Takizawa: I was involved with the remake, too. With regard to game operation, people who played the Nintendo 64 version say it was really comfortable and idealize it.
Iwata: It is a good memory to them.
Takizawa: Yes. So I thought the work this time involved turning minuses to zeroes.
Iwata: What do you mean?
Takizawa: With regard to the things everyone has idealized, we gave high priority to raising everything to the same level.
Iwata: If players think, "It wasn't like this," that's a minus, so you have to make them think, "Yes, yes. That's how it was."
Takizawa: Right. It was rewarding, though, to see how what we had made surpassed the Nintendo 64 version. Neither people who experienced the Nintendo 64 version nor new players will think of it as an old game. I think they will be able to play it as a new game, so I hope they enjoy it.