Without spoiling, does anyone other thanget a satisfying Max Link conclusion? I put the name in spoilers, though it seems rather obvious who's supposed to be "canon" for Rean to be closest with just from spending some time with the game. I don't know any of the Max Link events or anything.Alisa
I actually quite liked her progression as a character in the game.Well, that's good to hear as they are my first choice to max link with!
My personal favourite from the sequel's bonding events was Fie's, so you're on the right track.I actually quite liked her progression as a character in the game.
She starts off distant from everyone taking naps, makes sense considering what she went through. Then she opens up more after some events and takes on gardening which by the way is right across from she naps often (I thought that was a cool detail). And then if you choose her at the dance event, the talk there is a genuinely sweet moment. I feel kinda bad not using her effectively in battle from what I'm reading. There's always the sequel!
Noted and will do. 2 can't come soon enough.My personal favourite from the sequel's bonding events was Fie's, so you're on the right track.
I actually quite liked her progression as a character in the game.
She starts off distant from everyone taking naps, makes sense considering what she went through. Then she opens up more after some events and takes on gardening which by the way is right across from she naps often (I thought that was a cool detail). And then if you choose her at the dance event, the talk there is a genuinely sweet moment. I feel kinda bad not using her effectively in battle from what I'm reading. There's always the sequel!
Laura too. Not as obvious as Alisa, but she is the only other girl that has some kind of romance going on with Rean in CS1 IIRC. If you are talking about CS2....everyone and no one.
I actually quite liked her progression as a character in the game.
She starts off distant from everyone taking naps, makes sense considering what she went through. Then she opens up more after some events and takes on gardening which by the way is right across from she naps often (I thought that was a cool detail). And then if you choose her at the dance event, the talk there is a genuinely sweet moment. I feel kinda bad not using her effectively in battle from what I'm reading. There's always the sequel!
Sara is the best no contest. But she really doesn't fit Rean.
Okay guys, so CHAPTER 3 Spoilersand they completely annihilated the Chapter Boss with their S-Craft while Alisa kept refreshing the CP. Is this person this useful through the whole game? I was thinking of having them as a backseat character just for tank situations and the like.I just ran into Millium
Okay guys, so CHAPTER 3 Spoilersand they completely annihilated the Chapter Boss with their S-Craft while Alisa kept refreshing the CP. Is this person this useful through the whole game? I was thinking of having them as a backseat character just for tank situations and the like.I just ran into Millium
Okay guys, so CHAPTER 3 Spoilersand they completely annihilated the Chapter Boss with their S-Craft while Alisa kept refreshing the CP. Is this person this useful through the whole game? I was thinking of having them as a backseat character just for tank situations and the like.I just ran into Millium
Damn I finished it around 80 hours. There were some times I grinded for U-Materials but they give them to you like candy later near the end.80+ hours and haven't started Chapter 4's Field Day yet. A good chunk of that is idle/omlet grinding for money, I assume though.
Damn I finished it around 80 hours. There were some times I grinded for U-Materials but they give them to you like candy later near the end.
Just started the first set of field trip duties in Chapter 5. Operation Finish Before E3 continues!
Drops. A lot of enemies near the drop them so just use equip a Quartz that increases item drop rate.Yeah, I'm only blaming myself for that. Haha. I don't think I'll grind with omlets anymore (it's tedious and my money issue is buying too many unnecessary heal items with money anyways).
I am concerned about the ever increasing requirement for U-Material to upgrade items, however. I only upgrade Rean and (Partner)'s weapons due to this. By "give them away" do you mean enemy drops or are they ever purchasable?
Yeah, I'm only blaming myself for that. Haha. I don't think I'll grind with omlets anymore (it's tedious and my money issue is buying too many unnecessary heal items with money anyways).
I am concerned about the ever increasing requirement for U-Material to upgrade items, however. I only upgrade Rean and (Partner)'s weapons due to this. By "give them away" do you mean enemy drops or are they ever purchasable?
Drops. A lot of enemies near the drop them so just use equip a Quartz that increases item drop rate.
You'll almost never have enough U-Materials to upgrade everyone's weapons every chapter without grinding (trust me, I know) so that's a viable path to take. And that's fine, since anyone you didn't have with you on the Field Study will have slightly better (and free) weapons and armor when the next chapter starts. Saves you U-Materials and money in the long run.
You're not likely to max Master Quartz until the final two chapters anyway. MQs gain only a fraction of experience the character gains from battle. And your XP yield decreases as you gain levels vs. the same enemies. Leveling Master Quartz faster means fighting stronger enemies.
I'm 45 hours in and on the Chapter 4 field study. I'm just coming back from a hiatus caused by Dark Souls 3, Ratchet, Uncharted 4 and then surprisingly Doom.
Roughly how far into the game am I? Up until now I've been talking to literally every NPC after every story beat to try and find all the secret quests etc. but it's pretty exhausting, especially as all of the areas keep getting bigger.
Are you able to return to field study areas later in the game?
OK after a marathon plane session I'm now up to day two of the field study in Chapter 6. What do I have, like 5-6 hours left?
There's still the epilogue chapter that is/can be really long, with all sorts of craziness happening.OK after a marathon plane session I'm now up to day two of the field study in Chapter 6. What do I have, like 5-6 hours left?
OK after a marathon plane session I'm now up to day two of the field study in Chapter 6. What do I have, like 5-6 hours left?
OK after a marathon plane session I'm now up to day two of the field study in Chapter 6. What do I have, like 5-6 hours left?
The pacing is not great. Every chapter ends with all this exciting action and then bam you have to spend the next hour doing menial tasks and exploring the schoolhouse.It probably doesn't speak well of the game when almost every post in this OT is "am I close to the end", "is the game over yet", "why won't this game end already".
Falcom is going to start dividing these games into smaller chunks given how unappreciative we all are of the quantity we're getting for our investment.
It probably doesn't speak well of the game when almost every post in this OT is "am I close to the end", "is the game over yet", "why won't this game end already".
Falcom is going to start dividing these games into smaller chunks given how unappreciative we all are of the quantity we're getting for our investment.
Man, this game just won't end. I'm only slightly behind Jason and, honestly, it's starting to overstay its welcome a bit. I thoroughly enjoyed it for the first 50 or so hours but at some point the routine got to me and now I'm getting a little sick of always returning to Trista and doing all that repetitive/boring shit every single time.
I mean, I went in expecting it to be slow-paced like FC. I was prepared for that and at first I was embracing the slow pace and taking my time with it. But when FC started to pick up storywise, it kept at it until the end. Cold Steel is doing this stop and start thing that's getting a little tedious. It's gotten to the point where I have to fight the urge to rush through the beginning of each chapter just to get to the good part ASAP. And it's a shame because up until that point I was enjoying it a lot more than FC on my first playthrough.
Is Cold Steel II also structured this way? I've seen a lot of people criticize this one and claiming that CSII is a huge improvement over it, so I'm assuming there's a lot of changes to pacing and structure? Is it anything like the FC -> SC leap in quality?
The pacing is not great. Every chapter ends with all this exciting action and then bam you have to spend the next hour doing menial tasks and exploring the schoolhouse.
If you have Cold Steel 2 questions you may want to ask the Kiseki general thread. I'll say the structure changes quite a lot in CS2, but changing your structure doesn't necessarily fix pacing.... there is definitely a big chunk of the game that could be better paced.
It's a bit of an odd predicament in that the game is paced in a way that it would lend itself to an episodic release and yet I doubt very much that an episodic release would have been a financially viable approach to releasing Cold Steel.I don't even know how to address this. Do I start from judging the end of the game being judgmental of the whole game, or the "unappreciative of quantity" nonsense? (Or even entertaining the idea that Western feedback influences jack shit, lol... though Japanese feedback was pretty much exactly the same as ours)
I suppose my use of "unappreciative of quantity" was a mite hyperbolic. The "am I close to getting done" posts are more endemic of anxiousness than distaste. Sort of like when everyone laments why Amazon hasn't shipped their game to them yet. If people were genuinely unappreciative, they'd just stop playing as opposed to chugging right along with it wondering how close to the end they were.
In my case it's really more of a "this game is way longer than it needs to be". It definitely could've lost a chapter in there somewhere or at least compressed some stuff to not be so drawn out. I'm still enjoying it a lot, I'm just at a point where I'm ready to wrap it up but the game doesn't seem to be.