped pretty awkwardly. Analog only with square and circle as confirm/cancel.

Can you use the DPad in the menus, like on the PSP? Navigating the menus/combat monster list was absolutely awful using the analog stick in that version...
 

chaosblade

Unconfirmed Member
The controls are mapped pretty awkwardly. Analog only with square and circle as confirm/cancel.

The Ys controls were pretty bad by default too. I wonder why XSEED can't fix that.

All the Ys games also had issues with bugs around launch I think, so that's not surprising here either. Fortunately Sara is great about getting thinks (also, things) fixed in a timely manner.
 

Lehow

Member
OK, breaking news on the crash issues you guys are reporting:

Seems 1080p + fullscreen is to blame. Until this is fixed, you need only reduce the resolution and the game should stop crashing for you.

Sorry for the trouble -- not sure how this sneaked its way into the build, since it wasn't happening before!

(Also, this might only be affecting the Steam release, not GOG? We're double-checking that right now.)

-Tom

Tom, there is another thing happening in my computer. In the main menu when I try to navigate despite being able to select the button and properly configured in the option menu I cannot click with the mouse. I lowered the resolution from 1080p to 1600x900 but the 'drunk' Falcom logo remains. I'm using the Steam version.

Edit: Oh, I now realised: the buttons work if I click with the right button instead of left.
 

wyrdwad

XSEED Localization Specialist
The controls are mapped pretty awkwardly. Analog only with square and circle as confirm/cancel.

You can change button settings (and switch from analog to d-pad, I think!) via the config.exe program bundled with the game. If you're playing the Steam release, you can access it by running the game through your Steam Library directly and selecting "Run Configuration," or you can just run config.exe from the game folder on either the Steam or GOG release.

-Tom
 

aravuus

Member
OK, breaking news on the crash issues you guys are reporting:

Seems 1080p + fullscreen is to blame. Until this is fixed, you need only reduce the resolution and the game should stop crashing for you.

Sorry for the trouble -- not sure how this sneaked its way into the build, since it wasn't happening before!

(Also, this might only be affecting the Steam release, not GOG? We're double-checking that right now.)

-Tom

Dropped to 720p, quickly clicked through the beginning cutscene and yeah, no crashes. No biggie then.

The PC version looks fantastic btw and the mouse controls feel great, I really should have skipped the PSP version and waited for this one
 

Eusis

Member
So how do I get the D-Pad to work in addition to analog for the DS4? I thought for a minute looking at PSP bindings that maybe it bound stuff to the D-Pad, but it doesn't look like it's the case from configuration.
 

Almighty

Member
Well I have had a few crashes so far in the very first scene, but setting the game to 30 fps in the configuration seems to have fixed it so far. If it crashes again I will have to look into dropping the resolution as was suggested. I will say though the games looks pretty nice or at least much nicer then i was expecting. I am hopeful I will be able to spend most of the day playing. I will have to play around with the controls as well. Hopefully I can get it how i want with the keyboard and mouse, but worse comes to worse I will just switch to the trusty DS3 controller.
 

Aeana

Member
So how do I get the D-Pad to work in addition to analog for the DS4? I thought for a minute looking at PSP bindings that maybe it bound stuff to the D-Pad, but it doesn't look like it's the case from configuration.

You can always use a program like joy2key to map the dpad to the arrow keys. That's what I do in games that only let you bind the analog stick or the dpad and not both.
 

Hatsuu

XSEED
Tom seems to have this thread covered, but I'm really sorry for anyone experiencing any problems that I didn't catch at different resolutions. I know for me personally, I played in 1366x768x32 windowed mode without any issues.

Hopefully we can weed all of these out so everyone can enjoy the game at whatever resolution they want.
 

2San

Member
Did my part and bought it off GOG. I won't have time to play it though, since I'm playing Divinity: OS and I'm planning to play Dark Souls 2 first. Good times for PC rpg lovers.
 
You can change button settings (and switch from analog to d-pad, I think!) via the config.exe program bundled with the game. If you're playing the Steam release, you can access it by running the game through your Steam Library directly and selecting "Run Configuration," or you can just run config.exe from the game folder on either the Steam or GOG release.

-Tom

I was able to remap the button controls (minus the triggers which don't work), but I don't see a way to turn on the dpad. The analog check box is just for run speed.
Can you use the DPad in the menus, like on the PSP? Navigating the menus/combat monster list was absolutely awful using the analog stick in that version...
The dpad does nothing.
 

Holykael1

Banned
Damn.. I wish I hadn't blown all my money, my plan was to play this closer to the SC release but the hype is getting to me.
 

Ryker

Member
I dunno if this little bug was in the original game, but at the beginning when you visit Fates home in the City of Rolent, if you walk to the topmost corner behind the ladder you get stuck. I didn't have the foresight to save before hand, so i tried saving and reloading, and yup, I'm still stuck. I dunno if Xseed has the ability to fix these things, but just thought I'd mention it.

Edit: oh yeah, thanks for releasing it on PC. Love playing on a large screen. GOG, ftw.
 
Everything works fine at 1600x900 windowed so far. Would've preferred a bit bigger font for the dialogue though, but it's not too bad.

Thanks for releasing this on the PC and congratulations on the huge success. :D
 
Yup, it crashed on 1080p fullscreen :(. Guess I'll play windowed for now or lower the resolution. Game looks stunning though compared to the psp version.
 

Zafir

Member
Game was loading for me fine at 1440p, but the videos just don't work for me. Double visioned, pink and greeny with pixelation. :/
 

Durante

Member
No crashes or video issues here, but one graphical bug and one extremely odd input oddity:

- [Bug] At 2560x1440, whenever the game stores the current render in a buffer in order to use it, e.g. when blending between camera perspectives, it gets stretched to a wrong aspect ratio.
- WTF Why in all that is holy is my right mouse button "confirm" and my left mouse button "cancel"?
 

wyrdwad

XSEED Localization Specialist
Looks like one other solution to the crash issues so far is to switch off high-resolution fonts. Which also means we know one thing that's causing the issue now, which should mean we can fix it more quickly and easily.

Basically, it seems like the "perfect storm" combo for creating this crash is Steam version + fullscreen mode + 1080p resolution + 60fps + high-resolution fonts. If you change any of those variables, the game won't crash.

Also, duly noted on the stuck issue, Ryker, but if you could post a screenshot, that would help ensure we get the exact spot.

Also also, like a lot of games that support USB gamepads but not specifically Xinput, Trails uses either the analog stick OR the d-pad -- not both. Some gamepads have a toggle button that let you enable or disable the analog stick, though (most Logitech PC gamepads, for example), so if you've got one of those, you can always press the toggle button when you need to switch between the two input methods. It's far from ideal, but it is a solution.

...Bit of a rough launch so far, but nothing we can't bounce back from. Thanks for your support, everyone, and sorry for any trouble you've been having. We'll make it right!

-Tom
 

Levyne

Banned
...Bit of a rough launch so far, but nothing we can't bounce back from. Thanks for your support, everyone, and sorry for any trouble you've been having. We'll make it right!

-Tom

The fact that you are all being very communicative about it makes it much better than most rough starts. :)

Appreciate it.
 
No crashes or video issues here, but one graphical bug and one extremely odd input oddity:

- [Bug] At 2560x1440, whenever the game stores the current render in a buffer in order to use it, e.g. when blending between camera perspectives, it gets stretched to a wrong aspect ratio.
- WTF Why in all that is holy is my right mouse button "confirm" and my left mouse button "cancel"?

It isn't, techncially. The default config is borked for mouse keys, Confirm is set to Right Click and Cancel is set to "error". You can fix it in the config tool by correcting the bindings.
 

Knurek

Member
You can always use a program like joy2key to map the dpad to the arrow keys. That's what I do in games that only let you bind the analog stick or the dpad and not both.

Based DualShock 2 and it's 'Analog Mode' button. Best of both worlds (PC Logitech gamepads also support this).
 

Speevy

Banned
Are the movies and intro screwed up for any of you guys? Mine have this weird wireframe thing going on in them.
 

wrowa

Member
I expected worse on launch day, to be honest. Fiddling with a game as huge and old as this one is bound to create bugs you won't find before public release if you're working with a small team. It seems like everything so far can be fixed relatively easy by yourself though, so that's good.

Okay, with the exception of the movies, I guess. Anyone knows what's the matter with those?

- WTF Why in all that is holy is my right mouse button "confirm" and my left mouse button "cancel"?

I think that was the very first issue Xseed adressed, actually. :p
 

wyrdwad

XSEED Localization Specialist
Wyrdwad, do you need more information about the blending aspect ratio issue?

Actually, that was a known issue earlier in the project, though it's one I thought had been fixed already.

I'll let you know if we need more info, but for now, I think the resolution alone should be enough -- thanks!

-Tom
 

Almighty

Member
Well I have had a few crashes so far in the very first scene, but setting the game to 30 fps in the configuration seems to have fixed it so far. If it crashes again I will have to look into dropping the resolution as was suggested. I will say though the games looks pretty nice or at least much nicer then i was expecting. I am hopeful I will be able to spend most of the day playing. I will have to play around with the controls as well. Hopefully I can get it how i want with the keyboard and mouse, but worse comes to worse I will just switch to the trusty DS3 controller.

Just quoting myself because after playing for 15 minutes I got hit with another crash. So now as was suggested I am going to try playing in window mode and if that doesn't work lowering the resolution. Luckily I just goofed around for a bit so nothing major was lost.
 

Durante

Member
ed6_win_2014_07_29_19zdqyx.png


That's what happens at 2560x1440 when blending or in menus. If I had to guess, I'd say the buffer used for storing the intermediate rendering result is sized incorrectly.

Actually, that was a known issue earlier in the project, though it's one I thought had been fixed already.

I'll let you know if we need more info, but for now, I think the resolution alone should be enough -- thanks!

-Tom
I'll try to figure out exactly what happens.
(It also seems like 4k resolution causes an immediate crash at launch)
 

Ayaikun

Neo Member
I've been testing the game for all the stuff you guys have been telling us and we seem to have isolated the variables causing the crashes (like Tom said above!), but if you have any more problems just let us know! When you do, could you just give me a quick rundown of how you're running the game (resolution, FPS, HD fonts or not, Steam or GOG...) and that would help me replicate the crashes quicker so we can get them fixed up! Thanks for helping us smooth stuff out!
 

Hatsuu

XSEED
That's what happens at 2560x1440 when blending or in menus. If I had to guess, I'd say the buffer used for storing the intermediate rendering result is sized incorrectly.

I'll try to figure out exactly what happens.
(It also seems like 4k resolution causes an immediate crash at launch)

Ah, okay. I know that one. It used to happen at all resolutions when we first implemented widescreen but was fixed for all the ones I tested (30-ish of them), but there might be ones where it hasn't been fixed yet. That should be easy.
 
Ah, okay. I know that one. It used to happen at all resolutions when we first implemented widescreen but was fixed for all the ones I tested (30-ish of them), but there might be ones where it hasn't been fixed yet. That should be easy.

also happens at 2880x1800, for the record.
 

Durante

Member
Ah, okay. I know that one. It used to happen at all resolutions when we first implemented widescreen but was fixed for all the ones I tested (30-ish of them), but there might be ones where it hasn't been fixed yet. That should be easy.
Great.

The 4k crash was my fault by the way (I didn't expect the game to be DirectX8! No GeDoSaTo for TitS :()
 
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