ffejeromdiks
Banned
Jeff Gertsmann said it's tedious
Lol, what a shitty way to dilute what was actually said.
Jeff Gertsmann said it's tedious
Zelda isn't Mario. And I say this as someone who loved Skyward Sword. Its best asset were the controls by far. Every Zelda has its strong and weak points. Doesn't make them bad.This is something that I don't get at all, why some people feel the need to attach a cohesive context to Link's actions in order for the game to be interesting. The underlying mechanical function of the puzzle is the thing that makes it fun, not how well it connects to the rest of the game thematically. That's something you as a player brings into the game which may or may not even exist in the game, an intepretation. I know Zelda is supposed to be an adventure and I totally get that SS doesn't evoke that feeling while WW does, but that's not why I play games. You could literally turn Zelda into a level select map type of game like Mario and have it be an arbitrary collection of challenges filled with obstacles and enemies like Mario Galaxy's levels and I would still love it.
Did he elaborate any more than that? Because that's every open world game ever made.
He said inventory management and cooking 3 minute cold resistance potions so you can go up a mountain is tedious.
He said inventory management and cooking 3 minute cold resistance potions so you can go up a mountain is tedious.
So did the Zelda cycle start over early this time or something?
I'm sure the dungeons aren't total shit or anything, but one of my favorite things about Zelda is tackling and finding my way through winding labyrinths and it doesn't sound like this game is out to scratch that itch.
what in the world are you watching?The time to worry has already gone away, now you only need to make yourself your own opinion about the game.
I really can't resist watching people, and it's making so excited.
This game is going to be rough for a certain section of the Zelda fanbase.
I had the same concern, that this way with the shrines you loose the metroidvania progression style of the dungeons and how the different parts interconnect which led to aha moments in previous Zelda games. But then I realized Between Worlds and Skyward Sword in particular streamlined the design to the point you might as well consider the dungeons in those games as a linear series of isolated rooms, as in they can be considered as being independent of each other with very little meaningful interplay between them. While the individual rooms were of high quality, the metroidvania exploration aspect was completely gone for me.
What on earth gave you the impression that TP's dungeons were "winding labyrinths"? They all featured the exact same incredibly simplistic layout, contained puzzles that were laughably easy and had incredibly underwhelming bosses. The only thing you could say about them is that they were thematically interesting, but that's nothing more than aesthetic praise.
It's the worst game ever made. Literally.
Is that mainly due to the harder difficulty?
This game is going to be rough for a certain section of the Zelda fanbase.
Heard streetdate broke in Mexico. Did you get it by chance? My cousin got hisfreorder pancelled
A bunch of reasons. This is a very, very different Zelda game (though it's still full of Zelda staples). Most people who play it are probably going to adore it, but there is a subsection of the hardcore Zelda base who didn't want anything major to be shaken up and the developers of this game were tripping over themselves to reinvent the franchise with this game. Most people are going to absolutely love what they've done, I think .
I absolutely think this is the way to go with Zelda. Maybe do some more dungeon work for a next title (I don't mind the smaller number tbf but it's clear that it bothers some people), but continue to pursue this style of open world gameplay.
Next Zelda game should be a total conversion mod they put out in a couple years like Majora's Mask.I absolutely think this is the way to go with Zelda. Maybe do some more dungeon work for a next title (I don't mind the smaller number tbf but it's clear that it bothers some people), but continue to pursue this style of open world gameplay.
I think we'll get a big, traditional dungeon with the DLC.
They announced hard mode insteadSeeing as how the game is already very difficult and doesn't offer any different difficulty settings, I wonder if Nintendo will release a free update with an easy mode at some point. I feel like there will be a sizable minority who will simply not be able to beat the game as it is. I imagine at some point Nintendo will want to make the game more accessible, though clearly not at launch.
The dungeons in TP and SS were not lackluster to me. That's the long and short of it and where our opinions are colliding all over the place. Those were excellent dungeons to me, so trying to tell me that they're bad is a) not something I agree with and b) not much to do with my personal concerns over the dungeons in this game.
I'm playing Majora's Mask, because it's my favourite one.So is anyone else still playing a Zelda in anticipation for the release? Any reason for why you chose your specific last one?
Except you specifically tried to hold those dungeons up as if they were some sort of standard in your mind, citing their design as labyrinth-esque or whatever which is actually pretty objectively false. TP's dungeons are structurally very linear and feature dumbed-down difficulty compared to, say, MM's dungeons and it's not even close.
That too. Open world Metroid.The next Zelda should just be Metroid.
Seeing as how the game is already very difficult and doesn't offer any different difficulty settings, I wonder if Nintendo will release a free update with an easy mode at some point. I feel like there will be a sizable minority who will simply not be able to beat the game as it is. I imagine at some point Nintendo will want to make the game more accessible, though clearly not at launch.
So is anyone else still playing a Zelda in anticipation for the release? Any reason for why you chose your specific last one?
Is that mainly due to the harder difficulty?
No. If what you liked about Zelda was the intricate dungeons that act as giant thematic puzzles and the classic formula of traverse the dungeons > some big plot development happens > do more dungeons > end game that oot standardized and most 3d Zeldas followed, then this game might be disappointing. It de emphasizes the dungeon and puzzle solving aspect in favor of exploration.
That too. Open world Metroid.
Oh I agree that the shrines are more a dessert than the main course, but maybe the dungeons themselves, few as they are, will be awe-inspiring? It's good to be optimistic!I'm just not sold on there being over 100 small shrine things that look similar in place of a selection of thematic and more complex. Like the development effort that went into the shrines could've went into more dungeons proper.
Or I could love all the shrines and the dungeons available. I dunno. I'm just conversing and sharing thoughts!
My opinions are objectively false now, cool.
Okay, can I say that I thought the dungeons in Twilight Princess were plentiful, varied, lengthy enough and fun to me?
Oh I agree that the shrines are more a dessert than the main course, but maybe the dungeons themselves, few as they are, will be awe-inspiring? It's good to be optimistic!
Opinions can be false, yes. You said they were "labyrinths" and I can't understand how they would even remotely fulfill that definition.
Somehow I get the feeling that you didn't actually play through MM, but I could be wrong.
It really doesn't de-emphasize puzzles at all. It just handles them differently.
1,498 days down (since the game's original announcement), 2 to go...
A bunch of reasons. This is a very, very different Zelda game (though it's still full of Zelda staples). Most people who play it are probably going to adore it, but there is a subsection of the hardcore Zelda base who didn't want anything major to be shaken up and the developers of this game weren't having that and they tripped over themselves to reinvent the franchise with this title. Most people are going to absolutely love what they've done, I think, but there will absolutely be a group of people who will long for the days of Twilight Princess.
Seeing as how the game is already very difficult and doesn't offer any different difficulty settings, I wonder if Nintendo will release a free update with an easy mode at some point. I feel like there will be a sizable minority who will simply not be able to beat the game as it is. I imagine at some point Nintendo will want to make the game more accessible, though clearly not at launch.
No I worded it poorly. It doesn't de-emphasize puzzles but it does change them. More it does away with the normal style of enter dungeon > progress until you're blocked by a miniboss > get item that lets you complete the dungeon. Instead most of the puzzles are physics based and can be solved with the beginning runes, and that might not be for someone who likes the old games
The game really goes back to the idea of the first zelda in putting a completely open game in many many ways. The cute characters and wacky stuff is still here, the puzzling is still here, but in a way that really speaks to the many complaints that people had with this series for a while. Because this game really reinvents itself, it wll be the first zelda in years to be extremely relevant between not only the zelda fanbase, but many new fans and people outside of the series and lapsed fans, this is the game.
Seeing very briefly people talking about how to get some stuff, or how to get to that place and which is the better strategy they should follow really goes bakc to the first zelda, where people shared their adventures and tips to help people get stronger swords, hwo to find x dungeon, and things like that.
You guys dont realize this world is the dungeon.
Crazy how time flies, right?Holy fuck....
I remember the first reveal like it was yesterday.
A bunch of reasons. This is a very, very different Zelda game (though it's still full of Zelda staples). Most people who play it are probably going to adore it, but there is a subsection of the hardcore Zelda base who didn't want anything major to be shaken up and the developers of this game weren't having that and they tripped over themselves to reinvent the franchise with this title. Most people are going to absolutely love what they've done, I think, but there will absolutely be a group of people who will long for the days of Twilight Princess.
No. If what you liked about Zelda was the intricate dungeons that act as giant thematic puzzles and the classic formula of traverse the dungeons > some big plot development happens > do more dungeons > end game that oot standardized and most 3d Zeldas followed, then this game might be disappointing. It de emphasizes the dungeon and puzzle solving aspect in favor of exploration.
It really doesn't de-emphasize puzzles at all. It just handles them differently.
No I worded it poorly. It doesn't de-emphasize puzzles but it does change them. More it does away with the normal style of enter dungeon > progress until you're blocked by a miniboss > get item that lets you complete the dungeon. Instead most of the puzzles are physics based and can be solved with the beginning runes, and that might not be for someone who likes the old games
At least it's better than how they handled it with The Wind Waker where like less than 5% was actual traversable land mass. Like I said, every Zelda has its strong and weak points.I hope so. If the ones available are good, then whatever. I guess in my mind I'm looking at how many shrines there are and how huge the world is, perhaps even overly so, and wondering maybe if some of that extra and potentially repetitive space could've been more dungeons instead. It's just kind of a bummer to me that you have a world so large, yet some of the least dungeons in the series. And I don't really count the shrines. Those feel like just a shitload of bonus areas to me.
So is anyone else still playing a Zelda in anticipation for the release? Any reason for why you chose your specific last one?
You know even with an easy mode, the majority won't beat the game right?