The Legend of Heroes: Trails in the Sky the 3rd coming west for PC in 2017

How is that relevant when XSEED could just not license the Japanese voice track? That's not uncharted territory for them, as they do it with Falcom's own games. Yeah, one of the major selling point for the Evo ports in Japan is full voice acting, but I doubt many would complain if XSEED just used the same amount of audio they're dubbing for the PC version of 3rd. It's not like XSEED would have to sell people on buying another portable version of 3rd.

We don't know the full context, but you can see that XSEED hasn't used the Japanese audio in any of Falcom's games, IIRC. Even looking back at the release of Gurumin, Mastiff also took the Japanese voices out to redub the game, too.

Tom has said on a number of occasions that the Japanese voices just 'weren't available' for them to use at all. So it may be something in the contract with the voice recording that prevents anything from being done- maybe a term in the contract to make it more affordable for a small company like Falcom. (Kondo has also stated that Falcom, themselves, would never be able to afford the recording work for something like the Evolution titles.)

Without seeing the voice recording contract Falcom has, we can't make any determination ourselves, unfortunately.

Are the games after this available on PC too? As in, not translated yet, but have a PC version.

FC, SC, and 3rd were originally PC games. They were developed before Falcom started making console games.
 
How is that relevant when XSEED could just not license the Japanese voice track? That's not uncharted territory for them, as they do it with Falcom's own games. Yeah, one of the major selling points for the Evo ports in Japan is full voice acting, but I doubt many would complain if XSEED just used the same amount of audio they're dubbing for the PC version of 3rd. It's not like XSEED would have to sell people on buying another portable version of 3rd.

Even with Chara-Ani out of the picture you still have to deal with Kadokawa. 2 licenses to deal with, more complicated and more expensive for a Vita game in 2017. They even admitted it's a passion project for them so it's pretty understandable why they are not touching it.
 
Are the games after this available on PC too? As in, not translated yet, but have a PC version.

Yes.

Trails to Zero and Trails to Azure, the only way we can get these games is on PC.

Think of this release as necessary preparation for the future that everyone was going to have to do anyway.
 
How is that relevant when XSEED could just not license the Japanese voice track? That's not uncharted territory for them, as they do it with Falcom's own games. Yeah, one of the major selling point for the Evo ports in Japan is full voice acting, but I doubt many would complain if XSEED just used the same amount of audio they're dubbing for the PC version of 3rd. It's not like XSEED would have to sell people on buying another portable version of 3rd.

Chara-Ani is a huge company so *of course* they can afford all this voice acting.

XSeed is super tiny in comparison, and partially voice-acted games like Cold Steel are a huge deal for them already.
 
FC, SC, and 3rd were originally PC games. They were developed before Falcom started making console games.

Trails to Zero and Trails to Azure, the only way we can get these games is on PC.

Oh, derp. Misread the question.

Zero and Ao were both developed for PC by a Chinese company called Joyoland. Falcom's even backported Zero no Kiseki and stripped the DRM and added the Japanese text back in the game.

Shareholders have asked quite a number of times about Ao no Kiseki getting the same treatment. Falcom's answer at the time was that it would depend on a variety of situations, but if the demand is great enough, they probably would do it.

And I suspect that it didn't happen right away because of Ao no Kiseki Evolution- and I imagine stepping on Chara-Ani/Kadokawa's toes is probably not a good idea.
 
How is that relevant when XSEED could just not license the Japanese voice track? That's not uncharted territory for them, as they do it with Falcom's own games. Yeah, one of the major selling points for the Evo ports in Japan is full voice acting, but I doubt many would complain if XSEED just used the same audio they're dubbing for the PC version of 3rd. It's not like XSEED would have to sell people on buying another portable version of 3rd.

I'm not privy to the licensing details of every game but it's conceivable the art produced for the Evo releases are separate license. This wouldn't be an issue that would exist in Dariusburst since Chara-Ani wasn't responsible for any art assets in that release.

And even then, I think you're overestimating the complexity of altering a game that has full voice acting to suddenly not have voice acting (worst case scenario is having to create silence of the exact length of every original line of voice work, which would not be insignificant for a game of this scope)... and you're still having to deal with Chara-Ani just for the rights to their port in the first place, which come separately from the license to the game itself from Falcom.
 
Cold Steel is console/Vita only though, right?

Correct.

So if you're a Vita fan, you'll be well-serviced. Cold Steel released last winter on PS3/Vita, Cold Steel 2 is coming out this fall on PS3/Vita.

That's why a lot of the posts here are bizarre. We PC guys dealt with the Cold Steel situation with no problem at all. Might've been a bit of grumbling but we accepted it and bought it for our PS3 or Vita (most posts suggested Vita version). Seeing the difference in reaction is kind of shocking, especially given in context to how old this game is.
 
How is that relevant when XSEED could just not license the Japanese voice track? That's not uncharted territory for them, as they do it with Falcom's own games. Yeah, one of the major selling points for the Evo ports in Japan is full voice acting, but I doubt many would complain if XSEED just used the same audio they're dubbing for the PC version of 3rd. It's not like XSEED would have to sell people on buying another portable version of 3rd.

They seem to be against "cutting content." A full dub for a game that big is probably too expensive to justify, and they don't want to "half ass it" and release it without one of the defining features of that version of the game. Part of the audience would inevitably be upset about that too, we have had topics here before complaining about voice acting being reduced or removed.

Correct.

So if you're a Vita fan, you'll be well-serviced. Cold Steel released last winter on PS3/Vita, Cold Steel 2 is coming out this fall on PS3/Vita.

That's why a lot of the posts here are bizarre. We PC guys dealt with the Cold Steel situation with no problem at all. Might've been a bit of grumbling but we accepted it and bought it for our PS3 or Vita (most posts suggested Vita version). Seeing the difference in reaction is kind of shocking, especially given in context to how old this game is.

PSTV goes for as little as $20, it's no wonder the Vita version was probably the most common compromise.
 
Even with Chara-Ani out of the picture you still have to deal with Kadokawa. 2 licenses to deal with, more complicated and more expensive for a Vita game in 2017. They even admitted it's a passion project for them so it's pretty understandable why they are not touching it.

Kadokawa lists Chara-Ani as a consolidated subsidiary, so I don't know if XSEED would have to talk to both of them. Whatever the situation is, Degica managed to release a Kadokawa/Chara-Ani published, Pyramid-developed (they worked on some of the Evo ports - though it doesn't look like they'll be involved with 3rd's) port of a Taito (Square Enix subsidiary) shooter (super niche) in the west on three separate platforms (including Vita) before its Japanese release.
 
They seem to be against "cutting content." A full dub for a game that big is probably too expensive to justify, and they don't want to "half ass it" and release it without one of the defining features of that version of the game. Part of the audience would inevitably be upset about that too, we have had topics here before complaining about voice acting being reduced or removed.

People put a huge amount of value on voice acting nowadays, way more than I do. I can totally see a huge fan blowback over removed VA over costs; I can see the GAF thread already. haha
 
Honestly speaking, to me this makes no matter, since the only game I have from the Trails in the sky series is the first one, that I just got for pc in that last promotion on steam. Didn't even start the game yet.

But, I still think this is a huge let down for people that only played it on ps3/vita/psp.

I doubt it would take them that much man power/resources/money to get it on pvp/vita nor the ps3 for that matter, the biggest issue was the translation/localization and that is already taken care of.
 
Kadokawa lists Chara-Ani as a consolidated subsidiary, so I don't know if XSEED would have to talk to both of them. Whatever the situation is, Degica managed to release a Kadokawa/Chara-Ani published, Pyramid-developed (they worked on some of the Evo ports - though it doesn't look like they'll be involved with 3rd's) port of a Taito (Square Enix subsidiary) shooter (super niche) in the west on three separate platforms (including Vita) before its Japanese release.

More like, they used the west as an extended beta test so their own release wouldn't be as problematic.

Degica is also a Japanese company, so there's that. Degica and XSEED are not really comparable entities.
 
I doubt it would take them that much man power/resources/money to get it on pvp/vita nor the ps3 for that matter, the biggest issue was the translation/localization and that is already taken care of.

This has been covered over multiple avenues already.

PSP = PS3 version, since the PS3 version is a PSP Remaster. Sony has issues with PSP Remasters, and especially titles without trophies being released to the PS3. So that takes the PS3 out of the picture.

The PSP version is a pain for both XSEED and Falcom, especially since Falcom's moved away from the PSP platform. I suspect they don't have much resources to devote to it right now, and XSEED requires Falcom to do any programming for the PSP.

The Vita versions are a red tape nightmare, due to being worked on by Kadokawa Games and Chara-Ani, which means new negotiations have to happen, beyond just the Falcom partnership. If you notice, Falcom's connections to the Evolution versions are also minimal- Falcom can't even sell the games on their own web shop.
 
Honestly speaking, to me this makes no matter, since the only game I have from the Trails in the sky series is the first one, that I just got for pc in that last promotion on steam. Didn't even start the game yet.

But, I still think this is a huge let down for people that only played it on ps3/vita/psp.

I doubt it would take them that much man power/resources/money to get it on pvp/vita nor the ps3 for that matter, the biggest issue was the translation/localization and that is already taken care of.

The "manpower" for programming those PlayStation SKUs into English... is Falcom themselves.
 
Honestly speaking, to me this makes no matter, since the only game I have from the Trails in the sky series is the first one, that I just got for pc in that last promotion on steam. Didn't even start the game yet.

But, I still think this is a huge let down for people that only played it on ps3/vita/psp.

I doubt it would take them that much man power/resources/money to get it on pvp/vita nor the ps3 for that matter, the biggest issue was the translation/localization and that is already taken care of.

They have said each version of the game other than PC has problems that prevent them from releasing it.

PSP seems to be that Falcom is done with PSP games. They might not even have their dev kits anymore.

PS3 is that the Kai versions don't meet SCEA's guidelines, and Falcom is too small and doesn't have the man power to go back and fix up the PS3 version(s) for western releases.

Vita has licensing issues preventing them from picking up the game, and even beyond that, they would be expected to dub the entire massive script. That would be extremely expensive, and the game probably doesn't have a big enough audience to make that profitable.
 
This has been covered over multiple avenues already.

PSP = PS3 version, since the PS3 version is a PSP Remaster. Sony has issues with PSP Remasters, and especially titles without trophies being released to the PS3. So that takes the PS3 out of the picture.

The PSP version is a pain for both XSEED and Falcom, especially since Falcom's moved away from the PSP platform. I suspect they don't have much resources to devote to it right now, and XSEED requires Falcom to do any programming for the PSP.

The Vita versions are a red tape nightmare, due to being worked on by Kadokawa Games and Chara-Ani, which means new negotiations have to happen, beyond just the Falcom partnership. If you notice, Falcom's connections to the Evolution versions are also minimal- Falcom can't even sell the games on their own web shop.

Thats making a mountain out of a molehill, imho, localizations way more improbable happened by just talking to the right person. If they reach out to Sony, I really think they could make arrangements for this to happen on the ps3 at least.
 
Thats making a mountain out of a molehill, imho, localizations way more improbable happened by just talking to the right person. If they reach out to Sony, I really think they could make arrangements for this to happen on the ps3 at least.

Reaching out to Sony to get it to PS3 still requires Falcom's involvement- because XSEED can't program the console versions. Falcom has to do it.

See my statement regarding resources. chaosblade was talking about it too.

And if it's going to be a true PS3 port, instead of a PSP Remaster, then that means the game needs to be reworked from the ground up for the PS3. You can't just 1:1 drop a PSP game into the PS3. And this was also way before Falcom started using PhyreEngine.
 
Thats making a mountain out of a molehill, imho, localizations way more improbable happened by just talking to the right person. If they reach out to Sony, I really think they could make arrangements for this to happen on the ps3 at least.

They said they have tried for each version. We can assume "they only tried a little, not very hard," but I'll take their word for it. Releasing on fewer platforms doesn't benefit them.
 
Kadokawa lists Chara-Ani as a consolidated subsidiary, so I don't know if XSEED would have to talk to both of them. Whatever the situation is, Degica managed to release a Kadokawa/Chara-Ani published, Pyramid-developed (they worked on some of the Evo ports - though it doesn't look like they'll be involved with 3rd's) port of a Taito (Square Enix subsidiary) shooter (super niche) in the west on three separate platforms (including Vita) before its Japanese release.

We don't really know how much are the licenses for these game either. Nor do we know the details of the deal between Kadokawa and Falcom. It also doesn't take into account that they need Falcom to code the Vita version and spends money and time to have it pass Sony certification and QA while on PC they can just dump it on GOG and Steam. For a passion project it makes sense to me to aim for the easiest solution possible.

They didn't have much choice for Cold Steel 1/2 as Falcom asked them to do it and since they released an Asia version I guess they got some interesting incentive to do it.

And frankly doing the 3rd EVO while not doing FC and SC will lead people to complain anyway about the 2 other EVO games even more.
 
It also doesn't take into account that they need Falcom to code the Vita version and spends money and time to have it pass Sony certification and QA while on PC they can just dump it on GOG and Steam. For a passion project it makes sense to me to aim for the easiest solution possible.

Falcom actually had no hand at all in the coding for the Evolution versions. They wouldn't be the ones required to do any programming work for XSEED for the Evolution versions. That was all the new developers brought in by Kadokawa. People from Falcom were, reportedly, involved in the art and music, and that was it.
 
Thats making a mountain out of a molehill, imho, localizations way more improbable happened by just talking to the right person. If they reach out to Sony, I really think they could make arrangements for this to happen on the ps3 at least.

You think you're wildly underestimating the technical difficulties of what you're proposing. 0% of the PSP Remasters line has made it out of Japan. When you can't get a huge hit like Monster Hunter out to the US, that's saying something about the technical barriers that must exist.
 
Capcom couldn't get MH 3rd HD on PS3 through, I seriously doubt any changes on the PSP remasters issue would happen now. Plus I'm sure XSeed has tried them-selves with SC since people did ask them for the PS3 version of that as well.
 
You think you're wildly underestimating the technical difficulties of what you're proposing. 0% of the PSP Remasters line has made it out of Japan. When you can't get a huge hit like Monster Hunter out to the US, that's saying something about the technical barriers that must exist.

MGS Peace Walker and the God of War PSP games were released here, but I don't know if those were handled differently. Both have trophies, for example.

It is hilarious though, the PSP remasters concept seemed like it was MADE for western releases since the PSP was more or less dead here, and it gave publishers an easy-ish opportunity to release western versions of their PSP games. But no. SCEA will have none of it.
 
You think you're wildly underestimating the technical difficulties of what you're proposing. 0% of the PSP Remasters line has made it out of Japan. When you can't get a huge hit like Monster Hunter out to the US, that's saying something about the technical barriers that must exist.

Technically, God of War got a PSP Remaster in the US, but that's the only one that got it. Or maybe one of the Metal Gear PSP titles got one too, I can't remember for sure. (Though that says a lot, doesn't it??)

I think Sony was "testing the waters" with it to see how well it'd work.

I think the answer may have been 'Not at all.'
 
Like I said, this ain't that big of a deal in the first place (for me at least), but I really think they are just making it seem harder than it really is. But alas, complaining ain't gonna solve anything it seems.
 
More like, they used the west as an extended beta test so their own release wouldn't be as problematic.

That's irrelevant to the conversation about Chara-Ani being a wall, but okay. What was wrong with the Vita version? That was the only one published physically in Japan.

Degica is also a Japanese company, so there's that. Degica and XSEED are not really comparable entities.

That's the first response I'm actually okay with.

The Vita versions are a red tape nightmare, due to being worked on by Kadokawa Games and Chara-Ani, which means new negotiations have to happen, beyond just the Falcom partnership. If you notice, Falcom's connections to the Evolution versions are also minimal- Falcom can't even sell the games on their own web shop.

Was it Sony, Falcom or some unknown player that published the Evo games in Korean/Chinese? I know Kondo did some PR work for them, but that doesn't really confirm involvement.

Capcom couldn't get MH 3rd HD on PS3 through, I seriously doubt any changes on the PSP remasters issue would happen now. Plus I'm sure XSeed has tried them-selves with SC since people did ask them for the PS3 version of that as well.

I wouldn't say it's 100% impossible for Sony to change that stance. SCEA tends to relax their policies as platforms die off. For example, they originally denied the PSP version of Breath of Fire 3, but Capcom USA just released it a few weeks ago.
 
Thats making a mountain out of a molehill, imho, localizations way more improbable happened by just talking to the right person. If they reach out to Sony, I really think they could make arrangements for this to happen on the ps3 at least.

I love how random people on the internet have more expertise than a company that has been doing localizations for many years.
 
MGS Peace Walker and the God of War PSP games were released here, but I don't know if those were handled differently. Both have trophies, for example.

Technically, God of War got a PSP Remaster in the US, but that's the only one that got it. Or maybe one of the Metal Gear PSP titles got one too, I can't remember for sure. (Though that says a lot, doesn't it??)

I think Sony was "testing the waters" with it to see how well it'd work.

I think the answer may have been 'Not at all.'

Peace Walker and God of War were released as native PS3 apps. PSP Remasters are something totally different. They behave more like the PS3 is emulating a PSP than if it were actually a native app.
 
Was it Sony, Falcom or some unknown player that published the Evo games in Korean/Chinese? I know Kondo did some PR work for them, but that doesn't really confirm involvement.

Kondo has done a lot of PR work for them, China really likes Falcom, as far as I've seen, so having him do PR work there was a big deal. Big enough to justify doing a jdk Band concert in Taiwan, even.

However, I think Kondo's said that Sony Computer Entertainment Asia is the one responsible for the Chinese ports. He's said that porting is not something they can do because they're not familiar enough with the target countries, so they rely on the help from companies that can do all that work for them.

Peace Walker and God of War were released as native PS3 apps. PSP Remasters are something totally different. They behave more like the PS3 is emulating a PSP than if it were actually a native app.

I've seen people try to use those as arguments as to why XSEED could release the PS3 versions- that helps a lot, to show that those two games were very different in a structural level. Thanks for the heads up!
 
I love how random people on the internet have more expertise than a company that has been doing localizations for many years.

Never claimed anything about knowing more than anyone, but with some of the localizations we got in the past (that people basically said would never happen), I just got a feeling that this time around (for this particular game) they aren't being completely honest about the difficulties they are having with the localization.

I apologise if it seemed like I was being an smartass.
 
Never claimed anything about knowing more than anyone, but with some of the localizations we got in the past (that people basically said would never happen), I just got a feeling that this time around (for this particular game) they aren't being completely honest about the difficulties they are having with the localization.

I apologise if it seemed like I was being an smartass.

Most companies will likely never be completely honest about the difficulties for a variety of reasons. The most likely culprit in this case are NDAs, and it also isn't good practice to badmouth a company you are doing business with and want to continue doing business with.

edit: badmouth may be a stronger word than I want, but it should get the point across.
 
Never claimed anything about knowing more than anyone, but with some of the localizations we got in the past (that people basically said would never happen), I just got a feeling that this time around (for this particular game) they aren't being completely honest about the difficulties they are having with the localization.

I apologise if it seemed like I was being an smartass.

You haven't read anything they've said in the past when it comes to localizations, have you? Because this is a company that goes out of their way to make it known just how much people like to underestimate what actually goes on behind the scenes. I mean there's been multiple blog posts in the last year where they go into extreme detail about what certain localizations entail. If they wanted to do nothing but lie to you, I highly doubt they would have wasted the time explaining things to people, multiple times.
 
Thats making a mountain out of a molehill, imho, localizations way more improbable happened by just talking to the right person. If they reach out to Sony, I really think they could make arrangements for this to happen on the ps3 at least.

If Capcom couldn't make it happen for the single best-selling PSP game ever in Japan when the PS3 was still alive, why would Sony allow it now for a niche series now? Moreover, why would XSeed pursue that version of the game that adamantly when it kills the portability, the only differentiating factor of the PSP game? The Venn diagram of "people interested in Trails who own both a PS3 and a PSP/Vita and are willing to play sitting down in front of the TV" and "people who own a PC built after the turn of the century" is most likely two overlapping circles
 
Like I said, this ain't that big of a deal in the first place (for me at least), but I really think they are just making it seem harder than it really is. But alas, complaining ain't gonna solve anything it seems.

Complain to the right people. Tweet Gio #BuildingTheList to bring it to PS3/PSP if you really want it there.

@GioCorsi
 
Kadokawa lists Chara-Ani as a consolidated subsidiary, so I don't know if XSEED would have to talk to both of them. Whatever the situation is, Degica managed to release a Kadokawa/Chara-Ani published, Pyramid-developed (they worked on some of the Evo ports - though it doesn't look like they'll be involved with 3rd's) port of a Taito (Square Enix subsidiary) shooter (super niche) in the west on three separate platforms (including Vita) before its Japanese release.
Why are you comparing a relatively easy localization job of a shmup to some of the text-heaviest JRPGs in existence? Just bringing them over with the least possible amount of shit is already somewhat questionable from a "is it worth the effort for them?" POV, let alone when they need to start jumping through additional hoops.
 
PC is just the most realistic way you're gonna get this game localised today. This is a passion project. I'm grateful I get to play it next year.

Even if you can't play them on PC, someone else could.
 
Kondo has done a lot of PR work for them, China really likes Falcom, as far as I've seen, so having him do PR work there was a big deal. Big enough to justify doing a jdk Band concert in Taiwan, even.

However, I think Kondo's said that Sony Computer Entertainment Asia is the one responsible for the Chinese ports. He's said that porting is not something they can do because they're not familiar enough with the target countries, so they rely on the help from companies that can do all that work for them.

Oh, for supposedly impossible to license ports, someone seems to have licensed the Evo ports. ;p
I'm not going to pretend that XSEED has the same resources as even one of SCE's smaller regional branches, but it does give people a leg to stand on to complain to Gio Corsi.

Why are you comparing a relatively easy localization job of a shmup to some of the text-heaviest JRPGs in existence? Just bringing them over with the least possible amount of shit is already somewhat questionable from a "is it worth the effort for them?" POV, let alone when they need to start jumping through additional hoops.

Because XSEED is translating the game already? Yes, they would need to tweak that translation to match Evo's modified script. Yes, text programming on Evo can't be done by internally XSEED. Neither sound like impossible feats.

That's why a lot of the posts here are bizarre. We PC guys dealt with the Cold Steel situation with no problem at all. Might've been a bit of grumbling but we accepted it and bought it for our PS3 or Vita (most posts suggested Vita version). Seeing the difference in reaction is kind of shocking, especially given in context to how old this game is.

Joyoland managed to port Zero/Ao/Celceta to PC and XSEED won't rule out those ports, so Cold Steel on PC is far from impossible. People are being told that 3rd/Zero/Ao on anything other than PC isn't possible.
 
Oh, for supposedly impossible to license ports, someone seems to have licensed the Evo ports. ;p
I'm not going to pretend that XSEED has the same resources as even one of SCE's smaller regional branches, but it does give people a leg to stand on to complain to Gio Corsi.



Because XSEED is translating the game already? Yes, they would need to tweak that translation to match Evo's modified script. Yes, text programming on Evo can't be done by internally XSEED. Neither sound like impossible feats.



Joyoland managed to port Zero/Ao/Celceta to PC and XSEED won't rule out those ports, so Cold Steel on PC is far from impossible. People are being told that 3rd/Zero/Ao on Vita are impossible.

You are also talking about Sony, which has working relationships with all the of companies involved. Versus XSEED which has a working relationship with 1 company that is involved. So yes, talk to Sony.

XSEED isn't going to throw their partners under the bus. So they likely won't, and in many cases can't tell you why they can't bring them over, just that they can't. The other factor is money, all of this stuff people are proposing will cost even more money, and frankly as much as I love these games, they don't exactly sell like gangbusters.

edit: also when talking about licensing, many times licensing to Asia is easier and cheaper than licensing to the West due to contracts and such.
 
Because XSEED is translating the game already? Yes, they would need to tweak that translation to match Evo's modified script. Yes, text programming on Evo can't be done by internally XSEED. Neither sound like impossible feats.
Again, even as it is, Third seems like more of a passion project that just MAYBE might not be a total financial disaster than a sound investment for a company like XSeed. If they have to add additional hoops into that (meaning, more money spent and/or less money gotten from the game's sales), it might turn from a "okay, this won't be the most profitable thing we ever make but it'll possibly make us a little bit of money" passion project into a "yeah, there's no way this is gonna make us any money" abandoned dream project.
 
Joyoland managed to port Zero/Ao/Celceta to PC and XSEED won't rule out those ports, so Cold Steel on PC is far from impossible. People are being told that 3rd/Zero/Ao on anything other than PC isn't possible.

And Ys Seven. The fact there is nothing pointing toward an English release for the Ys PC ports kind of hurts the idea that those are safe bets for Trails. It would be nice if they work out, but the only thing we have to go off of right now is hope and optimism.

In any case, it's not quite the same thing, unless we expect XSEED to contract their own Vita port of 3rd or something.
 
And Ys Seven. The fact there is nothing pointing toward an English release for the Ys PC ports kind of hurts the idea that those are safe bets for Trails. It would be nice if they work out, but the only thing we have to go off of right now is hope and optimism.

In any case, it's not quite the same thing, unless we expect XSEED to contract their own Vita port of 3rd or something.

We can always hold out hope that Xseed is trying to negotiate a package deal for all of the Chinese ports at once in the near future as a way to reduce costs (compared to trying to license them individually).

... yeah, that's gotta be it!


:(
 
Never claimed anything about knowing more than anyone, but with some of the localizations we got in the past (that people basically said would never happen), I just got a feeling that this time around (for this particular game) they aren't being completely honest about the difficulties they are having with the localization.

I apologise if it seemed like I was being an smartass.

Listening to knowledgeable people carefully explain the details of a situation to you and then responding that yeah that's all fine but you just have a feeling that the opposite is true isn't being a smartass, it's reveling in your own lack of understanding. Sometimes you just want to accept that other people know more about a situation than you do and amend your own beliefs about it to match.

Because XSEED is translating the game already? Yes, they would need to tweak that translation to match Evo's modified script. Yes, text programming on Evo can't be done by internally XSEED. Neither sound like impossible feats.

The Evo titles are entirely different games with distinct scripts, separate sets of achievements/trophies, completely remade visual assets, and unrelated codebases which require two separate companies to perform localization programming and approvals. Of all the platform complaints about this game, the idea that they should've tackled this huge undertaking to pander to a niche-within-a-niche is by far the most ridiculous.

And Ys Seven. The fact there is nothing pointing toward an English release for the Ys PC ports kind of hurts the idea that those are safe bets for Trails.

In fairness, there's a difference between considering ports like this as a basis for a marginal extra platform with an uncertain upside, vs. going after them as potentially the only viable way to tackle a game that would otherwise be unlocalizable.
 
wow Xseed is truely based!

I didn't think we were really going to get 3rd. Or that if we did it wouldn't be anytime nearly this soon. Good thing I've been saving money from selling off steam cards just in case. By the time it comes out I might have enough to pay off the entire game at launch without having to dip a single coin out of my real life wallet.

I don't understand how some people are being negative about this. The fact it's not coming on a handheld is extremely minor when you consider how much of a miracle is is that this game is being localized at all in the first place.
 
These news motivated me to finally finish up FC (I was in the last dungeon).
Four final boss fights? Come one now! Well, as least the last one wasn't real

After that ending I finally understand why people were so adamant about playing SC. Better late than never I guess.
 
These news motivated me to finally finish up FC (I was in the last dungeon).
Four final boss fights? Come one now! Well, as least the last one wasn't real

After that ending I finally understand why people were so adamant about playing SC. Better late than never I guess.

Just a random thing, I anticipate that the 33% discount on SC is the lowest it's going to be for a while. I anticipate both the summer sale and the winter sale to have it at 30% off, similar to how FC has always been 50% off max for coming on two years now.

So if you want to jump right in to the sequel... you have 5 more days to capitalize before getting a good deal again. :P
 
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