Zomba13
Member
Yo I just did the first 'main dungeon' (calling it this for spoiler purposes) and wtf man- it had good puzzles but thats it? One room? I thought we would get some massive dungeons with multiple rooms like OoT. Remember the Water Temple etc?
Man that's what this game is really missing- those big ass dungeons. Unless things change later on, that's quite disappointing for me.
And knowing how the shrines work, I imagine the other 'main dungeons' follow a similar format.
Maaaaaaaaaaaaaan
Yeah, maybe my only real disappointment with the game. The dungeons are just, eh. like bigger shrines. Like, they have the "dungeon mechanic" thing but none of the other stuff previous dungeons had (like getting a new item and then using that to explore previously locked rooms).
To be honest though it doesn't bum me out too much because the shrines are basically a bunch of dungeons that had their rooms scattered across the world, so while you aren't really getting that dungeon experience, all in one go with a cool boss at the end, you are getting a lot of puzzles spread out while you're exploring the world and having fun.
Anyone else feel the music is lacking? I only seem to notice music when I'm near an enemy, in a village or the very few piano keys at the(Which is really nice actually).temple of time
I want something epic when I walk through the open land.
Only about 7 hours in so hopefully it changes.
With the music I kind of like how its sparse and low key. To me it kind of adds to this experience of it being this wide open world where nature has taken back most of it and the places where the music is out in full force are the most populated areas.