The boss battle music (with high health) is incredible.the music is so good in this game, especially the battle tracks.
fix your ears if you don't agree
The boss battle music (with high health) is incredible.the music is so good in this game, especially the battle tracks.
fix your ears if you don't agree
Although I wont even have time to BEGIN the first Trails In The Sky until Christmas, bought this off Steam to reward XSEED's efforts. My first full price Steam purchase ever!
Hope you guys have fun!
Ah, yes, that feeling when you haveand realize you must've missed the first one somewhere back in the first hour or two of the game.Gambler Jack Vols. 2 and 3
Ah, yes, that feeling when you haveand realize you must've missed the first one somewhere back in the first hour or two of the game.Gambler Jack Vols. 2 and 3
I just finished playing Arc 1 and 2 for the first time last week, and while Arc was OK, the sequel is amazing. Truly epic, it's not often you see such a difference in leaps and bounds between two games developed back to back. I'm really looking forward to playing ATL3 next year.Arc the Lad 2 & 3 are great SRPGs. Arc the Lad 1 is kind of so-so, but it's a direct prequel to Arc 2 and it's only like 10-15 hours long (unless you do the uber optional dungeon) so it's probably worth playing anyway. Arc the Lad 2 is HUGE and great if you want a massive game for your Vita (1-3 are all on the PSN for dirt cheap and playable on Vita/PS3/PSP). Arc 3 is probably my favorite in the series - it's more set up like a traditional RPG with a smaller cast.
There's also the PS2 games - Twilight of the Spirits is okay, though not as good as the PS1 games (it has a neat dual scenario system where you play as two separate groups before combining later on). I've heard End of Darkness is a rather mediocre Action/RPG but I haven't played it.
My first fight with them was a shining pom, got 7 levels just from that one.
Finished up chapter 2 and I'm incredibly disappointed. The mysteryworked well in chapter 1, but to use the exact same idea (in a far less interesting @ and more predictable manner) is a huge let down. The monster of the week stuff feels like padding for the real story, something the slow chapters of FC never actually did. I'm sure it'll heat up soon but I don't know whether I can face chapter 3 if I have to replay the exact same scenario again.turning out to be a wacky villain toying with us
How does the autosaving work? Is it taking saves every set amount of time. or steps? I notice its taking saves after every transition screen, but when I'm on the same map fighting battles, how often does it take saves?
Not sure that it does, I think it saves after certain events. I looked out of curiousity at one point and my last autosave had been 45 minutes prior. Which was kind of bad because I was getting lazy with saving and also hadn't done a proper save in about an hour. Could have lost nearly an hour of progress if it had crashed.
I love Kevin's character so much for some reason. Usually characters like him annoy the hell out of me but he's just fantastic and charming
Game is so, so good so far. Really tempted to just buy a bunch of copies and pawn them off on all my friends this year for Christmas, lol.
Why is this game so hard to find in the Vita PS store? Had to do a search because it was not showing up in the new releases.
Bought it right away... FC is one of my favorite JRPG of all time.
As The Guy Who Gets Props For Writing Him In English, I think Kevin works because, for all that he's kind of a (bad) pick-up artist at times, he still gives a shit about people, especially Estelle. Sure, he wouldn't mind getting to, ahem, know Estelle intimately, but he's also honestly affected by her situation and shows genuine compassion and a desire to help her. It definitely wouldn't work if he really was just An Insensitive Jerk, but because he actually does give something like a damn about the people around him, he's a lot more complete as a character.
As The Guy Who Gets Props For Writing Him In English, I think Kevin works because, for all that he's kind of a (bad) pick-up artist at times, he still gives a shit about people, especially Estelle. Sure, he wouldn't mind getting to, ahem, know Estelle intimately, but he's also honestly affected by her situation and shows genuine compassion and a desire to help her. It definitely wouldn't work if he really was just An Insensitive Jerk, but because he actually does give something like a damn about the people around him, he's a lot more complete as a character.
I'm an idiot.
Spoiler from the prologue:
I didn't retrieve all the equipement in the forest and got ran over by the jaeger dude in the forest a dozen times before realizing that I might of forgot some things. I even started farming ennemies and everything...
After reading the kotaku article I wanted to give these guys a full price sale. God knows when I'll actually find the time to play it, but I'm excited to when I get the chance. This works on vita tv no problems, right?
They do begin to get a bit genre savvy about it later on; (ch3)chapter 3 works because Estelle just does not want to believe the villain-du-jour is a villain, despite all the early evidence. Hell, even when confronted with it, Estelle briefly has trouble even processing it.
Also, yeah, Suikoden, Lunar and Arc are the series Trails takes cues from. Robin and I have often talked about how Trails feels as if it's trying to answer, specifically, a lot of the shortcomings or foibles those games had, and to make the genre tropes and cliches in question actually work.
Something that really impresses me about the NPC dialogue is not just how well they characterize each random NPC, but also how effectively they build the world. I feel like I pick up so much of the world's culture and views on things just by talking to people. Truly this is the mark of a really well thought out world.
Yup, that's why I hold this series in the same high regard as Lunar and GrandiaYeah it's really something that I feel JRPGs used to be pretty good at in the 90s and early 00s especially, but as scopes and focus changed it's something that is far less common today. Each location on Liberl feels unique not entirely because of the assets and the way the places look, but because of the people and what they say. There are numerous town NPCs who have nothing at all to do with the game's main story, but yet exist to showcase to the player the sort of lives which people live in that area. It works really well, especially when there are several of these NPCs who will show up repeatedly in other parts of the world as well, reminding the player that people do travel for various reasons other than going on a RPG quest.
Yeah it's really something that I feel JRPGs used to be pretty good at in the 90s and early 00s especially, but as scopes and focus changed it's something that is far less common today. Each location on Liberl feels unique not entirely because of the assets and the way the places look, but because of the people and what they say. There are numerous town NPCs who have nothing at all to do with the game's main story, but yet exist to showcase to the player the sort of lives which people live in that area. It works really well, especially when there are several of these NPCs who will show up repeatedly in other parts of the world as well, reminding the player that people do travel for various reasons other than going on a RPG quest.
Early Chapter 2 sidequest
I'm in the middle of the investigation at Hotel Blanche in Ruan. I feel like I've exhausted the topics and people to talk to. I have: Kuper, Sounds, Anger, Herio, Lunch, The Bell Toll, and Cleaning Up. I think I've already talked to everyone about everything. Not sure what else to do.
Yeah it's really something that I feel JRPGs used to be pretty good at in the 90s and early 00s especially, but as scopes and focus changed it's something that is far less common today. Each location on Liberl feels unique not entirely because of the assets and the way the places look, but because of the people and what they say. There are numerous town NPCs who have nothing at all to do with the game's main story, but yet exist to showcase to the player the sort of lives which people live in that area. It works really well, especially when there are several of these NPCs who will show up repeatedly in other parts of the world as well, reminding the player that people do travel for various reasons other than going on a RPG quest.
One thing I love about the hidden side-quest atin Chapter 1: the controls for theVarenne Lighthouseseem like common sense, butlighthouse mechanism. It's funny how you remember (or can guess) the personalities of individuals from another region just by using something they're providing in another. Meanwhile thethe manual provided by Zeiss is unintentionally obtuse to read, as it assumes you care more about the science behind why something went wrong and not just how to get a diagnostic test of the orbal device runningdoesn't give a damn about that, but more so the fact thatold man.Bracers are tending to what he can't do himself even though it's off their beaten path. There's no fuss made by the writing in this diversion, either; the game's confident enough to let you relish in thinking of others without making that obvious.You assume by proxy the role of troubleshooter normally played by someone coming from Zeiss, and end up (if you choose the most compassionate option in dialogue) asserting the principles of all Bracers
Yeah it's really something that I feel JRPGs used to be pretty good at in the 90s and early 00s especially, but as scopes and focus changed it's something that is far less common today. Each location on Liberl feels unique not entirely because of the assets and the way the places look, but because of the people and what they say. There are numerous town NPCs who have nothing at all to do with the game's main story, but yet exist to showcase to the player the sort of lives which people live in that area. It works really well, especially when there are several of these NPCs who will show up repeatedly in other parts of the world as well, reminding the player that people do travel for various reasons other than going on a RPG quest.
And just checking, but crafts that boost your strength won't affect arte damage, right?
Early Chapter 2 sidequest
I'm in the middle of the investigation at Hotel Blanche in Ruan. I feel like I've exhausted the topics and people to talk to. I have: Kuper, Sounds, Anger, Herio, Lunch, The Bell Toll, and Cleaning Up. I think I've already talked to everyone about everything. Not sure what else to do.
Yes, even things as simple as showing traveling merchants who show up in different areas goes a long way to showing that this is a real world and people actually do just travel around for a variety of reasons. The sames goes for seeing people travel to meet up with people from another city.
You really do feel like you're just one person and that all these people have their owns lives that you aren't a part of. Between the newspapers and then how everyone in town has their own reaction to the events of the world, I also feel like I pick up a lot on the education level of the world, how much people pay attention to current events, and what's important to them. And it's all done with a very light touch. I'm impressed by this.
I can't decide whether to get this on PC or vita. Are there any differences?
PC version can be patched to fix bugs and translation issues, has higher resolution options and slightly better graphics, and the us release got the few psp exclusive features back ported. Unless you want to play on the go pc is the definitive version. Heck even on the highest setting the games so easy to run any laptop can do it fine.
It's not a matter of running it its just a matter of wanting it on the go. Maybe Ill buy it twice...
PSP version is fine if you want to play it on the go. I don't know how it would look on the VIta though, maybe a bit blurry?
PSP version is fine if you want to play it on the go. I don't know how it would look on the VIta though, maybe a bit blurry?