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I'm super excited
Been going out of my way to explore and upgrade stuff as much as possible so only now am I in the first dungeon. So far my only real "control issue" is that my mind still remembers Twilight Princess as A = Put Away, B = Use, while in SS it's reversed and screwing with my head.
WorthPlaying said:When the motion controls work, they work brilliantly. With 1:1 mapping of Link's sword, the hand-to-hand combat is perhaps some of the most visceral and refreshing action ever seen in a Wii game.
WorthPlaying said:Outside of direct combat, the motion controls are less than ideal, in part because the Wiimote seems to get off-center quite easily.
WorthPlaying said:Dungeon design is also a high point of Skyward Sword, with the expertly crafted dungeons easily rating as some of the best in the series. If any element of Skyward Sword reverberates with the essence of the original game, this is it.
Friend and I visit gamestop today. Store has a dozen CE editions on display behind the counter on one of the shelves. I ask if they're for sale. Guy responds "They're for pre-orders". I ask why they have them on their display shelf. Guy responds "So people learn to pre-order".
the dungeons get really really good and so do the bosses. and the fetch quests and the spoiling of puzzles actually get worse before they get a tad better towards the end. it'll make you even MORE conflicted about the whole thing. i was ready to call it a pretty mediocre game before the 4th dungeon...
hell, i'm STILL conflicted about it now. somehow skyward sword manages to incorporate all of (modern) nintendo's best and worst qualities and design philosophies into one game. it's quite remarkable actually.
Been going out of my way to explore and upgrade stuff as much as possible so only now am I in the first dungeon. So far my only real "control issue" is that my mind still remembers Twilight Princess as A = Put Away, B = Use, while in SS it's reversed and screwing with my head.
What messes with my brain is the A button being used to let go while you're hanging. I fell down into lava/pits countless times because of this.THIS. Doesn't help either that I did a recent playthrough of TP before SS.
So uh, I'm at the second second area, inEldin Volcano
I have a question
I have to run uphil but a Moblin/Bokogoblin whatever is throwing rocks at me. Tried fighting him off with the Beetle/Slingshot, but no succes. And when I'm near the ledge, he stomps me down. What to do?
So uh, I'm at the second second area, inEldin Volcano
I have a question
I have to run uphil but a Moblin/Bokogoblin whatever is throwing rocks at me. Tried fighting him off with the Beetle/Slingshot, but no succes. And when I'm near the ledge, he stomps me down. What to do?
I'm not sure I find the game "charming" to be honest. I don't think there's enough characters I'm coming in to contact with. I don't tend to visit Skyloft that much so it feels like quite a lonely game at times.
When it's good it's good, I just think the structure kinda works against it in some ways.
So uh, I'm at the second second area, inEldin Volcano
I have a question
I have to run uphil but a Moblin/Bokogoblin whatever is throwing rocks at me. Tried fighting him off with the Beetle/Slingshot, but no succes. And when I'm near the ledge, he stomps me down. What to do?
I think there is a really charming effect the game has in general... the art style perfectly compliments the Zelda universe in general. The animations are beautiful and really a joy to watch. The music is generally awesome, except in many dungeons oddly enough. It's a combination of factors that really work to make one be, well, charmed by the proceedings. It's hard not to be. It feels very light, fluffy, "airy." It's a good thing to me. I don't need super serious Zelda.
They only did it because they visit GAF and just know.I just wish Nintendo didn't think gamers were retards.
I'll have to go play again now that i'm home. I need to eat first and play some and i'll report back.That's how it should work, but I have evidence that it does.
Here's an example: every time Fi reminds you to dowse/tells you your dowsing options have changed/removes a dowsing option, does it start a beeping noise until you open your dowsing menu? It's to the point where I just open the dowsing menu and immediately close it to shut up Fi for a while.
In comparison how did you feel about WW's aesthetic? Especially in regards to... covering up it's flaws?
I'm not sure I find the game "charming" to be honest. I don't think there's enough characters I'm coming in to contact with. I don't tend to visit Skyloft that much so it feels like quite a lonely game at times.
When it's good it's good, I just think the structure kinda works against it in some ways.
some of the negative comments here are fucking disheartening
I pull back fast enough to fall for this (no pun intended), but I also very often confuse B with A or other buttons. I want to sheath my sword and instead I pull out the bug net. Argh. Hopefully, that WiiU tab will end most of this since I don't want to have a hud on my screen.What messes with my brain is the A button being used to let go while you're hanging. I fell down into lava/pits countless times because of this.
well, it's not that the game falls apart. the good parts get better and the bad parts just stay bad and for a short time they actually get worse. it's just a constant up and down, but the highs get higher. it's a shame too, because for the most part it's always the same few things that keep dragging the whole game down. and it just gets increasingly frustrating to realize how AMAZING this could have been and how it's held back by a few stupid design decisions that pollute the whole experience.I'm not ready to call it a mediocre game, because it's so damn charming, but I definitely don't know if I rank this above Spirit Tracks yet (which I liked, though didn't love), so that's definitely a huge reduction in expectations. It's got so many flaws i'm almost sad. It says almost that there's a wearing off of the talent at Team Zelda, because there's no way they could go through this and say that so many of these decisions were OK. At least I can't imagine it. This stuff would not be given a pass if it were any other developer, so I can't start doing it now for Nintendo. It's a shame, because there's like 4 real changes that could have been implemented which would have almost immediately changed this from "decent-to-pretty good" to "amazing."
God I hope the fetch questing doesn't get as bad as you say later, but so far you were so on point with your impressions I fear for the end game
This is why I'm glad I avoid the press, interviews, etc. for the most part, and just take the games on their own merits. Had I listened to GAF when Minish Cap came out, I probably would've been predisposed to hate it (I ended up loving it). I feel awkward already that going into Majora's Mask for the first time, I feel this pressure to like it since so many people here consider it the "best of the series", or that I will just hate Twilight Princess. I had a lot of problems with Wind Waker, even though it's become the darling of GAF and gaming hipsters who hated on it when it was first released.I just wish people would understand, this isn't a BAD game. It's a Zelda game, so it's good. There are just Zelda expectations with a Zelda game. It's just... there were expectations that this installation would bring a lot of changes that the Zelda franchise needed for years. Nintendo certainly implied in interviews and trailers that there would be a certain level of changes that maybe brought the Zelda formula to modern standards. But I think really, there are problems here that have plagued the franchise for years but were somehow enhanced and made even worse. So in this way, I think some of us who are playing it and expected one thing based on their comments simply are shocked that this is the package. Some of the problems are just like "WHY", because I don't understand the need for half of these problems. They've invented these problems. Nintendo creates them when they have a brilliant base underneath for no reason. They're afraid to just let people experience it freely without their "loving" guiding hands.
Zelda since Wind Waker is 90% awesome and 10% Imagine Party Babiez. We all still bought the game day one and most of us are hours into it, but some of the decisions are in my opinion Ubisoft shovelware bad at times. Most of the game, the vast majority is still very awesome.some of the negative comments here are fucking disheartening
Zelda since Wind Waker is 90% awesome and 10% Imagine Party Babiez. We all still bought the game day one and most of us are hours into it, but some of the decisions are in my opinion Ubisoft shovelware bad at times. Most of the game, the vast majority is still very awesome.
The problem is Nintendo wants to make 7-9 million people sort of happy and half of them are idiots. It's hard to be happy with "only" 4-5 million in sales when Wii Sports Resort/Nintendogs/etc. sell 10/20/30 million copies by catering children and also the mentally ill.
You guys get crazy fucked up with your hyperbole.
well, it's not that the game falls apart. the good parts get better and the bad parts just stay bad and for a short time they actually get worse. it's just a constant up and down, but the highs get higher. it's a shame too, because for the most part it's always the same few things that keep dragging the whole game down. and it just gets increasingly frustrating to realize how AMAZING this could have been and how it's held back by a few stupid design decisions that pollute the whole experience.
i'm surpised that you liked spirit tracks though. i LOATHED that game, more so than phantom hourglass even, which i already disliked.
Been going out of my way to explore and upgrade stuff as much as possible so only now am I in the first dungeon. So far my only real "control issue" is that my mind still remembers Twilight Princess as A = Put Away, B = Use, while in SS it's reversed and screwing with my head.
For me, Zelda is about
1. Puzzles
2. Dungeon Design (layout, complexity, difficulty)
3. Bosses/Combat
The fact that it's a modified Zelda's Lullaby backwards is mindblowing.P.S. - totalyl unrelated to the rest of my post, but the Skyward Sword theme tune ("Ballad of the Goddess"?) is absolutely amazing.
I "liked" Spirit Tracks - that is to say, it's a low tier Zelda game but a decent game taken on its own merits, simply because its dungeon design was vastly superior to Phantom Hourglass. That's what separated it for me. Better puzzles, better difficulty, better bosses. Its train travel sucked ass, though (even worse than trace-a-line boat travel), but because of how I weigh what is important in Zelda titles, it remained something I can overlook compared to what was relatively positive about the game.
For me, Zelda is about
1. Puzzles
2. Dungeon Design (layout, complexity, difficulty)
3. Bosses/Combat
Everything else falls somewhere below these priorities, things like story and overworld method of travel are just relatively unimportant compared to how these things are nailed. To me, Spirit Tracks did a fairly good job at some of these things, so it is better than PH which did an awful job at puzzle design, difficulty and dungeon design, imo.
Spend more time in Skyloft. The characters seem to constantly have new stuff to say every time you advance in the main game, and there's some great moments.
The sudden, hidden, character shiftwas really funny and cool.Beedle
I just wish people would understand, this isn't a BAD game. It's a Zelda game, so it's good. There are just Zelda expectations with a Zelda game. It's just... there were expectations that this installation would bring a lot of changes that the Zelda franchise needed for years. Nintendo certainly implied in interviews and trailers that there would be a certain level of changes that maybe brought the Zelda formula to modern standards. But I think really, there are problems here that have plagued the franchise for years but were somehow enhanced and made even worse. So in this way, I think some of us who are playing it and expected one thing based on their comments simply are shocked that this is the package. Some of the problems are just like "WHY", because I don't understand the need for half of these problems. They've invented these problems. Nintendo creates them when they have a brilliant base underneath for no reason. They're afraid to just let people experience it freely without their "loving" guiding hands.
Alright, annoyingly stuck in Lanayru:
Got the beetle upgrade, crossed over the slabs of stone you bomb down, now I've got a clearing with birds carrying boulders to my right and an expanse of uncrossable quicksand with rolling electric dudes on my left. Right is walled in, can't run over the sand on the left, cant find anywhere useful to drop bombs
Skyward Sword is kind of like delicious chocolate enrobed in shit.