OrbitalBeard
Member
Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
Uh, what? Plenty of level-headed impressions in there.
Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
Its fine. Griss' complaints dont even sound reasonable imo. He talks about how he must avoid enemies all the time because they are stronger than him because his weapons are weak and that he hasnt found a dungeon yet. Sounds like he doesnt know how to play.Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
This is very very wrong.
Best estimates put BotW at 1.7-2x the size of Skyrim. Not like 9x.
Its fine. Griss' complaints dont even sound reasonable imo. He talks about how he must avoid enemies all the time because they are stronger than him because his weapons are weak and that he hasnt found a dungeon yet. Sounds like he doesnt know how to play.
Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
Whatever you do, don't go into the spoiler free discussion thread. All they do is criticize the game. Obviously no game is perfect, but sheesh. Lighten up.
He hates Majoras Mask doesn't he?
People are already playing the game illegally.What ever happened to playing games and judging them for yourself rather than caring about what the internet thinks?
I feel exactly the same way for both of those statements lol. Im extremely excited to no end as well!I think a lot of hardcore fans of the traditional 3D Zelda template are going to feel this way.
Me? His impressions got me excited to no end.
People are already playing the game illegally.
I wasnt either but im sure alot of us werent but we are beyond excited for what we are gettingWell there are those who weren't clamoring for change who are anxious atm too (raises hand).
We know the number. It's in the Edge review. I don't want to spoiler tag it in here though, so go search for it if you want to know.
Just read about it. Sounds incredibly disappointing to me. I'll give it a chance though.
Majora's Mask was fine. Wind Waker wasn't. It just depends how they designed them. For what it's worth, I found most in TP and SS incredibly disappointing.Just read about it. Sounds incredibly disappointing to me. I'll give it a chance though.
Definitely a different approach.
Majora's Mask was fine. Wind Waker wasn't. It just depends how they designed them. For what it's worth, I found most in TP and SS incredibly disappointing.
punMan they've kept that close to the chest huh.
Majora's Mask was fine. Wind Waker wasn't. It just depends how they designed them. For what it's worth, I found most in TP and SS incredibly disappointing.
One thing I can say is that I don't really like the idea that maybe they made so many (repetitive looking) shrines to make up for that. All the shrines I've seen in the media are just samey and they don't look particularly interesting.
The content of the shrines is already calculated to be waaay more gametime than any previous game's dungeon sets combined. You also need to remember that exploration is the primary focus this time around.
The media at large have only been able to showcase a palty sum of the total, found during the first 4-5 hours. We know the total number of shrines, it is huge, and many are hidden and only revealed after completing challenges or meeting other criteria (I believe). I would not let the shrines revealed thus far paint a full picture of the collective
When people say dungeons, I also consider the lead up to the dungeon essentially part of the dungeon and Majora's Mask did an excellent job building up each dungeon. Which is why most dungeons in TP and SS disappointed me. They were dungeons to fill up play time. In a vacuum, Snowpeak Ruins and Sandship for example have fantastic concepts. If you think about it though, they are so seperated from the rest of the world that there are no consequences of beating them. You just collect the macguffin and be on your way to the next one. In Majora's Mask, each dungeon felt like a chapter in a book if that makes sense.I found those to have the best dungeons in the series. Also I didn't care for Majora's dungeons at all, and there was a lack of them. Wind Waker's were piss poor, yeah.
Exactly. That's part of the fun.You see that sweet-ass looking dungeon? Good luck figuring out how to get to it. That in itself is going to be half the fun.
When people say dungeons, I also consider the lead up to the dungeon essentially part of the dungeon and Majora's Mask did an excellent job building up each dungeon. Which is why most dungeons in TP and SS disappointed me. They were dungeons to fill up play time. In a vacuum, Snowpeak Ruins and Sandship for example have fantastic concepts. If you think about it though, they are so seperated from the rest of the world that there are no consequences of beating them. You just collect the macguffin and be on your way to the next one. In Majora's Mask, each dungeon felt like a chapter in a book if that makes sense.
When people say dungeons, I also consider the lead up to the dungeon essentially part of the dungeon and Majora's Mask did an excellent job building up each dungeon. Which is why most dungeons in TP and SS disappointed me. They were dungeons to fill up play time. In a vacuum, Snowpeak Ruins and Sandship for example have fantastic concepts. If you think about it though, they are so seperated from the rest of the world that there are no consequences of beating them. You just collect the macguffin and be on your way to the next one. In Majora's Mask, each dungeon felt like a chapter in a book if that makes sense.
I'm really excited about this aspect of it.one amazing thing about this game is that watching different streams people are doing completely different things in completely different order and everything works.
one amazing thing about this game is that watching different streams people are doing completely different things in completely different order and everything works.
In Majora's Mask, beating Woodfall Temple makes the poison disappear in the swamp and opens up paths. Beating Snowhead Temple stops the blizzard and opens up paths. Before Great Bay Temple, you help a dying man fulfill his wish. Before Stone Tower Temple, you reunite a dad and his daughter.And of course they're there to fill up playtime? And because you thought Majora's dungeons built up to them that they weren't there to fill up playtime? You've lost me![]()
Jeff Gertsmann said it's tediousHaven't revisited this thread since the beginning when critics were saying this could potetentially be the best Zelda of all time.
Now that a few days have gone by, has that changed?
In Majora's Mask, beating Woodfall Temple makes the poison disappear in the swamp and opens up paths. Beating Snowhead Temple stops the blizzard and opens up paths. Before Great Bay Temple, you help a dying man fulfill his wish. Before Stone Tower Temple, you reunite a dad and his daughter.
The content of the shrines is already calculated to be waaay more gametime than any previous game's dungeon sets combined.
Jeff Gertsmann said it's tedious
He said inventory management and cooking 3 minute cold resistance potions so you can go up a mountain is tedious.No he didn't. He said all the systems at the beginning were overwhelming to him and that it didn't really feel like Zelda. He then followed it up by saying that he has barely played the game because he wants to play it on his personal Switch instead of the office Switch.
Jeff Gertsmann said it's tedious
Did he elaborate any more than that? Because that's every open world game ever made.Jeff Gertsmann said it's tedious
Sorry guys, I am just too hyped up and don't want things to bring me down lol
Sorry guys, I am just too hyped up and don't want things to bring me down lol
Jeff Gertsmann said it's tedious
A truckload of samey-looking shrines isn't as interesting to me as a set of labyrinthine dungeons with their own themes. In fact the shrines especially the number of them doesn't sound like a very big plus. When I heard there were over 100, my first thought was that they gimped out on the dungeons, and that seems to be the case.
I'm sure the dungeons aren't total shit or anything, but one of my favorite things about Zelda is tackling and finding my way through winding labyrinths and it doesn't sound like this game is out to scratch that itch. And you say that the primary focus of this one is exploration but I've found that to be the primary focus in all of them. Finding your ways through dungeons and puzzles is exploration.
In Majora's Mask, beating Woodfall Temple makes the poison disappear in the swamp and opens up paths. Beating Snowhead Temple stops the blizzard and opens up paths. Before Great Bay Temple, you help a dying man fulfill his wish. Before Stone Tower Temple, you reunite a dad and his daughter.
I suppose you save the yeti's wife in Snowpeak Ruins but whatever lol.
It's the worst game ever made. Literally.Haven't revisited this thread since the beginning when critics were saying this could potetentially be the best Zelda of all time.
Now that a few days have gone by, has that changed?