I thought it was the best.
I feel like they could have at least done something with the stones. I mean, they don't really serve a purpose, there's no puzzle involved in them. You hit them and go...it's a time sink.
I thought it was the best.
I'm not going to speak for him, but for me, those parts aren't bothersome at all. Those are good, especially Lanayru. The shit that's bad is the stuff post dungeon 3There were quite a number of puzzles and enemies to fight to do in the pre-dungeon areas.So again I'll ask what's the difference between collecting the 3 dials to open the 3rd temple compared to collecting 4 Poe Souls to open a door in Arbiter's Grounds?I recall a lot of exploration, environmental puzzles(vine swinging, log rolling, and tight rope crossing) and Slingshot puzzles required for Faron Woods. I remember a number of puzzles making use of the Bomb flowers and defeating the Boboklin camps in Eldin Volcano. I also remember plenty of puzzles built around the time shift stones, bombs and Hook Beetle in the Dessert. Each dial had a giant room filled with enemies and puzzles required to get it.
I'm in hysterics.
You wouldn't be able to do that with the majority of the dungeons. Plus you're given a real reason, the Loftwings can't survive below the cloud cover.
I'm not going to speak for him, but for me, those parts aren't bothersome at all. Those are good, especially Lanayru. The shit that's bad is the stuff post dungeon 3Stuff like that doesn't make any sense.Going after the water bottle, Silent Realms, Basin and escorting, tadtones
Lanayru manages to avoid all of these problems, apart from the Silent Realm. You're doing new and interesting things there nearly all the time instead of covering the same ground.
lol @ people comparing tear collecting to anything else in Zelda.
This shit started with Twilight Princess and needs to stop now.
Short question... How manystar bitsgratitude crystals are there in the game?
I'm not going to speak for him, but for me, those parts aren't bothersome at all. Those are good, especially Lanayru. The shit that's bad is the stuff post dungeon 3Stuff like that doesn't make any sense.Going after the water bottle, Silent Realms, Basin and escorting, tadtones
Lanayru manages to avoid all of these problems, apart from the Silent Realm. You're doing new and interesting things there nearly all the time instead of covering the same ground.
The only instance where this is applicable is in the third dungeon. So nope.Link can skydive. Half the dungeons end in outdoors areas. "Zelda is right on the other side of this wall, but the gate collapsed. It's too bad you don't have some way to skydive over the wall... Oh well you can go through this underground complex!" Too much real world logic can spoil anything.
Dear god no! Such a game would put me to sleep!But... but tear collecting are awesome. I really want a whole Zelda game with collecting of tears
But... but tear collecting are awesome. I really want a whole Zelda game with collecting of tears
The only instance where this is applicable is in the third dungeon. So nope.
Skyview, Lanayru Mining Complex, Fire Sanctuary... Logically you should be able to skip Lake Floria and go straight to Faron from the back.
What...? Just because you liked a fetch quest in a previous game doesn't mean you are gonna like a fetch quest in another game even though the mechanics are somewhat alike.Can I ask why people complain about stuff that's been in the series since it went 3D like it's something exclusive to Skyward Sword?
That every single 3D Zelda has fetch quests isn't exactly a good thing... Also I'm not quite sure you define fetch quests the same as everybody in here.But I just don't get people complaining about stuff that's always been in each 3D version of the game, makes no sense. I mean, correct me if I'm wrong, but every single 3D Zelda has fetch quests. In fact, all 3D Zelda games are essentially one giant fetch quest.
This is a borderline deficient over-simplification.Can I ask why people complain about stuff that's been in the series since it went 3D like it's something exclusive to Skyward Sword?
I say this in a good way because I ADORE Zelda games, but in the end, OOT, MM, WW, TP and SS are all essentially the same thing.
MM had it's little twist which I liked, the whole time based thing and masks.
WW was ruined by the fact that you spend 85% of your time sailing an annoying fucking boat.
But they're still all essentially the same.
Again, it's totally not a bad thing, I'm so thoroughly enjoying SS that I've logged 35 hours on it and I only just got the first sword lengthening.
But I just don't get people complaining about stuff that's always been in each 3D version of the game, makes no sense. I mean, correct me if I'm wrong, but every single 3D Zelda has fetch quests. In fact, all 3D Zelda games are essentially one giant fetch quest.
Can I ask why people complain about stuff that's been in the series since it went 3D like it's something exclusive to Skyward Sword?
I say this in a good way because I ADORE Zelda games, but in the end, OOT, MM, WW, TP and SS are all essentially the same thing.
MM had it's little twist which I liked, the whole time based thing and masks.
WW was ruined by the fact that you spend 85% of your time sailing an annoying fucking boat.
But they're still all essentially the same.
Again, it's totally not a bad thing, I'm so thoroughly enjoying SS that I've logged 35 hours on it and I only just got the first sword lengthening.
But I just don't get people complaining about stuff that's always been in each 3D version of the game, makes no sense. I mean, correct me if I'm wrong, but every single 3D Zelda has fetch quests. In fact, all 3D Zelda games are essentially one giant fetch quest.
Do the purple sky box thingies that you hit with your sword beam show up on your map after you activate them? I thought they did, but I just got on at the beginning ofand I went up to the sky to check it but it's not showing up on my map.the Lanayru sand sea
You may have activated some on Skyloft, those don't show up on the Sky map.Do the purple sky box thingies that you hit with your sword beam show up on your map after you activate them? I thought they did, but I just got on at the beginning ofand I went up to the sky to check it but it's not showing up on my map.the Lanayru sand sea
Yup me too. Adding 'I'll take the beautiful ocean over an empty hyrule field with a few rocks any day. :/' based on the TP overworld.If anything, I found Wind Waker saved by the fact that it feels like a huge, real world that is not just a bunch of areas sprouting from a hub-world (Skyloft, Hyrule Field, Clock Town). I guess I'm one of the few that didn't mind sailing either though. I'll take the beautiful ocean over an empty sky with a few rocks any day. :/
Fi is bloody annoying, too. It's almost as if Nintendo's set out to sabotage their own game. It's a shame, because without these constant annoyances, the game would be so much better.
It's akin to somebody repeatedly throwing a paper bag over your head as you play, and holding it there for a few seconds.
Get Star Fox Adventures if you enjoy such torture.
It's no the same. Normaly I don't like this kind of stuff but with silent realm I really enjoy (I do not bother me)Play Donkey Kong 64. You'll love it.
Fucking hell. Why is the first boss so goddamn frustrating and where is a fairy outside the boss door where it should be like every other goddamn Zelda game? Is there a fairy? Fucking fucker is a fucking asshole.
What...? Just because you liked a fetch quest in a previous game doesn't mean you are gonna like a fetch quest in another game even though the mechanics are somewhat alike.
I can't speak for all of the 'fetch quests/padding' in skyward sword, but the quality of such gameplay is not set in stone. One fetch quest can have much deeper gameplay compared to another, sometimes pacing and rewards can make a huge difference on how the player will percieve an otherwise tedious part.
That every single 3D Zelda has fetch quests isn't exactly a good thing... Also I'm not quite sure you define fetch quests the same as everybody in here.
This is a borderline deficient over-simplification.
Can I ask why people complain about stuff that's been in the series since it went 3D like it's something exclusive to Skyward Sword?
I say this in a good way because I ADORE Zelda games, but in the end, OOT, MM, WW, TP and SS are all essentially the same thing.
MM had it's little twist which I liked, the whole time based thing and masks.
WW was ruined by the fact that you spend 85% of your time sailing an annoying fucking boat.
But they're still all essentially the same.
Again, it's totally not a bad thing, I'm so thoroughly enjoying SS that I've logged 35 hours on it and I only just got the first sword lengthening.
But I just don't get people complaining about stuff that's always been in each 3D version of the game, makes no sense. I mean, correct me if I'm wrong, but every single 3D Zelda has fetch quests. In fact, all 3D Zelda games are essentially one giant fetch quest.
I don't like motion controls but I do enjoy the sword fighting combat and all of the item controls. Don't like any of the other uses of it though (flying, swimming, tightrope walking, bomb throwing, rolling, etc). I wouldn't say I've changed my mind about them.I'm having to wait until Sunday to get the game, but I have question that can just have a simple answer (I can't read through this whole thread, I'm sure it's been covered a lot).
Has this game changed anyone's mind about motion controls? Or, Anyone who can't stand motion controls get over it and enjoy this one?
Hint:the shield is your friend.
lol @ people comparing tear collecting to anything else in Zelda.
This shit started with Twilight Princess and needs to stop now.
Re: the Imprisoned -People need to stop complaining about how quickly he comes back after breaking the seal. I know that after I've broken the seal, usually in the course of consuming time-travel potions, it's not too much longer before I've got to go rush to the big bowl and release the beast once again, and after a struggle, hit the silver relic to send the abomination back into the abyss. So really, it's all logical.
I guess if you need fairies for the first boss of the game, maybe you should understand why they switched to 6 hearts.Yay! Finally. Also, still don't know how to use the shield. And he was still an asshole. Also, not putting a fairy outside like they always do is unexcusable. Is it every dungeon? Am I really going to have to stock up on bottles with fairies in them? I've only seen two the entire game so far.
Also, why do you start with 6 hearts? Every Zelda up until now has started with 3. Weird.
Oh, and thank you for going back to 4 hearts = 1 container. The 5 from TP was really stupid.
Oh and silent realm rules, I don't remember anything like that in TP (I think I blocked the entire game from my mind... thankfully)