adam.chance
Neo Member
I just beat the game and I wanted to write up some of my observations. Like many of you, Zelda is my favorite franchise. Ocarina of time is my favorite game of all time, etc. I have been looking forward to this release since it was announced. I thought it was a great game and a good addition to the franchise, despite the few issues I feel the game has. I will be heavy with the spoilers, so I don't ruin anything for anyone. Feel free to ask me about everything.
Things that I really liked:
I'll add more if I think of them, but I really did like this game, despite the problems I will address now.
Things that I did not enjoy:
Things that I really liked:
- The characters were well done. I really enjoyed talking to all of the NPCs. I felt attached to Zelda, Link, Fi, Groose, and Grannie, which was deeper than any of the other games.
- I liked that elements from the past few games made it in to this one. The WW ocean exploration was recreated in the sky, kind of. The bug catching from TP is back and is much improved. My insect loving girlfriend loved it. There were interesting items and locations, as well as fun side games and quests.
- Speaking of quests, I liked that SS included some minor "quests" to perform to assist NPCs.
- The sword controls, which I anticipated I would despise, were actually quite good. I had fun in combat like I did not have playing TP on the Wii.
- The story was heartfelt. This goes back to the attachment to the characters, but story is what makes these games for me and I really liked this one.
- Many of the puzzles that needed to be solved required me to think for a little before being able to move on. I love this about Zelda and I am glad that there were some challenging puzzles in this iteration. However, I would have liked to see some more difficulty, but I understand not making the game too difficult for new gamers. SS struck a good balance here.
- The last boss fight and ending were not disappointing, but I would have changed just one thing at the end.
I thought the parting of Fi and Link was beautiful. I cannot say enough about it. It was wonderful and perfect and so heartfelt. My problem is that after this beautiful close, they cut to Zelda and Impa parting ways. This was an emotional parting as well, but only for Zelda and Impa. I didn't get to see what they went through and so I was not very attached to them. It annoyed me that I felt this emotional high, which was dampened when I got pushed off onto Zelda's story.
- Upgrading items is a great twist on the game and being able to access the item bag on the fly is great.
- I also have a few other comments about things I liked that I will spoiler tag. I will try to clarify where in the story they take place. The last boss
looked badass! It was like Akuma and a fiery version of Princess Celestia had a sweet baby.was fantastic! I was annoyed at his character when he first appeared, but he ended up being one of the best parts of the game.was fun, albeit a little frustrating. I was glad that the dungeon made use of all of the items in an interesting way. I appreciate it when developers make me switch between items and figure out what to use.
I'll add more if I think of them, but I really did like this game, despite the problems I will address now.
Things that I did not enjoy:
- Dowsing sucked. As others have pointed out dowsing is a fun idea in theory, but it fell flat for me. I was irritated by this feature in a few different ways. First, I disliked that if I was in a different zone than I needed to be to dowse, I was still told to dowse. I am inside a building with one room, "C" begins flashing, it tells me to go out the door . . . really?! Second, it doesn't add the item I need to dowse right away.
When I needed to catch those stupid music notes that took me forever to find, the game waited until I was over halfway before it gave me the dowse option for the notes, which I couldn't use underwater. Finally,my reward for completing a spirit world challenge was more dowsing options?! Why? I don't even use the damn thing as it is.her wanting to expres human emotion at the end really made the ending for me
[*]My girlfriend told me that I was really irritated at having to fightThe Imprisoned several times. I was really irritated at that. Seriously, three fights to seal him?was after I went back in time to rescue Zelda, Demise claimed to have been "imprisoned for eons," but earlier we were told that the past took place just after he was imprisoned by the Goddess.
[*]Many of us have commented that the skyworld is boring, because there is not a lot to do. That is because there is not a lot to do in the skyworld. It feels like it takes forever to fly from place to place and there is a lot of flying back and forth, which brings me to . . .
[*]There is a character that I will hate for the rest of my life,the Water Dragon. He can go to hell so hard. The demon is knocking on HIS door, the water dragon will be the first one down if the Imprisoned is freed. Link has proven himself twice to the water dragon and when Link needs the water dragon to tell him one part of one song, which the Goddess entrusted to the water dragon, he decides to make me hunt for music notes, because he can. Well, I would let him rot if I could. That is what I think about that.running around for the three dragons was annoying.Was I the only one irritated that after fighting the Demon Lord I had to run back to the temple to sit in order to refill my hearts? Could they not have provided them any other way?
[*]Comment about overall dungeon design -I was slightly annoyed that so many of the areas were reused so often. Namely the volcano zone. I thought some of the reuse was really enjoyable, but it did kind of wear to be playing and think to myself, "didn't I already do this three times?"Since there was a gate of time, why not use it and have us visit these areas in the past? I know it makes it like OoT, but this would have let them reuse the designs, while adding different content.
Overall, the game was a lot of fun. I really enjoyed it. I hope Zelda on the WiiU maintains this quality, which I am sure it will. I think the ending could lead to an interesting start for another Zelda. My idea would involve
Fi becoming possessed by the spirit of Demise in her slumber and the Master Sword needing to be purged. Link could even be tricked in to doing it, which would be an interesting twist for the game.