There were some sequences in OoT on N64 where the framerate dropped so much that it was near-unplayable, but I still hold it in very high regard. They were annoying, but in an overall sense, they didn't impact my enjoyment of the game.
I don't know why this is so hard for some folks to wrap their heads around. For every person who is praising EZA for docking a half star is someone who can't believe that another reviewer wouldn't. Reviews are going to be subjective until our dying days and beyond, as they are written by humans who have different backgrounds, preferences, likes, dislikes, etc.
Anyway, the EZA combat examples almost looked like streaming/loading issues rather than actual framerate drops due to performance, so hopefully a patch or two will improve it. I can't wait until tomorrow!
Maybe, but not necessarily. Maybe he's one of those odd people who buy a console, play one game, and then get rid of it (sell, return, give away). Only to buy another one, someday, to play another single game. I remember this was all the rage in Japan with the N64, so they said.
I did this twice with the N64. The dry spells sucked, but then along would come a game I simply didn't want to miss. Not financially smart, but oh well!